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WikiGuru
ADOS (Attention deficit... Oh! Shiny!)


Elite


Joined: 15 Sep 2005
Posts: 923

Posted: 12 Dec 2005 06:23:55 pm    Post subject:

Hi, as the topic says, I need an idea for an asm game. It must have a few restrictions, though:

1: Able to program in asm for the TI-83+ silver edition, and run under Mirage OS

2:Keep it simple :biggrin: . This will be my first asm program (that's beyond the tutorials), so I am not very good at programming in asm yet.

Any ideas are welcome(NO restriction on game type)
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 12 Dec 2005 06:26:03 pm    Post subject:

Have you made basic programs before? Try porting some of them into ASm to make them faster or graphically more appealing.
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 12 Dec 2005 06:48:23 pm    Post subject:

Why not make pong or something classic for your first non-tutorial game, or a guy who runs around the screen chasing AI enemies under a time limit. Everyone he catches gives a ten second time bonus.
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 12 Dec 2005 07:29:29 pm    Post subject:

Super Speler wrote:
...or a guy who runs around the screen chasing AI enemies...
[post="64241"]<{POST_SNAPBACK}>[/post]


my first project, the turkey hunt

Study the code and you'll figure out how to catch the turkey.

Thanks, Super Speler, I like the time limit idea, though I haven't taken the time to sync the routine with a clock yet. That's a great idea and it doesn't sound to hard to add to the present code. I just wished I documented it better.
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 13 Dec 2005 03:51:10 pm    Post subject:

No problem.
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bananaman
Indestructible


Calc Guru


Joined: 12 Sep 2005
Posts: 1124

Posted: 13 Dec 2005 03:59:07 pm    Post subject:

I have found it easier to get graphics in basic although the size of pictures is annoying and you can't have two programs that use the same variable. So I guess ÅSM is better.
Do a math program with a menu. That lets you practice how to manipulate variables.
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 13 Dec 2005 04:01:07 pm    Post subject:

But the quickest math you can really do in ASM is multiply/divide by 2. It's really hard to even make a quadratic formala program. But that's my noobish thought :biggrin:
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threefingeredguy


Advanced Member


Joined: 01 Sep 2005
Posts: 479

Posted: 13 Dec 2005 05:56:55 pm    Post subject:

Is it just me, or does TI-Ho have the same exact avatar as bananaman?
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 13 Dec 2005 06:19:48 pm    Post subject:

Wonder if they're the same person. :ninja: lol just wanted to use that similie for the sake of it being there.
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Weregoose
Authentic INTJ


Super Elite (Last Title)


Joined: 25 Nov 2004
Posts: 3976

Posted: 13 Dec 2005 07:59:07 pm    Post subject:

The avatar comes from the IPB Community Pack under Pre-installed avatars.

You might recognize other images in that gallery from these members:

..::deathstinger::.. / Alex / anduril66 / bananaman / blueheron / Chef / Drubu / Dumb_cheese / EEDOK / Everett_Martin / For president / iMatt / jerry101988 / KARTOONCHRIS / Kode-Fu / L-Man / Neo Blast / omni / OrionStarXII / patori / Pyro_fred / Ruben / Shoester / silverscorpion21 / smileyguy597 / Ti-Ho / tyskis / VPN / X-Virus anti mal-code / Xan / _devotchka_

Other members that share avatars not in the gallery (grouped according to their avatar):

  • ducttape_87 / One_Fast_Kid / Tyler
  • caocaomage / JACstudios_ceo
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bananaman
Indestructible


Calc Guru


Joined: 12 Sep 2005
Posts: 1124

Posted: 14 Dec 2005 04:18:00 pm    Post subject:

I've tried uploading my own avatar, but always get a responce of not available picture for your type of member. So I got bored of no avatar and use a premade one.

@ Calcul83...
Exactly the reason for doing math programs is so you learn how to multiply and divide with the strangeness of z80.

EDIT:
Hey look I figured out I had to scale the picture myself. Check out the snowfort I built. I'm in the yellow. The fort is on a 6 foot tall base of pure snow that my brother and I piled up. On top of the circular base is a 4 and 1/2 foot tall wall 1 foot thick. It was awesome.


Last edited by Guest on 14 Dec 2005 04:27:09 pm; edited 1 time in total
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 14 Dec 2005 04:34:18 pm    Post subject:

bananaman wrote:
@ Calcul83...
Exactly the reason for doing math programs is so you learn how to multiply and divide with the strangeness of z80.


Isn't it just multiple additions? I love my 89 because I know it's ASM has built in multiplication Good Idea

If I took time and had interest, I'd write a math related function, but right now, most of my math teachers don't allow calcs.

Ironically, it's the chem teacher who wants us to have calcs.


Last edited by Guest on 14 Dec 2005 04:34:50 pm; edited 1 time in total
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 14 Dec 2005 08:02:28 pm    Post subject:

Thats an awsome fort!!! How long it take to make?
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 14 Dec 2005 08:42:22 pm    Post subject:

calcul831415 wrote:
Isn't it just multiple additions?
Not... quite... I mean, you could multiply 2*100 by adding 2 and 2 together 100 times, but that's usually not the way to do it.

Last edited by Guest on 14 Dec 2005 08:52:58 pm; edited 1 time in total
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bananaman
Indestructible


Calc Guru


Joined: 12 Sep 2005
Posts: 1124

Posted: 14 Dec 2005 09:20:49 pm    Post subject:

Super Speler wrote:
Thats an awsome fort!!! How long it take to make?
[post="64469"]<{POST_SNAPBACK}>[/post]


Just about all winter. That winter the snow came late and we couldn't start till January, but it wasn't done untill the end of February or maybe even early March.
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chipmaster


Active Member


Joined: 21 Sep 2005
Posts: 601

Posted: 14 Dec 2005 11:19:23 pm    Post subject:

calcul831415 wrote:
bananaman wrote:
@ Calcul83...
Exactly the reason for doing math programs is so you learn how to multiply and divide with the strangeness of z80.


Isn't it just multiple additions? I love my 89 because I know it's ASM has built in multiplication Good Idea
[post="64406"]<{POST_SNAPBACK}>[/post]


Well that's the slow way...I would suggest using the techniques in 28 days if you want to make a math utility. And even then two bytes will probably not be enough precision so you can always resort to the OS's floating point operations Smile
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WikiGuru
ADOS (Attention deficit... Oh! Shiny!)


Elite


Joined: 15 Sep 2005
Posts: 923

Posted: 15 Dec 2005 07:06:45 pm    Post subject:

Quote:
Is it just me, or does TI-Ho have the same exact avatar as bananaman?

No, I am not bananaman. I am actually new to the United-TI community, but I like my avatar.
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Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 15 Dec 2005 07:20:53 pm    Post subject:

http://www.unitedti.org/index.php?showtopic=3746

You're welcome to make it, either in full assembly or just assembly subroutines.
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 15 Dec 2005 07:57:06 pm    Post subject:

Whoa! can I borrow the pseudo-code logic? Perhaps not make the same exact game, but coding concepts about the same.
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Rhynomite


Member


Joined: 08 Oct 2005
Posts: 122

Posted: 19 Dec 2005 10:49:31 pm    Post subject:

[BACKONTOPIC]
How about a Mario Bros. (note: not Super Mario Bros) style game where you flip over the enemies and kick them off? If you've never played it, you can here (no sound). Is is too advanced to port to asm?
\\\\\\\\\\\\\\\\\\\\\
I have seen an asm version on ticalc.org, but frankly its gameplay isn't much of an improvement over the original and the graphics could really be replaced.


Last edited by Guest on 19 Dec 2005 10:52:25 pm; edited 1 time in total
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