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aburt90


Newbie


Joined: 22 May 2004
Posts: 3

Posted: 22 May 2004 10:03:57 pm    Post subject:

Okay, in this post I will put all of the updated data from my previous posts at greenfire.tk and maxcoderz.com... Hope you like this! Also my e-mail is here: [email=aburt90@yahoo.com]aburt90@yahoo.com[/email]. I am also on AIM at the username aburt90.

1. It is in Assembly

2. It will be on the 83+ to start, and then ported over to the 82, 83, 84+, 85, and 86

3. I am currently about 8% through programming the 83+ version.

4. I am going to make a TRACK EDITOR!!! One for the PC (Windows only, sorry...), and one for the calculator.

5. I will be releasing a beta version when it is playable, and have not set a date, on the betas or the full version.

6. I have 3 pics currently online. I will give you the links, and the pics right here...

Engine - #1
Engine - #2
Title

(Just copy and paste it to the address bar...)







Hope this helps people catch up on the progress of the game in this one post...

LATER! :D

(BTW, I know that the 83+ has the same calls and stuff as the 84+, but I am going to make it different for each of the calculators... Like, one will have different graphics, one will have different tracks, etc. That way, there are advantages to each of the calcs.)
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 22 May 2004 11:11:49 pm    Post subject:

Whoa, that one really takes me back. TI-82 definatly needs some new games. Good work! Cool
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X1011
10100111001


Active Member


Joined: 14 Nov 2003
Posts: 657

Posted: 22 May 2004 11:16:09 pm    Post subject:

Quote:
(BTW, I know that the 83+ has the same calls and stuff as the 84+, but I am going to make it different for each of the calculators... Like, one will have different graphics, one will have different tracks, etc. That way, there are advantages to each of the calcs.)

But then that will just be making 2 83+ versions.


Last edited by Guest on 22 May 2004 11:16:43 pm; edited 1 time in total
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aburt90


Newbie


Joined: 22 May 2004
Posts: 3

Posted: 22 May 2004 11:53:43 pm    Post subject:

True, that would be making 2 83+ and 84+ versions, hopefully I can find a way around this, otherwise I may just keep them the same game... Thanks for pointing this out X1011...
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Jeremiah Walgren
General Operations Director


Know-It-All


Joined: 24 May 2003
Posts: 1937

Posted: 23 May 2004 06:47:07 pm    Post subject:

One version for the 83+/SE and one version for the 84+/SE? Or perhaps version(s) that can take advantage of faster processor speeds...
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X1011
10100111001


Active Member


Joined: 14 Nov 2003
Posts: 657

Posted: 23 May 2004 08:57:16 pm    Post subject:

Is there a way that a program can tell if it's an 84+?
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Keith Pierce


Advanced Member


Joined: 02 Feb 2004
Posts: 411

Posted: 24 May 2004 07:24:19 am    Post subject:

Now this is a great and original game. Great job, but i am wondering......will there be a level editor?
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aburt90


Newbie


Joined: 22 May 2004
Posts: 3

Posted: 24 May 2004 03:37:05 pm    Post subject:

As for programs/ASM Routines to tell one calculator from another, I don't know of any at the moment, but if you know of one, please tell me because I was going to take advantage of faster speeds possibly in the final release of this game. Also, ye there will be a level/track editor. I said this on an earlier post, so you should know this. If you can't read it FOR SOME REASON, I said that I will make on for the computer that will generate a 8xp file once you save you track, and I will also make on for the calculator, meaning I will make a seperate program for the calculator to make a file right there, instead of having to go on your computer, save, then link it to your calculator. Hopefully that clears some things up, I am probably going to have some more screens up soon, I am going to have to take a break on this for a while as school is nearing a end (THANK YOU!) and finals will be coming up, so I need time to study, ESCPECIALLY for Science... Anyways, I will keep you guys posted on my progress.

LATER!
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