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kalan_vod


Advanced Member


Joined: 04 Sep 2005
Posts: 446

Posted: 23 May 2006 07:54:05 pm    Post subject:

Liazon wrote:
But aren't Crunchy Compressed programs only playable in Crunchy?
[post="80291"]<{POST_SNAPBACK}>[/post]

Yes, but half the size >.>
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 23 May 2006 08:08:00 pm    Post subject:

kalan_vod wrote:
Yes, but half the size >.>
[post="80293"]<{POST_SNAPBACK}>[/post]


Ya, I noticed when comparing the Crunchy versions of Gemini and Dying Eyes. Too bad there haven't been more compressed versions of Mirage/Ion games ported to Crunchy Sad

What do you have to modify to make them Crunchy compatible anyways? I think Crunchy would be more popular at my school if I could convince people they could play Mirage games on it (i know it is Mirage/Ion compatible, but no body listens/cares) and they could get smaller Crunchy exclusive versions too.
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 23 May 2006 08:09:27 pm    Post subject:

doesn't omnicalc support compression too?
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kalan_vod


Advanced Member


Joined: 04 Sep 2005
Posts: 446

Posted: 23 May 2006 08:11:53 pm    Post subject:

There are several reasons why Chruchy is better/worse.

Better:
1. Compression of programs
2. Does not unarchive programs and re archive them, which causes less wear and tear on your calc

Worse:
1. Not proper emulation of basic games, not that you should run it from it anyway >.>

I remember Dan was working on converting all the games into compressed chruchy games.

@EP: Light 8x I believe.


Last edited by Guest on 23 May 2006 08:13:43 pm; edited 1 time in total
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 23 May 2006 09:08:12 pm    Post subject:

Does it decompress the entirety of the code before running it, or does it work some other way?
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kalan_vod


Advanced Member


Joined: 04 Sep 2005
Posts: 446

Posted: 23 May 2006 09:18:47 pm    Post subject:

DarkerLine wrote:
Does it decompress the entirety of the code before running it, or does it work some other way?
[post="80314"]<{POST_SNAPBACK}>[/post]

I am not sure, but you can contact Dan on MC (dwedit) and ask him.

Sorry for being off-topic >.<
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 23 May 2006 09:32:26 pm    Post subject:

Nah, it's not off topic. I'll have to check out CrunchyOS before I can decide anyways. So far, the titlescreen was compressed by 23%; the menu screen by 24%; and Wario's boombox at 39% in the TI-82 build.

On a side note, I was looking at the new WarioWare Wii videos and it showed some pretty creative use of that freaky new controller. Also, I was looking for a few famous calc games (new and old) to throw in as minigames. Anything's fair game as long as it's not hyper-advanced. IE- no 3D, no scaled sprites, no elaborate graphic effects.


Last edited by Guest on 23 May 2006 09:38:17 pm; edited 1 time in total
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 24 May 2006 03:43:09 pm    Post subject:

kalan_vod wrote:
There are several reasons why Chruchy is better/worse.

Better:
1. Compression of programs
2. Does not unarchive programs and re archive them, which causes less wear and tear on your calc

Worse:
1. Not proper emulation of basic games, not that you should run it from it anyway >.>

I remember Dan was working on converting all the games into compressed chruchy games.

@EP: Light 8x I believe.
[post="80299"]<{POST_SNAPBACK}>[/post]


So overall Crunchy is better. Too bad nobody understands any of these advantages. They just all do what the cool people do and use Mirage without even understanding what Mirage is. Well I guess it's typical to just use something that you know will work.

edit: Crunchy doesn't create an APP var, so it saves like 42 kb/bytes? iirc. I guess the bad thing about that is no password protect and "Save the Whales"

Digitan: sorry for being offtopic. Good luck though.


Last edited by Guest on 24 May 2006 03:44:18 pm; edited 1 time in total
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Rhynomite


Member


Joined: 08 Oct 2005
Posts: 122

Posted: 24 May 2006 05:01:13 pm    Post subject:

Suggestions: You can make micro games of the Game & Watch series, also Wario Ware games always have mini NES games like excitebike, mario, etc.
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 24 May 2006 06:48:55 pm    Post subject:

Yeah. There's actually TI game n watch game somewhere around here, so I really goes with the calc games theme. Sam Heald's Mario is a shoo-in, and probably a bunch of others.

[edit]

Here's a couple I've been looking at. The game will probably need a mix of ASCII-style games to keep the RAM usage down, but we can probably throw in a few of detailed ones as long as the code doesn't get out of hand. The main prog will probably have a library of small routines for sprite drawing and other common tasks.

Arcade:
There's lot of directions these can go in. A Lotus game could invovle avoiding another car (and it was pretty hard in the original). For Lotus I would only do straightaways, no curves or tunnels.


RPGs:
A built-in menu & rectangle draw routine could allow mini games where you have to select the right item or kill to the correct monster before the time limit.


Action
A Mario game could involve stomping critters or grabbing coins. It probably wouldn't have scrolling.


Last edited by Guest on 25 May 2006 06:47:10 pm; edited 1 time in total
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Rhynomite


Member


Joined: 08 Oct 2005
Posts: 122

Posted: 08 Jun 2006 05:51:35 pm    Post subject:

How about

Snuff!

Repeatedly press down to hold the snuffer over the candle long enough to put it out, and before time runs out.

So far all the specific ideas we have are:

By jvd:

1.Smash!
2.Land!
3.Fire!
4.Wake!
5.Solve!
6.Archive!
7.Pick!

Others:

8.Choose!
9.Spin!
10.Replace!
11.Swipe!
12.Cancel!
13.Delete!
14.Guess!
15.Tug!
16.Sniff! Very Happy
17.Add/Find Operation!
18.Whack!

There are also two modes, the regular game mode and the "Custom Mix."
If I forgot your idea or you have a new one, I will add to this list.

EDIT: Re-organized list.


Last edited by Guest on 28 Jun 2006 08:32:26 pm; edited 1 time in total
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 09 Jun 2006 12:55:13 am    Post subject:

One twist we could put in the math game is having the gamer guess the operation. Display two numbers and a solution and list +, -, *, and so on. Really fits into the multiple-coice theme.
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Weregoose
Authentic INTJ


Super Elite (Last Title)


Joined: 25 Nov 2004
Posts: 3976

Posted: 09 Jun 2006 02:51:22 am    Post subject:

[font="courier new"]2+int(rand6→A
"░ [color=gray]//1 space

For(B,1,A
Ans+sub("√(e^(sin(cos(tan(abs(fPart(iPart(",randInt(1,8­),1)
+sub("123456789",randInt(1,9),1)
+sub("+-*/^",randInt(1,5),1)
+sub("123456789",randInt(1,9),1
End
ClrHome
Disp "CLOSE!
Output(3,1,sub(Ans,2,4A
"----
Output(7,1,Ans+Ans+Ans+Ans
DelVar B200→C
Repeat L=105 or not(C
Repeat K or not(C
Output(8,1,C
Output(8,2+int(log(C­)),"░ //1 space
DS<(C,0
getKey→K
Ans(A≤B→L
End
B+(K=64→B
A≤Ans
If A≥B and K=64
Output(8,B+4not(Ans)-BAns+5Ans,sub(")PRESS ENTER!",Ans+1,11Ans+1
End
ClrHome
sub("WIN!Sad░░",1+4not(C­),4 //2 spaces
[/color]

Not that I support this. Rolling Eyes

Last edited by Guest on 09 Jun 2006 03:21:10 am; edited 1 time in total
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bananaman
Indestructible


Calc Guru


Joined: 12 Sep 2005
Posts: 1124

Posted: 09 Jun 2006 08:38:04 am    Post subject:

How about whack a mole, with like 16 holes, and you use the bottom right 16 buttons on the calc.
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Rhynomite


Member


Joined: 08 Oct 2005
Posts: 122

Posted: 09 Jun 2006 03:54:03 pm    Post subject:

It would be a lot easier if there were 9 holes and you use the number keys.
I'll add it to the list.
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 09 Jun 2006 07:58:47 pm    Post subject:

How'z about to keep with the school theme will do "sniff" instead "snuff." Gamers use some key input to sniff permanent marker fumes until the character blacks out. C'mon!
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Rhynomite


Member


Joined: 08 Oct 2005
Posts: 122

Posted: 28 Jun 2006 04:15:29 pm    Post subject:

IMO, the best and simplest idea from this previously mentioned site was the "Wario Whirled" one. After we have 20 microgame ideas, someone will have to ask jvd for the source code, and (hopefully) DigiTan will be able to start adding each game into the program.
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voodoo721


Newbie


Joined: 30 Sep 2005
Posts: 20

Posted: 08 Sep 2006 11:25:31 pm    Post subject:

While I hope this project is still being worked on, I was wondering if you would consider turning this into just a minigame pack? i've never made a calculator game so i really have no room to talk here, so i dont want to waste space but if there is anyone that wants to try to make this, i do have alot of ideas

Last edited by Guest on 08 Sep 2006 11:26:58 pm; edited 1 time in total
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 09 Sep 2006 09:45:28 pm    Post subject:

It's mostly on hold for now until I get the whole app programming thing going. Since it's my first app, I'll have to things should speed up a little once I get that first build going. The good news is all the no-stub code works. Of now, there's already code for sprite drawing and a few other effects. At this point, all the minigames will come in seperate execuables so there's really no limit to the number of minigames.
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Rhynomite


Member


Joined: 08 Oct 2005
Posts: 122

Posted: 10 Sep 2006 10:49:04 am    Post subject:

For Whack-A-Mole, you might ask the author(s) of this program if you can use Wak-A-Goomba's source in Wario Ware (it's only 1k). And also, which calcs are you planning to releasing this game for besides 83+?
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