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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 09 Feb 2006 03:46:19 pm    Post subject:

We are soon going to have a vote on which forest demon graphic's we will use... we have three and can't decide.
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 09 Feb 2006 04:59:09 pm    Post subject:

we?
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 09 Feb 2006 08:35:21 pm    Post subject:

Lunar Wolf Demon...
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 09 Feb 2006 10:16:30 pm    Post subject:

What happened to Nanospace?
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 10 Feb 2006 04:55:30 pm    Post subject:

Liazon wrote:
What happened to Nanospace?
[post="69554"]<{POST_SNAPBACK}>[/post]

That was War's competitor in their contest. I guess Nanospace stopped because War was completely lost...

So Super Speler, have any interesting puzzle maps taking advantage of the layer ordering yet?
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 10 Feb 2006 06:19:45 pm    Post subject:

That's too bad. Nanospace sounded pretty good.
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 11 Feb 2006 12:29:00 pm    Post subject:

Quote:
That's too bad. Nanospace sounded pretty good.

Don't worry... Nanospace isn't dead... it's just taking longer then he's expected. All he's doing here is some graphics work and game design... nothing that takes to much time away from Nanospace...

PS my calculator cleared itself again just like in war. But this time I'd had my stuff grouped =). So far mostly I've been working on combat graphic's. I've don some pretty cool stuff that looks cool but is really simple for people to change to there liking.
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 14 Feb 2006 04:05:42 pm    Post subject:

K... here's Game Menu V.0.01

Not perfect yet but it's pretty cool, I think.

Inside the Getkey section I had a animation which I am temporarily removing because it is not done.


Code:
ZStandard
ClrDraw
"Load->Str1
"Play->Str2
"Quit->Str3 //Yes Sub( is more efficiant but like i said v 0.01 so that'll change soon
2->A
For(X,1,10
Vertical -.025X^2-5
Vertical .025X^2+5
End
Text(-1,10,34,"Sword //Because name is still undecided.
Repeat K=21
Text(20,40,Str1
Text(-1,27,36,Str2
Text(34,40,Str3
Text(27,30,"-
Text(27,61,"-
0->K
While K=0  //Animation is put in here... not done yet so I won't show you.
getKey->k
End
Str2->Str4
If K=25
Then
Str3->Str2
Str1->Str3
Str4->Str1
End
If K=34
Then
Str1->Str2
Str3->Str1
Str4->Str3
End
End

Most (all really) of the Str stuff is gonna be optimized, I just wanted to get the basic idea up. Watcha think?


Last edited by Guest on 14 Feb 2006 04:06:26 pm; edited 1 time in total
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 17 Feb 2006 05:49:25 pm    Post subject:

Anyone like it?

Anyway...

After Andrew (Lunar Wolf Demon) is finished with some game work (by end of break) I am going to make a non-graphics version of the game and upload it... (this'll take about two months) then after another two months or so I'll put in the graphics work (Which BTW is the part I am having trouble with... obviously)

In the meanwhile with all of my pre-coding job done I decided to right a new version of war... that's 100% graphics!!! This will be done on my free time. It is a completely original scrolling engine which instantly displays all of your and your enemy's men without lag (so far). All your men act on AI untill you inturupt... It'll be done in not to long being that I already did alot of the work today (Menu, Graphics, Scrolling Engine, Character Movement). All that leaves is AI's (which I outlined but it's so far very hard to wright efficaintly) and commands to inturupt your men!!!

I am not leaving this game at all... don't worry... I just finished all my work and am waiting for Lunar Wolf Demon to finish his so I can code the rest of this game.
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 17 Feb 2006 06:01:11 pm    Post subject:

:ninja: :ninja: :ninja: :ninja: :ninja: War, Nanospace, and Sword?!!!

[[[EXCITEMENT:OVERFLOW
[[[1:Quit
[[[2:Goto

That sums it up :biggrin:

Now I should just get to work on my projects...
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 17 Feb 2006 06:48:27 pm    Post subject:

Nanospace... not to be mean or anything... is from what i've seen the most ineffeciant bloated lagging program I have ever seen (not to mention memory leaks). But it is still fun!!!
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 17 Feb 2006 07:09:04 pm    Post subject:

I'd like to have a chance to play it anyway. ;)

How many characters did you manage to get out of TIOS for maps? I found 207.
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 17 Feb 2006 08:59:55 pm    Post subject:

I never looked. Also what never occured to me untill now as WAR is really farer then I excpected to be by next week (I had alot of time today) is a lack of a real combat system... I was working on resource management mostly and how boring mini-games can get. I ditched those. Although the graphics are poor it really is cool the way everything works so efficiantly. It run's on an engine I will dub the "Super Speler Engine" because I designed it and I've never seen anything like it before. So once it's up anyone can use the engine as long as they put "Super Speler Engine" in credits :biggrin:

Edit: Unrelated question... can I customize what a StatPlot uses to represent values on graph?


Last edited by Guest on 18 Feb 2006 07:47:19 pm; edited 1 time in total
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 25 Feb 2006 05:29:41 pm    Post subject:

In order to keep the graphics looking good I may have to get rid of scrolling... it's hard enough to get one layer to scroll on graph screen let alone two. But this isn't a problem because it alows for me to make a better variety of puzzles. Should I do this or continue my search for a effective 2 layer scroll.
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 25 Feb 2006 07:58:39 pm    Post subject:

When I got my twolayer scrolling working, it was never fast, even though I'm using four rows rather than eight.

Go with puzzles, secret items, and the Sword of Spork.
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 26 Feb 2006 03:08:28 pm    Post subject:

AH... there we go... just 4 or 5 rows. That should eliminate the problem. Thank goodness for pie!

Is there anyway to find all values in a list beteween X and Y and set it as a seperate list? I need to do this in order to complete battle comands in war.
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Weregoose
Authentic INTJ


Super Elite (Last Title)


Joined: 25 Nov 2004
Posts: 3976

Posted: 26 Feb 2006 08:51:11 pm    Post subject:

Do you mean that, given a list [font="courier new"]{a,b,c,,z}, you want to extract a subset [font="courier new"]{m,n,o,p}, etc.?

[font="courier new"]{1,3,7,6,4,2,9→L1
seq(L1(X),X,3,5→L2


[font="courier new"]L2 would then equal [font="courier new"]{7,6,4}.

If you mean you want to take all the values in a list greater than X and less than Y:

[font="courier new"]{33,42,17,5,21,26→L1
16→X
38→Y
seq(L1(θ)(L1(θ)>X and L1(θ)<Y),θ,1,dim(L1→L2


Now, if order doesn't matter in the returned set of numbers, use:

[font="courier new"]SortD(L2
dim(L2)-sum(not(L2→dim(L2


If the order does matter, then use this instead:

[font="courier new"]0→dim(L3
For(X,1,dim(L2
L2(X
If Ans
Ans→L3(1+dim(L3
End


The final set of numbers returned here is in [font="courier new"]L3.

Last edited by Guest on 27 Feb 2006 04:15:24 am; edited 1 time in total
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 26 Feb 2006 11:05:26 pm    Post subject:

The second one is what I need. I'm trying to get selected soldeirs to move on a two-dimensional plane. I'm sorry but I need to look up how seq( works (I was the true definition of a complete noob until two weeks after I joined this site. I still havn't used all comands. Now I'm just a half noob). That should answer my questions I guess. Half the engine should be done by tommorow night unless I have to much work.
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 04 Mar 2006 12:04:36 am    Post subject:

I lowered the ammount of RAM used in War by 25% today.
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 10 Mar 2006 05:59:58 pm    Post subject:

How do I change a single character in a string?
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