alexrudd pm me if you read this
Bandwidth Hog
Joined: 06 Oct 2004 Posts: 2335
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Posted: 11 Feb 2006 02:45:39 pm Post subject: |
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Ich musste zuerst ein Worterbüch benutzen, denn ich bin nicht so gut mit Artikeln und so was.
OK, here is the code according to SourceCoder. Stand back as the resident coders start posting...
[quote name='"BASIC Code"']::"Age of culture v1.0 beta
:Lbl ME
:Unarchive∟AOC
:∟AOC→∟A
:AxesOff
:0→Xmin:94→Xmax
:0→Ymin:62→YMax
:ClrDraw:ClrHome
:Horizontal(62
:Horizontal(52
:Horizontal(44
:Horizontal(36
:Horizontal(28
:Line(17,12,77,12
:Text(‾1,2,6,"Age of culture
:Text(11,4,"1:
:Text(19,4,"2:
:Text(27,4,"3:
:Text(11,10,"Continue
:Text(19,10,"New game
:Text(27,10,"Quit
:Text(51,18,"2006, JR-Calcsoft
:Text(57,18,"-(by Jesko Roos)-
:Vertical 0
:Vertical 2
:Line(16,11,16,0
:Line(78,11,78,0
:Line(84,51,84,29
:Vertical 92
:Vertical 94
:For(θ,0,9
:Line(43+θ,24-θ,41+θ,24-θ
:Line(53-θ,24-θ,51-θ,24-θ
:End
:Pt-Off(41,24
:Pt-Off(53,24
:Pt-On(43,14
:Pt-On(51,14
:Line(42,18,46,14
:Line(52,18,48,14
:StorePic 0
:11→θ
:" "→Str0
:Lbl 00
:If θ≠11:Text(11,87,Str0
:If θ≠19:Text(19,87,Str0
:If θ≠27:Text(27,87,Str0
:1→Z
:Text(θ,87,"<
:Repeat G≠0
:getKey→G
:For(Z,0,2
:Pt-Off(43+Z,23-Z
:Pt-Off(51-Z,23-Z
:End
:RecallPic 0
:End
:If G=92 or G=21 and θ=11:Goto 01
:If G=93 or G=21 and θ=19:Goto 02
:If G=94 or G=22 or G=21 and θ=27:Goto EX
:If G=34:θ+8→θ
:If G=25:θ-8→θ
:If θ≥35:11→θ
:If θ≤5:27→θ
:Goto 00
:Lbl 01
:If ∟A(1)=0:Goto 00
:Lbl GA
:Disp "loading...
:Archive∟AOC
:ClrHome
:Lbl ER
:ClrDraw
:Line(0,62,0,56
:Line(1,55,93,55
:Line(94,62,94,56
:Line(0,0,0,5
:Line(1,6,93,6
:Line(94,5,94,0
:Text(0,2,"G:
:Text(0,29,"W:
:Text(0,64,":
:DelVar A
:For(θ,58,60
:Line(θ,57,θ,59+A
:Line(120-θ,57,120-θ,59+A
:A+1→A
:End
:Pt-Off(60,58
:For(θ,0,4
:Line(20-θ,40-θ,21+θ,40-θ
:End
:If ∟A(1)≥4:Goto FU
:Line(18,35,18,32
:Line(23,35,23,32
:Line(20,34,21,34
:Line(20,33,21,33
:Line(19,32,22,32
:Lbl FU
:If ∟A(1)≥4:Then:For(θ,32,36):Line(16,θ,25,θ):End:End
:If ∟A(1)≥4:Then:For(θ,33,35):Line(20,θ,21,θ,0):End:End
:Text(0,78,"/
:StorePic 0
:If ∟A(1)≥2:Goto K0
:Lbl K1
:StorePic 0
:7→X:3→Y
:Text(‾1,Y8,X6,"x"
:DelVar G
:Lbl E3
:°→C
:Lbl E2
:RecallPic 0
:If X=3 and Y=3:Text(57,23,"-Main-building-
:If X=9 and Y=4 and ∟A(1)≥2:Text(57,27,"-barracks-
:Repeat G≠0
:getKey→G
:Text(0,8,∟A(2)
:Text(0,35,∟A(3)
:Text(0,66,∟A(4)+∟A(5)
:Text(0,82,∟A(6)
:While °-C>0
:∟A(4)→V:∟A(5)→W
:(∟A(1)≥4)V+V→V
:(∟A(1)≥4)W+W→W
:If ∟A(2)+V≤99999:∟A(2)+V→∟A(2)
:If ∟A(3)+W≤99999:∟A(3)+W→∟A(3)
:°→C
:∟A(10)+1→∟A(10)
:∟A(11)+∟A(12)→R:If R>9 and R≥(∟A(7)+∟A(8)).9 and randInt(1,9)=1:Goto FA
:If ∟A(10)≥190 and round(∟A(10)/7,0)=∟A(10)/7:Then:randInt(1,3)→θ:∟A(11)+(θ≠1)→∟A(11):∟A(12)+(θ=1)→∟A(12):End
:End
:End
:Lbl G
:0→Z
:(G=26)-(G=24)→A
:(G=34)-(G=25)→B
:A+B→D
:If A+B≠0:1→D
:If X=3 and Y=3 or X=9 and Y=4 and ∟A(1)≥2:1→Z
:If Z and D:Goto E1
:X+A→X:Y+B→Y
:If Y=3 and X=3:1→Z
:If Y>6:6→Y:If Y<1:1→Y:If X>15:15→X:If X<0:0→X
:If D:Text(‾1,(Y-B)8,(X-A)6," ":If Z=0:Text(‾1,Y8,X6,"x"
:If G=24 or G=25 or G=26 or G=34:Goto E2
:If G=21 and Y=3 and X=3:Goto MB
:If G=21 and Y=4 and X=9 and ∟A(1)≥2:Goto BR
:If G=22:Goto PM
:Goto E2
:Lbl E1
:For(θ,0,5
:Line(1,θ,93,θ,0
:End
:X+A→X:Y+B→Y:Text(‾1,Y8,X6,"x"
:Goto E2
:Lbl PM
:ClrHome
:Menu("< Pause-menu >","Save game",SV,"Cheats",CH,"Quit",EX,"Resume game",E3)
:Lbl SV
:Disp "saving...
:Unarchive∟AOC
:∟A→∟AOC
:Archive∟AOC
:ClrHome
:Pause "game saved!"
:Goto PM
:Lbl C1
:ClrHome
:Input "How many ress. ?",θ
:If ∟A(2)+θ<99999:Then:∟A(2)+θ→∟A(2):Else:99999→∟A(2):End
:If ∟A(3)+θ<99999:Then:∟A(3)+θ→∟A(3):Else:99999→∟A(3):End
:Lbl C0
:Disp "","Here you are,":Pause "CHEATER!":ClrHome
:Goto E3
:Lbl CH
:Input "Tipe in a Cheat!",Str0
:If Str0="GIMME GOODS" or Str0="GIMMEGOODS":Goto C1
:If Str0="I NEED WORKERS" or Str0="INEEDWORKERS":Then:round(∟A(6)/2,0)→θ:θ→∟A(4):∟A(6)-θ→∟A(5):Goto C0:End
:If Str0="MANY,MANY HOUSES" or Str0="MANY,MANYHOUSES" or Str0="MANYMANYHOUSES":Then:999→∟A(6):Goto C0:End
:Disp "":Pause "Wrong cheat":ClrHome
:Goto PM
:Lbl MB
:Vertical 0
:Vertical 94
:RecallPic 0
:Text(10,2,"1:Spawn worker 50G,10W
:Text(19,2,"2:Set workers...
:Line(17,37,24,37,0
:Line(16,36,25,36,0
:Line(16,35,25,35,0
:Text(28,2,"3:Build a House 50G,250W
:If ∟A(1)≥2:Then:For(θ,28,23,‾1):Line(54,θ,59,θ,0):End:End
:Text(37,2,"4:Build...
:Text(46,2,"5:Leave Main-building
:°→C
:Goto E5
:Lbl E7
:Text(0,8,"
:Text(0,35,"
:Text(0,66,"
:Text(0,82,"
:Lbl E5
:Repeat G≠0
:getKey→G
:Text(0,8,∟A(2)
:Text(0,35,∟A(3)
:Text(0,66,∟A(4)+∟A(5)
:Text(0,82,∟A(6)
:While °-C>0
:∟A(4)→V:∟A(5)→W
:(∟A(1)≥4)V+V→V
:(∟A(1)≥4)W+W→W
:If ∟A(2)+V≤99999:∟A(2)+V→∟A(2)
:If ∟A(3)+W≤99999:∟A(3)+W→∟A(3)
:°→C
:∟A(10)+1→∟A(10)
:∟A(11)+∟A(12)→R:If R>9 and R≥(∟A(7)+∟A(8)).9 and randInt(1,9)=1:Goto FA
:If ∟A(10)≥190 and round(∟A(10)/7,0)=∟A(10)/7:Then:randInt(1,3)→θ:∟A(11)+(θ≠1)→∟A(11):∟A(12)+(θ=1)→∟A(12):End
:End
:End
:If G=92 and ∟A(2)≥50 and ∟A(3)≥10 and (∟A(4)+∟A(5))<∟A(6):Goto E6
:If G=94 and ∟A(2)≥50 and ∟A(3)≥250 and ∟A(6)≠999:Goto E8
:If G=93:Goto E9
:If G=22 or G=83:Goto E4
:If G=82:Goto B0
:Goto E5
:Lbl E6
:∟A(2)-50→∟A(2)
:∟A(3)-10→∟A(3)
:If ∟A(4)<∟A(5) or ∟A(4)=∟A(5):Then:∟A(4)+1→∟A(4):Else:∟A(5)+1→∟A(5):End
:Goto E7
:Lbl E4
:X→A:Y→B
:ClrDraw
:A→X:B→Y
:Goto E2
:Lbl E8
:∟A(2)-50→∟A(2):∟A(3)-250→∟A(3):∟A(6)+10→∟A(6)
:If ∟A(6)≥1000:999→∟A(6)
:Goto E7
:Lbl E9
:Output(1,1,"< set workers >gold-workers: wood-workers: total: [<]:wood -> gold[>]:gold -> wood[2nd]:Auto-set [Mode]:back"
:Output(4,14,∟A(4)+∟A(5
:" "→Str0
:Lbl EA
:Output(2,14,Str0
:Output(2,14,∟A(4
:Output(3,14,Str0
:Output(3,14,∟A(5
:Repeat G≠0
:getKey→G
:End
:If G=24 and ∟A(5)>0:Then:∟A(5)-1→∟A(5):∟A(4)+1→∟A(4):End
:If G=26 and ∟A(4)>0:Then:∟A(4)-1→∟A(4):∟A(5)+1→∟A(5):End
:If G=21:Then:round((∟A(4)+∟A(5))/2,0)→θ:∟A(4)+∟A(5)→Z:θ→∟A(4):Z-θ→∟A(5):End
:If G=22:Then:ClrHome:Goto E5:End
:Goto EA
:Lbl B0
:ClrHome
:Output(1,1,"< Build ...? >1:barracks 2:barracks lv2 ( )3: ( )4:back")
:If ∟A(1)>1:Then:Output(3,1,"-already built-":Else:Output(3,1,"( 150G, 500W )":End
:If ∟A(1)>2:Then:Output(5,1,"-already built-":Goto B1:Else:Output(5,1,"( 500G, 150W )":End
:If ∟A(1)<2:Output(5,1,">barracks needed
:Lbl B1
:Repeat G≠0
:getKey→G
:End
:If G≠92:Goto B2
:If G=92 and ∟A(1)=1 and ∟A(2)≥150 and ∟A(3)≥500:Then:2→∟A(1):∟A(2)-150→∟A(2):∟A(3)-500→∟A(3):ClrDraw:Goto K0:End
:If G=92 and ∟A(1)=1:Then:If ∟A(3)<500:Output(3,1,"More wood needed":If ∟A(2)<150:Output(3,1,"More gold needed":End
:Lbl B2
:If G=93 and ∟A(1)=2 and ∟A(2)≥500 and ∟A(3)≥150:Then:3→∟A(1):∟A(2)-500→∟A(2):∟A(3)-150→∟A(3):ClrDraw:Goto K0:End
:If G=93 and ∟A(1)=2:Then:If ∟A(3)<150:Output(5,1,"More wood needed":If ∟A(2)<500:Output(5,1,"More gold needed":End
:If G=82 or G=22:Goto E5
:Goto B1
:Lbl K0
:RecallPic 0
:Line(56,32,58,32
:Line(54,30,55,31
:Line(57,31,58,30
:If ∟A(1)>2:Line(59,32,59,24
:Line(58,29,58,23
:Line(54,29,54,23
:Line(55,27,55,23
:Line(57,27,57,23
:Line(55,29,57,29
:Line(56,28,56,26
:Pt-On(56,23
:Pt-On(58,31
:If ∟A(1)>2:Pt-Off(58,31
:Goto K1
:Lbl BR
:Line(0,55,0,48
:Line(0,6,0,19
:54→A:48→B
:Line(18,A,18,B
:Line(19,A,19,B
:Line(1,47,93,47
:Line(1,20,93,20
:Line(94,55,94,48
:Line(94,6,94,19
:Text(8,14,"I
:Text(8,33,"C,total:
:Line(37,A,37,B
:Line(38,A,38,B
:Lbl R5
:Text(43,2,"1:Spawn Soldiers...
:Text(43,70,"2:War!!!
:Text(49,2,"3:Research...
:Text(49,70,"4:back
:Text(0,82,∟A(6
:Text(8,2,∟A(7
:Text(8,21,∟A(8
:Text(8,59,∟A(7)+∟A(8)
:Lbl R0
:Repeat G≠0
:getKey→G
:Text(0,8,∟A(2
:Text(0,35,∟A(3
:Text(0,66,∟A(4)+∟A(5)
:While °-C>0
:∟A(4)→V:∟A(5)→W
:(∟A(1)≥4)V+V→V
:(∟A(1)≥4)W+W→W
:If ∟A(2)+V≤99999:∟A(2)+V→∟A(2)
:If ∟A(3)+W≤99999:∟A(3)+W→∟A(3)
:°→C
:∟A(10)+1→∟A(10)
:∟A(11)+∟A(12)→R:If R>9 and R≥(∟A(7)+∟A(8)).9 and randInt(1,9)=1:Goto FA
:If ∟A(10)≥190 and round(∟A(10)/7,0)=∟A(10)/7:Then:randInt(1,3)→θ:∟A(11)+(θ≠1)→∟A(11):∟A(12)+(θ=1)→∟A(12):End
:End
:End
:If G=82 or G=22:Goto E4
:If G=92:Goto R1
:If G=93 and ∟A(7)+∟A(8)>0:Then:DelVar Q:Menu("Are you sure?","No",R0,"Yes, Attack!",FB):End
:If G=94 and ∟A(1)>2 and ∟A(1)<4:Goto R6
:If G=94 and ∟A(1)=2:Then:ClrHome:Disp "You need":Disp "barracks lv2 to":Pause "research.":ClrHome:End
:If G=94 and ∟A(1)=4:Then:ClrHome:Disp "More upgrades":Pause "in next version!":ClrHome:End
:Goto R0
:Lbl R1
:Text(43,2,"1:Infantry :10G,50W 3:back
:Text(49,2,"2:Cavallery:100G,20W
:Lbl R2
:" "→Str0
:Text(8,2,∟A(7
:Text(8,21,∟A(8
:Text(8,59,∟A(7)+∟A(8
:Goto R3
:Lbl R4
:Text(8,2,∟A(7
:Text(8,21,∟A(8
:Text(8,59,∟A(7)+∟A(8
:Text(0,8,Str0
:Text(0,35,Str0
:Text(0,8,∟A(2
:Text(0,35,∟A(3
:Lbl R3
:Repeat G≠0
:getKey→G
:End
:If G=92 and ∟A(2)≥10 and ∟A(3)≥50 and ∟A(6)-(∟A(4)+∟A(5))>0:Then:∟A(2)-10→∟A(2):∟A(3)-50→∟A(3):∟A(6)-1→∟A(6):∟A(7)+1→∟A(7):Goto R4:End
:If G=93 and ∟A(2)≥100 and ∟A(3)≥20 and ∟A(6)-(∟A(4)+∟A(5))>0:Then:∟A(2)-100→∟A(2):∟A(3)-20→∟A(3):∟A(6)-1→∟A(6):∟A(8)+1→∟A(8):Goto R4:End
:If G=94 or G=22:Goto R5
:Goto R3
:Lbl R6
:ClrHome:Output(1,1,"< Research >1:Research Feudal Age ( 1000G, 1000W )+Better workers +More upgrades [Mode]:back
:Lbl R7
:Repeat G≠0
:getKey→G
:End
:If G=92 and ∟A(3)<1000:Output(4,1,"More wood needed
:If G=92 and ∟A(2)<1000:Output(4,1,"More gold needed
:If G=92 and ∟A(2)≥1000 and ∟A(3)≥1000:Then:ClrHome:Output(1,1,"You researched the Feudal Age! +workers produce2 instead of 1 units per second+More upgrades available ( NEXT VERSION )":Pause :4→∟A(1):∟A(2)-1000→∟A(2):∟A(3)-100→∟A(3):ClrHome:Goto ER:End
:If G=22:Goto R0
:Goto R7
:Lbl FB
:ClrHome:∟A(11)+1→∟A(11):∟A(11)→F:∟A(12)→P:1→∟A(11):0→∟A(12):Output(1,4,"Attack!!!":Output(3,1,"defending army: Infantry : Cavallery:":Output(8,2,"press Enter...":Output(4,11,F):Output(5,11,P):Pause :Goto FX
:Lbl FA
:round(∟A(11).9,0)→F:round(∟A(12).8,0)→P:∟A(11)-F→∟A(11):∟A(12)-P→∟A(12):1→Q:ClrHome
:Output(1,1,"soldiers of your! enemy are !!attacking your!! village!!! ! - - - -- - - - attacking units:Infantry : Cavallery: ":Output(7,11,F:Output(8,11,P:Pause
:Lbl FX
:1→R:ClrHome
:Output(2,10,∟A(7):Output(3,10,∟A(8):Output(2,14,"</>
:1→I:DelVar C
:Lbl FC
:Output(1,1,"<Attack with...>I: of
:Output(3,1,"C: of
:Output(4,1,"Set your army with the arrow keys and attack![Alpha]:All [2nd]:Attack!!!
:Output(2,3,I
:Output(3,3,C
:If G≠25 and G≠34:Goto FH
:If R:Then:Output(2,14,"</>":Output(3,14," ":Else:Output(3,14,"</>":Output(2,14," ":End
:Lbl FH
:Repeat G≠0
:getKey→G
:End
:If G=25 or G=34:not®→R
:If R and G=24 and I>1:I-1→I
:If R and G=26 and I<∟A(7):I+1→I
:If R=0 and G=24 and C>0:C-1→C
:If R=0 and G=26 and C<∟A(8):C+1→C
:If G=24 or G=25 or G=26 or G=34:Goto FC
:If G=31 and ∟A(7)+∟A(8)>0:Then:∟A(7)→I:∟A(8)→C:Goto FC:End
:If G=22 and Q=0:Goto R0
:If G=21:Goto F0
:Goto FH
:Lbl F0
:If ∟A(7)-I≥0:∟A(7)-I→∟A(7)
:If ∟A(8)-C≥0:∟A(8)-C→∟A(8)
:ClrDraw
:Horizontal(62
:Line(0,61,0+∟A(9)46/100,61
:Line(47,61,47+∟A(13)46/100,61
:Horizontal(60
:Horizontal(52
:Horizontal(44
:Text(3,2,"You:
:Text(3,49,"Enemy:
:For(θ,0,47,47
:Text(3,43+θ,"/
:Pt-On(43+θ,58
:Pt-On(45+θ,54
:Line(2+θ,46,6+θ,50
:Line(2+θ,48,4+θ,46
:Line(8+θ,51,8+θ,45
:Line(25+θ,51,25+θ,45
:Line(27+θ,50,31+θ,50
:Line(27+θ,49,28+θ,49
:Line(30+θ,49,31+θ,49
:Line(27+θ,48,27+θ,47
:Line(31+θ,48,31+θ,47
:Line(28+θ,47,28+θ,46
:Line(30+θ,47,30+θ,46
:Pt-On(29+θ,48
:Pt-On(29+θ,46
:Line(33+θ,51,33+θ,45
:End
:Text(3,31,∟A(9
:Text(3,78,∟A(13
:I+C2,F+P2,I+C,F+P→∟WAR
:∟WAR(3)+1→V
:∟WAR(4)+1→W
:Lbl F4
:For(R,0,6
:Line(1,R,93,R,0
:End
:Vertical 0
:Vertical 47
:Vertical 94
:" "→Str0
:Text(11,10,Str0
:Text(11,10,∟WAR(1
:Text(11,35,Str0
:Text(11,35,∟WAR(3
:Text(11,57,Str0
:Text(11,57,∟WAR(2
:Text(11,82,Str0
:Text(11,82,∟WAR(4
:DelVar θ
:If ∟WAR(3)=V:Goto F2
:∟WAR(3)→Z
:2→D:If ∟WAR(3)>400:1→D
:For(R,7,42
:Line(1,R,46,R,0
:End
:Lbl F1
:2→A:53→B
:A→X:B→Y
:While 1
:B-11→B
:If B<0:Then:42→B:A+11.3→A:End
:A→X
:For(X,X,X+9,D
:B→Y
:For(Y,Y,Y-9,‾D
:X→C
:If θ:94-X→C
:Pt-On(C,Y)
:Z-1→Z
:If Z=0:Goto F2
:End
:End
:End
:Lbl F2
:If θ or ∟WAR(4)=W:Goto F3
:For(R,7,42
:Line(48,R,93,R,0
:End
:∟WAR(4)→Z
:2→D:If ∟WAR(4)>400:1→D
:1→θ
:Goto F1
:Lbl F3
:Horizontal(6
:If Q:Then:For(R,1,5):Line(1,R,61,R,0):End:End
:If Q=0:Text(57,2,"Its your turn!
:If Q=0:Text(57,49,"Press second !
:Repeat G≠0 or Q
:getKey→G
:End
:If Q:Then:Text(57,0,"The enemy army is attacking!"):Pause :∟WAR(2)-∟WAR(3)→θ:∟WAR(1)/∟WAR(3)→C:∟WAR(3)→V:∟WAR(4)→W:If θ<1:1→θ:∟WAR(3)-θ→∟WAR(3):round(∟WAR(3)C,0)→∟WAR(1):If ∟WAR(3)≤0:Goto WL:0→Q:Goto F4:End
:If G=21 and Q=0:Then:Text(57,0," Your army is attacking ! ":Pause :∟WAR(1)-∟WAR(4)→θ:∟WAR(2)/∟WAR(4)→C:∟WAR(3)→V
:∟WAR(4)→W:If θ<1:1→θ:∟WAR(4)-θ→∟WAR(4):round(∟WAR(4)C,0)→∟WAR(2):If ∟WAR(4)≤0:Goto WW:1→Q:Goto F4:End
:Goto F3
:Lbl WW
:ClrHome:
:If ∟A(13)-∟WAR(1)≤0:Goto θW:Output(1,1,"The enemies were defeaded!!! The enemy playerlost livesand has still live points.":Output(5,6,∟WAR(1)):∟A(13)-∟WAR(1)→∟A(13):Output(6,15,∟A(13):∟WAR(1)-∟WAR(3)→C:∟WAR(3)-C→I:I+∟A(7)→∟A(7):C+∟A(8)→∟A(8):DelVar ∟WAR:Pause :ClrHome
:Goto ER
:Lbl WL
:ClrHome:If ∟A(9)-∟WAR(2)≤0:Goto θL:Output(1,1," Your army was defeaded!!! You lost live points. (remaining: 99 )":Output(4,10,∟WAR(2)):∟A(9)-∟WAR(2)→∟A(9):Output(6,13,∟A(9)):∟WAR(2)-∟WAR(4)→P:∟WAR(4)-P→F:F+∟A(11)→∟A(11):P+∟A(12)→∟A(12):DelVar ∟WAR:Pause :ClrHome
:Goto ER
:Lbl θW
:DelVar ∟WAR:Output(1,1,"Congratulations! You defeaded your enemy and won the game !!!":Output(8,2,"press Enter...":Pause :ClrHome:Output(1,6,"Cheats: GIMME GOODS gives gold+wood I NEED WORKERS filles houses MANY,MANY HOUSES999 houses press Enter... ":Pause :Goto ME
:Lbl θL
:DelVar ∟WAR:Output(1,4,"You lost ! Your mission to kill the enemy failed... ":Output(6,1,"thx for playing!":Output(8,2,"press Enter...":Pause :Goto ME
:Lbl 02
:If ∟A(1)≥1:Menu("Overwrite?","No",00,"Yes",03
:Lbl 03
:1,100,50,1,1,10,0,0,100,0,0,0,100→∟A
:Menu("difficulty?","easy",04,"normal",GA,"hard",05)
:Lbl 04
:‾10→∟A(10
:200→∟A(2
:100→∟A(3
:20→∟A(6
:Goto GA
:Lbl 05
:10→∟A(10
:50→∟A(2
:25→∟A(3
:Goto GA
:Lbl EX
:Output(1,1,"Version:1.0-betathx for playing!":DelVar ADelVar BDelVar CDelVar Str0DelVar GDelVar YDelVar θDelVar ∟ADelVar Pic0:Archive∟AOC:ClrDraw:Pause :ClrHome:Output(1,1,"
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