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threefingeredguy
Advanced Member
Joined: 01 Sep 2005 Posts: 479
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Posted: 11 Sep 2006 04:28:20 pm Post subject: |
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1k is pretty massive for Whack a mole. |
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Rhynomite
Member
Joined: 08 Oct 2005 Posts: 122
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Posted: 12 Sep 2006 08:55:02 pm Post subject: |
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But the actual game is only a fraction of the whole program, because you only need the main game loop, sprites, and a few text strings, no high scores or title screen or other stuff. And I actually think it makes more sense to have, rather than individual microgame programs, all of them packed together because if they are individual programs, it will occupy more space and the user could also delete/keep whichever ones they want, thus defeating the purpose of a "custom mix" mode. |
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elfprince13 Retired
Super Elite (Last Title)
Joined: 11 Apr 2005 Posts: 3500
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Posted: 13 Sep 2006 08:58:18 am Post subject: |
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DigiTan wrote: It's mostly on hold for now until I get the whole app programming thing going. Since it's my first app, I'll have to things should speed up a little once I get that first build going. The good news is all the no-stub code works. Of now, there's already code for sprite drawing and a few other effects. At this point, all the minigames will come in seperate execuables so there's really no limit to the number of minigames.
[post="88049"]<{POST_SNAPBACK}>[/post]
the other nice thing is its really easy to implement ION support since ION is open source. How will it know which programs are minigames though?
Last edited by Guest on 13 Sep 2006 08:59:16 am; edited 1 time in total |
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DigiTan Unregistered HyperCam 2
Super Elite (Last Title)
Joined: 10 Nov 2003 Posts: 4468
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Posted: 13 Sep 2006 10:18:58 am Post subject: |
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Quote: the other nice thing is its really easy to implement ION support since ION is open source. How will it know which programs are minigames though?
[post="88178"]<{POST_SNAPBACK}>[/post]
I figure I could do it one of two ways. I could have all the filenames follow a pre-set format (mini1, mini2, mini3, ...) and do a search only when the game initializes. Or I could use some kind of unique ID string in each minigame to distinguish them from others.
For a third option, I've seen other games let the gamer name his own external files by inspecting the VAT 'manually' with no ROM calls. That one's a less-likely posibility because of the RAM cost. But once the game starts up and has the address of every external file stored, additionally searches won't be necessary.
So I figure each file will store one or more games. After you've played through every game on the file, to main prog loads up the next file it can find and you start playing those and so on. |
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