This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's Your Projects subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

This forum is locked: you cannot post, reply to, or edit topics. Project Ideas/Start New Projects => Your Projects
Author Message
threefingeredguy


Advanced Member


Joined: 01 Sep 2005
Posts: 479

Posted: 11 Sep 2006 04:28:20 pm    Post subject:

1k is pretty massive for Whack a mole.
Back to top
Rhynomite


Member


Joined: 08 Oct 2005
Posts: 122

Posted: 12 Sep 2006 08:55:02 pm    Post subject:

But the actual game is only a fraction of the whole program, because you only need the main game loop, sprites, and a few text strings, no high scores or title screen or other stuff. And I actually think it makes more sense to have, rather than individual microgame programs, all of them packed together because if they are individual programs, it will occupy more space and the user could also delete/keep whichever ones they want, thus defeating the purpose of a "custom mix" mode.
Back to top
elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 13 Sep 2006 08:58:18 am    Post subject:

DigiTan wrote:
It's mostly on hold for now until I get the whole app programming thing going.  Since it's my first app, I'll have to things should speed up a little once I get that first build going.  The good news is all the no-stub code works.  Of now, there's already code for sprite drawing and a few other effects.  At this point, all the minigames will come in seperate execuables so there's really no limit to the number of minigames.
[post="88049"]<{POST_SNAPBACK}>[/post]



the other nice thing is its really easy to implement ION support since ION is open source. How will it know which programs are minigames though?


Last edited by Guest on 13 Sep 2006 08:59:16 am; edited 1 time in total
Back to top
DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 13 Sep 2006 10:18:58 am    Post subject:

Quote:
the other nice thing is its really easy to implement ION support since ION is open source. How will it know which programs are minigames though?
[post="88178"]<{POST_SNAPBACK}>[/post]

I figure I could do it one of two ways. I could have all the filenames follow a pre-set format (mini1, mini2, mini3, ...) and do a search only when the game initializes. Or I could use some kind of unique ID string in each minigame to distinguish them from others.

For a third option, I've seen other games let the gamer name his own external files by inspecting the VAT 'manually' with no ROM calls. That one's a less-likely posibility because of the RAM cost. But once the game starts up and has the address of every external file stored, additionally searches won't be necessary.


So I figure each file will store one or more games. After you've played through every game on the file, to main prog loads up the next file it can find and you start playing those and so on.
Back to top
Display posts from previous:   
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
    » Goto page Previous  1, 2, 3, 4, 5, 6
» View previous topic :: View next topic  
Page 6 of 6 » All times are UTC - 5 Hours

 

Advertisement