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Arcane Wizard `semi-hippie`
Super Elite (Last Title)
Joined: 02 Jun 2003 Posts: 8993
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Posted: 25 Feb 2004 08:41:53 am Post subject: |
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GameDev.net and Gamasutra.com have a bunch of collission detection tutorials, most are in C/C++ but the general ideas should help. |
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Darth Android DragonOS Dev Team
Bandwidth Hog
Joined: 31 May 2003 Posts: 2104
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Posted: 25 Feb 2004 08:53:06 am Post subject: |
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well, obviously you wouldnt check for back if you found a collision on the front; you would run the collision routine! but if there is no collision on the from there may be one on the back....
and we're doing 3d scaled sprites? ok. |
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