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Delnar_Ersike
Lazy H4xx0r


Active Member


Joined: 24 Dec 2006
Posts: 578

Posted: 03 Sep 2007 12:03:17 pm    Post subject:

Here are improvements for both of Weregoose's sprites.
Wand:
00000
10010
00100
01001
10000

Foot:
10101
11111
10001
10001
01110

However, the foot looks more like a bear foot than a human foot... Cool
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lordofthegeeks


Advanced Member


Joined: 13 Jul 2007
Posts: 280

Posted: 03 Sep 2007 03:37:14 pm    Post subject:

here is a wand


10001
00100
10101
00100
00100



here is a foot:

00101
00101
11101
10001
01110

another one :

01010
01010
01010
01110
10001
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bananaman
Indestructible


Calc Guru


Joined: 12 Sep 2005
Posts: 1124

Posted: 03 Sep 2007 09:50:11 pm    Post subject:

I'm sure I can use one of those, the sprites don't have to be to elaborate seeing how they are 5*5 pixels. Thank you for all your help, don't expect to see anything using them, but I can assure you that I will need them and give you credit when I use them.

Edit:
I guess for the wand it isn't necessary to view the entire thing, just the head is nice. For example...
00110
10101
00111
01000
10010


Last edited by Guest on 03 Sep 2007 09:54:45 pm; edited 1 time in total
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SillyRope


Newbie


Joined: 15 Nov 2007
Posts: 4

Posted: 15 Nov 2007 02:06:53 am    Post subject:

hmm... sry for this off tipic post, but i cant see any user created images...
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spandiv
-- Retired --


Active Member


Joined: 25 May 2003
Posts: 650

Posted: 15 Nov 2007 02:17:37 am    Post subject:

That's because people linked to images on their (or somebody else's) site, and the URL has since changed. Unfortunately, there's nothing you can really do about that. If it's any condolence, I was around when the images were still there, and most of them were just average Wink
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Weregoose
Authentic INTJ


Super Elite (Last Title)


Joined: 25 Nov 2004
Posts: 3976

Posted: 15 Nov 2007 09:38:11 am    Post subject:

Here is a listing of all the attached pictures inside this topic.

Last edited by Guest on 15 Nov 2007 09:38:19 am; edited 1 time in total
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simplethinker
snjwffl


Active Member


Joined: 25 Jul 2006
Posts: 700

Posted: 15 Nov 2007 09:39:46 am    Post subject:

To clarify what Goose did, if you look at the topic title on the board you'll see a little paper clip, click on it and that list will show up :biggrin:

[edit] My 256th post!!!! :biggrin: :biggrin: :biggrin:


Last edited by Guest on 15 Nov 2007 09:41:08 am; edited 1 time in total
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Graeli


Advanced Member


Joined: 21 Mar 2007
Posts: 420

Posted: 13 Dec 2007 05:25:43 pm    Post subject:

Ok, I was bored one day and I asked my friend what game he would like me to make. He said a "racing game", so that is what I am making. I have the basics down, it will be in BASIC, will use Xlib, and will have menus that I have created (not using menu( function) I am using the menu function right now just so I can get the game functional. I will work on looks later. I believe that the player will race 2 or so other cars (come on, its BASIC). They will also have to avoid obstacles and running off the road. I believe that this could be a very good game, but I need some sprites. I need sprites of a Ferrari, Porche, Dodge Viper, and Ford Mustang as seen from upwards and behind. 70 degree angle from road with the car's bumper as the vertex maybe? Any help would greatly be appreciated.
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bananaman
Indestructible


Calc Guru


Joined: 12 Sep 2005
Posts: 1124

Posted: 14 Dec 2007 10:33:09 am    Post subject:

What dimensions do you want for these sprites?

Also, do you have any specific type of porsche that you want? The different models have quite different body designs. I'm sure the Ferrari has different designs as well.

I think I may be able to at least try on these. I am out of college for the break and I don't have a full time job so I have lots of time on my hands.
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Graeli


Advanced Member


Joined: 21 Mar 2007
Posts: 420

Posted: 14 Dec 2007 06:43:41 pm    Post subject:

8 pixels by 8 pixels or 16 by 16. No specific type, make what you want, and thanks!
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 14 Dec 2007 08:04:14 pm    Post subject:

Merged to the Sprite Requests topic.
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bananaman
Indestructible


Calc Guru


Joined: 12 Sep 2005
Posts: 1124

Posted: 15 Dec 2007 02:10:42 pm    Post subject:

I'm struggling to make them uniquely different and still look like a car.
Here is one good one that I have come up with.
Try to guess which car I tried to model it after.
0000000000000000
0000000000000000
0001111111111000
0011011111101100
0010100110010100
0110100000010110
0110101111010110
0111111111111110
0100000000000010
1011111111111101
1100100000010011
1111111111111111
1000000000000001
1111111111111111
1111000000001111
0110000000000110


Last edited by Guest on 15 Dec 2007 02:16:54 pm; edited 1 time in total
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LaRosa4Life


Newbie


Joined: 05 Dec 2007
Posts: 20

Posted: 17 Dec 2007 06:45:11 pm    Post subject:

If anyone could make me a sprite of a guitar (8x16, if thats possible) that would be great (a fender stratocaster or gibson les paul would be awesome)

I was just wondering, How would I use the code that you guys are using (like the 0's and 1's) to actually put the sprite into my game?

Thank you guys so much
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Ph34r_my_l33t_skillz


Advanced Member


Joined: 09 Oct 2007
Posts: 339

Posted: 17 Dec 2007 07:07:20 pm    Post subject:

Are you thinking this is code for calculators? Actually (at least, as far as I can tell), we are trying to create pictures using 0's and 1's. Such as the wand:

00000
00001
00010
00110
01100

It's just a "binary" picture, I assume to display on the homescreen. From what you said, it looks like you are referring to code that will display a more detailed picture on the calculator screen. Correct me if i'm wrong, but I don't think that's what is going on here.
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 17 Dec 2007 08:04:52 pm    Post subject:

Ph34r - we are making pictures to display on the graph screen. Some people are using 0s to represent white pixels and 1s to represent black pixels, because they're too lazy to open MSPaint and make an attachment.

LaRosa - there are many ways to display sprites in Basic. Here is a summary of techniques in pure Basic; you can also use libraries such as xLib or Omnicalc to draw sprites for you. Usually the 1s and 0s format isn't relevant (that's more for assembly programmers)


Last edited by Guest on 17 Dec 2007 08:05:33 pm; edited 1 time in total
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 17 Dec 2007 10:15:44 pm    Post subject:

LaRosa4Life wrote:
I was just wondering, How would I use the code that you guys are using (like the 0's and 1's) to actually put the sprite into my game?
[post="117384"]<{POST_SNAPBACK}>[/post]

Well, that depends on what language you are coding in. I'll assume basic for my example.
If you are using the ones and zeros directly, I would suggest matrices. the following code (based on code from here) will display whatever is in the ANS matrix
:[[0,1,0,1,0][0,1,0,1,0][0,0,1,0,0][1,0,0,0,1][1,1,1,1,1
:For(A,1,5
:For(B,1,5
:If Ans(A,B
:Pxl-On(A,B
:End
:End

It displays a, well, run the code and find out. Anyway, if you plug your ones and zeros in and change the for loops to the proper size, you to can have your own sprite.
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Groene07


Member


Joined: 08 Jun 2007
Posts: 150

Posted: 17 Dec 2007 11:35:32 pm    Post subject:

how do you get the matrices for the sprite? is there a way to find it, or a way to just look at the matrices to see?
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Weregoose
Authentic INTJ


Super Elite (Last Title)


Joined: 25 Nov 2004
Posts: 3976

Posted: 17 Dec 2007 11:53:40 pm    Post subject:

Instead of matrices, one might prefer to use strings, or something like RLE.

To convert an image to something different, why not try a couple For() loops and pxl-Test()?


Last edited by Guest on 30 Aug 2010 09:55:30 pm; edited 1 time in total
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Graeli


Advanced Member


Joined: 21 Mar 2007
Posts: 420

Posted: 18 Dec 2007 12:42:37 am    Post subject:

I would say that you modeled it after....either a porche or a mustang. I want to lean towards a mustang though, for some reason. Thanks a lot, though. Do you have any more yet?
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alexrudd
pm me if you read this


Bandwidth Hog


Joined: 06 Oct 2004
Posts: 2335

Posted: 18 Dec 2007 08:52:09 pm    Post subject:

bananaman wrote:
I'm struggling to make them uniquely different and still look like a car.
Here is one good one that I have come up with.
Try to guess which car I tried to model it after.  [post="117256"]<{POST_SNAPBACK}>[/post]
The one on the left looks like a Land Rover to me.
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