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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 11 Jun 2003 12:36:40 pm    Post subject:

so, hows the Fight simulator coming along? do we get a screen shot?
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Pascal


Advanced Newbie


Joined: 24 May 2003
Posts: 76

Posted: 11 Jun 2003 05:26:59 pm    Post subject:

oh no! I havent even begun to program it, in fact I think I may never get to. But If I were to , here is what I would do. The program would be broken into 2 main parts, the fight engine and the drawing engine. First I wuld program the fight engine, basically it would compute a fight and out put numerical valuse representing the characer's movement, x/y/z coords and other important data. This part wouldnt be very tough, in fact,I thinl I could make this section on the 83+ in basic, and have a pretty fluent fight going on. If not i basic, asm would be plenty fast. What do I do with this? Nothing, I could jsut lookat the output codes while the game is running and if I knew my program well, could basically "read" the fight. Hahah, it would be like looking at the matrix code. After, i I wanted to continue, I would need ot make the second part of the game, the graphics engine. I m ight bea ble to use any engine on calculator or computer, but regarless, it would still be very complicated. Imagine using the half life engine...It would look really cool, but it wold be tough to set up.

Last edited by Guest on 11 Jun 2003 05:28:40 pm; edited 1 time in total
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