RPG
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RPG
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 21 Jan 2006 08:49:06 pm    Post subject:

Yes. I'll tell you when it has enough votes.
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 21 Jan 2006 08:58:18 pm    Post subject:

Hmmm...looks like I couldn't fit the full description in there.

Anyway, on the splitscreen thing, I think you're correct, it's probably never been done before. Cool idea though. Actually it makes a lot of sense.
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 21 Jan 2006 09:05:43 pm    Post subject:

Bottom Smile
Less code required and fast scrolling!
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 21 Jan 2006 09:42:14 pm    Post subject:

if you want text on the other half, I'd have to go with 'top'.
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 22 Jan 2006 06:09:49 pm    Post subject:

Man this sounds awesome!
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 23 Jan 2006 11:48:59 am    Post subject:

Thanks for the support everyone.

I don't have school today, so I'll be making a demo of a graphscreen walking engine (not final in any way).
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axcho


Active Member


Joined: 09 Nov 2004
Posts: 555

Posted: 23 Jan 2006 03:36:04 pm    Post subject:

It would look better if the map was on top and the text was on the bottom, as long as you can manage the graphics. Didn't you mention you were going to use the overlapping characters technique? Maybe to help you design sprites for it you could make a program like my Sprite Lab. If you want I'll make it for you in TI-BASIC. It might be easier than sifting through all of the combinations.
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 23 Jan 2006 04:44:18 pm    Post subject:

That could prove useful, not just for this...

I've been going through combos myself, with much luck so far. I just need SPRITE SUGGESTIONS. Someone tell me what the lettersprites should look like.
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Weregoose
Authentic INTJ


Super Elite (Last Title)


Joined: 25 Nov 2004
Posts: 3976

Posted: 23 Jan 2006 05:37:50 pm    Post subject:

This post has a chart with all(?) the possible arrangements.
Oddly, there are differences of opinion on the definitive set.
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 23 Jan 2006 06:11:33 pm    Post subject:

Heh heh, actually Radical referred us to the very same image a few days ago (talk about popularity). Cool Anyway, maybe it's just the eyestrain talking, but of the "Ω" combinations made decent character sprites. That's my vote anyway.
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 23 Jan 2006 06:19:20 pm    Post subject:

I agree about the good combos of 'Ω' but that chart is rather small. (In terms of pixels, not sprites.)
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 23 Jan 2006 06:31:32 pm    Post subject:

well, the 83+ does have pretty big pixels.
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 23 Jan 2006 08:24:03 pm    Post subject:

I'm about half done with the demo.
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 23 Jan 2006 09:04:49 pm    Post subject:

Sprite wise, I did some awsome sprites using Weregooses techniques with a slight change. You can place the text in areas not equal in place. Hard to understand but this should explain it:

text(A,B,"character
storepic 1
text(A+2,B-1,"character
recallpic 1

I used this to create a sprite combining pi and O to create a great person. Also made a horse using M, ^ and a pixle off key.

These were for the lost game "war" Sad and if you want to you can use them.
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 23 Jan 2006 09:24:12 pm    Post subject:

I know. This is the same Radical Pi that was so eager about War, gave you the idea of overlaps, and this is the RPG I'm making now.

But my sprites are with Text(-1, and confined to an imaginary 8*16 grid for conventionality.

I'll have the demo tomorrow.
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 24 Jan 2006 04:38:35 pm    Post subject:

I have the first demo!

Features:

Smile small map, around 12 screens (6 because its split)
Smile walking into and out of buildings
Sad no NPC interaction yet
Sad none of the menus up yet, except FULL

Smile The FULL option pauses the game and puts it on full screen. You can do math, change contrast, and other stuff. It's basically a teacher key for those that want one. Typing in PLAY without quotes continues gameplay.

I'm up for comments.
[attachment=511:attachment]


Last edited by Guest on 24 Jan 2006 04:39:24 pm; edited 1 time in total
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 24 Jan 2006 04:47:31 pm    Post subject:

wow... that's awesome! type in play to PLAY!!
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 25 Jan 2006 05:18:11 pm    Post subject:

Did anyone actually try it yet? I need more input...
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 25 Jan 2006 05:40:28 pm    Post subject:

Well, if you upgrade it to xlib or text sprites, then that's really really SWEET.

The type in and play thing actually annoyed me a bit. I didn't realize that the program was running so I couldn't understand why I could access APPs but not Prgms.

I really like it. But how come you just couldn't settle for a pause menu? Are you planning to use the bottom space for other things later on?
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 25 Jan 2006 05:50:54 pm    Post subject:

Because the entire first page of this topic wanted splitscreen, and I had to put something down there. :P

And that'll be dialogue space.


Last edited by Guest on 25 Jan 2006 05:52:27 pm; edited 1 time in total
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