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Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 25 Feb 2004 08:41:53 am    Post subject:

GameDev.net and Gamasutra.com have a bunch of collission detection tutorials, most are in C/C++ but the general ideas should help.
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Darth Android
DragonOS Dev Team


Bandwidth Hog


Joined: 31 May 2003
Posts: 2104

Posted: 25 Feb 2004 08:53:06 am    Post subject:

well, obviously you wouldnt check for back if you found a collision on the front; you would run the collision routine! but if there is no collision on the from there may be one on the back....

and we're doing 3d scaled sprites? ok.
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