Hi,
As some of you might know, I am working on a 3D engine. But the engine only runs at a reasonable speed on 15MHz mode, especially when using textures. But the main problem with the 3D engine is that, because it uses 8.8 fixed-points, it quickly runs into accuracy problems. For example rendering a room correctely is, even when it's split up into several wall models, impossible while you are inside it.
So actually to make the engine more useful, it would need a full recode , and I would like to create a full game with it too.
I'm especially looking for someone who can help me with fast math routines and writing optimized code. If someone wants to join for doing something else, that's good too.
For the game, I would prefer an fps, but that can still change. Also, I hope no one would have problems with it being open-source.
Maybe, with the help of the community, this can become a great project.
As some of you might know, I am working on a 3D engine. But the engine only runs at a reasonable speed on 15MHz mode, especially when using textures. But the main problem with the 3D engine is that, because it uses 8.8 fixed-points, it quickly runs into accuracy problems. For example rendering a room correctely is, even when it's split up into several wall models, impossible while you are inside it.
So actually to make the engine more useful, it would need a full recode , and I would like to create a full game with it too.
I'm especially looking for someone who can help me with fast math routines and writing optimized code. If someone wants to join for doing something else, that's good too.
For the game, I would prefer an fps, but that can still change. Also, I hope no one would have problems with it being open-source.
Maybe, with the help of the community, this can become a great project.