RPG
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RPG
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 01 Feb 2006 07:41:27 pm    Post subject:

.....Slowly Progressing.....
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 01 Feb 2006 08:34:37 pm    Post subject:

Why don't you have the player choose if he wants top or bottom and use bottom for standard.
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 01 Feb 2006 08:39:24 pm    Post subject:

Does that really matter that much?
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 01 Feb 2006 08:54:37 pm    Post subject:

No but it gives the player a sense of power. While your at it you should have a button that if they press it, it causes the screen to flash while fireworks shoot out of the i/o jack. That'd be nice. It'd give me a sense of power. :biggrin:
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koolmansam375


Advanced Member


Joined: 09 Oct 2004
Posts: 254

Posted: 04 Feb 2006 04:28:23 pm    Post subject:

Super Speler wrote:
Why don't you have the player choose if he wants top or bottom and use bottom for standard.

Because it would require (more than) twice as much code.

Super Speler wrote:
While your at it you should have a button that if they press it, it causes the screen to flash while fireworks shoot out of the i/o jack.

Rolling Eyes
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 04 Feb 2006 04:37:32 pm    Post subject:

I like that last part. Every RPG should try to have its own flare.

Last edited by Guest on 04 Feb 2006 04:37:48 pm; edited 1 time in total
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IAmACalculator
In a state of quasi-hiatus


Know-It-All


Joined: 21 Oct 2005
Posts: 1571

Posted: 04 Feb 2006 04:41:11 pm    Post subject:

That wasn't a pun, was it?
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AlienCC
Creative Receptacle!


Know-It-All


Joined: 24 May 2003
Posts: 1927

Posted: 04 Feb 2006 04:43:17 pm    Post subject:

"...its my flare...We're required to wear 11 pieces of flare."
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koolmansam375


Advanced Member


Joined: 09 Oct 2004
Posts: 254

Posted: 04 Feb 2006 04:47:37 pm    Post subject:

DigiTan wrote:
I like that last part.  Every RPG should try to have its own flare.

:D

IAmACalculator wrote:
That wasn't a pun, was it?

of course it was!

AlienCC wrote:
"...its my flare...We're required to wear 11 pieces of flare."

:)



The only way you could do that is if you made a AsmPrgm with random hex codes. I dont think youll have high levels of "customer satisfaction" if you do that tho Razz .
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 04 Feb 2006 07:06:19 pm    Post subject:

Speaking of special effects, what's the low-down on the split screen graphics so far? Got any eyecandy for us to bite into?
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 04 Feb 2006 08:42:34 pm    Post subject:

Not yet, I've been working on a sample three-level map; one pixel per day...
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 04 Feb 2006 08:50:24 pm    Post subject:

What you need is a screen shot as the very first post! maybe take it using PTI if at all possible.
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 04 Feb 2006 08:50:46 pm    Post subject:

Ive got this wierd hunch that might take a while...I recommend switching to 768 pixels a day. Very Happy
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 04 Feb 2006 09:04:11 pm    Post subject:

How about 6144 pixels per day? Smile
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 05 Feb 2006 11:42:13 am    Post subject:

How about tan(pi squared)^cheese pixles a day?
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alexrudd
pm me if you read this


Bandwidth Hog


Joined: 06 Oct 2004
Posts: 2335

Posted: 05 Feb 2006 05:46:38 pm    Post subject:

DigiTan wrote:
I like that last part.  Every RPG should try to have its own flare.  [post="68910"]<{POST_SNAPBACK}>[/post]
DigiTan, you're on fire! You can create a pun for any occasion, it seems.


Oh, and how you guys we stop the pixels/day crap and get on topic? Someone might explode if you don't.
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 05 Feb 2006 06:09:09 pm    Post subject:

Thank you, Alexrudd!

I have a 4*8 map ready to be a demo level.
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 19 Feb 2006 08:07:53 pm    Post subject:

I decided to outdo prgmSYMBOLS so I spent some time making a big string. (which i just found out can't be uploaded! Mad)

Five min later...

K, a program that stores it to Str1. I'm not sure how good it will be; I made it with an 84+SE.
[attachment=553:attachment]


Last edited by Guest on 19 Feb 2006 08:09:10 pm; edited 1 time in total
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 20 Feb 2006 02:48:26 pm    Post subject:

yay for progress!
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Vinthian
formerly known as shortround4271


Advanced Member


Joined: 24 May 2005
Posts: 258

Posted: 20 Feb 2006 02:56:36 pm    Post subject:


Code:
Repeat Str3="PLAY
Input "",Str3
Disp expr(Str3
End

haha, very funny >_>


you could've at least make the 4:Quit function work, it's kinda retarded when i have to hit On to quit.


Last edited by Guest on 20 Feb 2006 02:58:13 pm; edited 1 time in total
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