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Liazon title goes here
Bandwidth Hog
Joined: 01 Nov 2005 Posts: 2007
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Posted: 19 Dec 2005 11:23:51 pm Post subject: |
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That game's awesome. It came with one of the original Mario GBA games. I think that'd be a great idea. |
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IAmACalculator In a state of quasi-hiatus
Know-It-All
Joined: 21 Oct 2005 Posts: 1571
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Posted: 20 Dec 2005 07:43:31 am Post subject: |
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A very excellent port of this game has made it to the 68k series. The z80 version on ticalc.org is OKAY, but it little resembles the original, has relatively mediocre graphics, and has obnoxiously slow jumping, as well as the inability to change direction in mid-jump. I think that it would be a very good project. |
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jvdthwip
Advanced Newbie
Joined: 21 Jun 2004 Posts: 93
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Posted: 20 Dec 2005 08:48:09 am Post subject: |
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Here's a simple idea I came up with while playing with my Game Boy Camera...
Use the arrows to lean your body left or right to continue juggling the balls. You don't have to use greyscale to show the LCD shapes in the background, but it makes the game a lot thriftier...
You could also do any of the other Game and Watch games... Simple in presentation, and gameplay, but so much fun and addicting.
Fire and Parachute are some of my favorites. Oil Panic is also a famous one. There's also Manhole. I hope I've helped.
EDIT:
I don't have an 84-plus or know it's functions, but placing a time stamp in the empty corner would take the cake for recreating a true "Game" and "Watch."
Last edited by Guest on 20 Dec 2005 08:50:20 am; edited 1 time in total |
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Arcane Wizard `semi-hippie`
Super Elite (Last Title)
Joined: 02 Jun 2003 Posts: 8993
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Posted: 20 Dec 2005 10:51:33 am Post subject: |
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calcul831415 wrote: Whoa! can I borrow the pseudo-code logic? Perhaps not make the same exact game, but coding concepts about the same.
[post="64528"]<{POST_SNAPBACK}>[/post] Sure, just don't turn it into too much of a DDR clone so try to focus on the little bit of originality the game has got. ; ) |
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Brazucs I have no idea what my avatar is.
Super Elite (Last Title)
Joined: 31 Mar 2004 Posts: 3349
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Posted: 20 Dec 2005 11:46:38 am Post subject: |
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jvdthwip wrote: Here's a simple idea I came up with while playing with my Game Boy Camera...
...
[post="64862"]<{POST_SNAPBACK}>[/post]
I think that's a cool idea as a starter game, but don't you think it would get old fast? |
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jvdthwip
Advanced Newbie
Joined: 21 Jun 2004 Posts: 93
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Posted: 20 Dec 2005 02:46:39 pm Post subject: |
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Well, the balls increase speed as you go on, so it gets difficult. Plus a high score element could be implemented. I know that my friends continually play Pheonix, Tetris, and the like simply to beat the other's high score.
Also, dealing with moving sprites and a simple interface are good practice for a begginner programmer without the hassles of making menus or implementing options. Just good repetitive gameplay. |
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Liazon title goes here
Bandwidth Hog
Joined: 01 Nov 2005 Posts: 2007
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Posted: 20 Dec 2005 04:56:24 pm Post subject: |
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jvdthwip wrote: Well, the balls increase speed as you go on, so it gets difficult. Plus a high score element could be implemented. I know that my friends continually play Pheonix, Tetris, and the like simply to beat the other's high score.
Also, dealing with moving sprites and a simple interface are good practice for a begginner programmer without the hassles of making menus or implementing options. Just good repetitive gameplay.
[post="64881"]<{POST_SNAPBACK}>[/post]
Perhaps that is why very few people play calculator RPGs. *sigh and looks at DEM projects* That disappoints my greatly.
Last edited by Guest on 20 Dec 2005 04:56:51 pm; edited 1 time in total |
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Rhynomite
Member
Joined: 08 Oct 2005 Posts: 122
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Posted: 21 Dec 2005 11:25:42 am Post subject: |
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jvdthwip wrote: You could also do any of the other Game and Watch games... Simple in presentation, and gameplay, but so much fun and addicting.
Fire and Parachute are some of my favorites. Oil Panic is also a famous one. There's also Manhole. I hope I've helped.
That's a great idea! Everyone would love to see the Game & Watch games ported to 83+.
jvdthwip wrote: I don't have an 84-plus or know it's functions, but placing a time stamp in the empty corner would take the cake for recreating a true "Game" and "Watch."
I'm not sure about this, but I think both calcs have timers, but the 83+'s is only accessible from assembly whereas you can get a timer in basic or in assembly on an 84+. |
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Liazon title goes here
Bandwidth Hog
Joined: 01 Nov 2005 Posts: 2007
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Posted: 21 Dec 2005 05:04:18 pm Post subject: |
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And, since Game and Watch sprites are relatively simple, people will still be impressed by stick figure graphics. :biggrin: |
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Rhynomite
Member
Joined: 08 Oct 2005 Posts: 122
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Posted: 21 Dec 2005 08:42:24 pm Post subject: |
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That's another plus for the Game & Watch idea and also a minus for Mario Bros. The mario and enemy sprites are actually kind of complex if you really try to draw them on-calc. I tried and only managed to make a good slipice sprite. |
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Liazon title goes here
Bandwidth Hog
Joined: 01 Nov 2005 Posts: 2007
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Posted: 21 Dec 2005 08:48:49 pm Post subject: |
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Do you know how to do 3 level greyscale? Then, the Mario sprites should be less of a pain. |
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MeBeatYou
Member
Joined: 29 Sep 2005 Posts: 178
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Posted: 22 Dec 2005 12:14:02 am Post subject: |
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Make a Sudoku puzzle generator. If u dont know what that is... www.websudoku.com ... and see. Im sure it couldnt b e quite too hard if you use matrices, but i just can't find the time :hmpf: |
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Liazon title goes here
Bandwidth Hog
Joined: 01 Nov 2005 Posts: 2007
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Posted: 22 Dec 2005 12:23:49 am Post subject: |
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Somebody already made a sudoku generator and solver. It does have some bugs in it, but it's in Basic.
He wants to program an ASM game you know. And matrices are just a bit more annoying in ASM (but not that much) :biggrin: |
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kalan_vod
Advanced Member
Joined: 04 Sep 2005 Posts: 446
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Posted: 22 Dec 2005 01:00:56 am Post subject: |
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calcul831415 wrote: Somebody already made a sudoku generator and solver. It does have some bugs in it, but it's in Basic.
He wants to program an ASM game you know. And matrices are just a bit more annoying in ASM (but not that much) :biggrin:
[post="64977"]<{POST_SNAPBACK}>[/post]
Why would you want to use matrices in asm? |
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Radical Pi
Advanced Member
Joined: 23 Nov 2005 Posts: 455
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Posted: 22 Dec 2005 06:30:59 am Post subject: |
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Because its ASM and its fast. |
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DarkerLine ceci n'est pas une |
Super Elite (Last Title)
Joined: 04 Nov 2003 Posts: 8328
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Posted: 22 Dec 2005 09:24:46 am Post subject: |
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kalan_vod wrote: calcul831415 wrote: Somebody already made a sudoku generator and solver. It does have some bugs in it, but it's in Basic.
He wants to program an ASM game you know. And matrices are just a bit more annoying in ASM (but not that much) :biggrin:
[post="64977"]<{POST_SNAPBACK}>[/post]
Why would you want to use matrices in asm?
[post="64983"]<{POST_SNAPBACK}>[/post]
Probably not the built-in TI-Basic FP matrices, just 2-d arrays. |
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Radical Pi
Advanced Member
Joined: 23 Nov 2005 Posts: 455
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Posted: 22 Dec 2005 03:31:07 pm Post subject: |
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What an awesome coincidence. Ticalc.org seems to have had two Sudoku games added today. |
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Liazon title goes here
Bandwidth Hog
Joined: 01 Nov 2005 Posts: 2007
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Posted: 22 Dec 2005 04:38:41 pm Post subject: |
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See, I was right, they already finished it. Actually, 2d arrays aren't too bad to work with. Just line them up in an easy to read way when you're programming. |
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WikiGuru ADOS (Attention deficit... Oh! Shiny!)
Elite
Joined: 15 Sep 2005 Posts: 923
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Posted: 26 Dec 2005 01:51:42 pm Post subject: |
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This is what I've decided on:
I am going to 'port' my not-so-well-known Nuke Trooper to asm. Actually, it will be a complete re-write of the program in asm, with a different interface, story, and other stuff. Does any one like this idea? If not, please tell me why :confused: . |
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Liazon title goes here
Bandwidth Hog
Joined: 01 Nov 2005 Posts: 2007
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Posted: 26 Dec 2005 02:57:07 pm Post subject: |
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This sounds awesome! An original idea is always good. |
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