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merthsoft
File Archiver

Joined: 09 May 2010 Posts: 2735
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Posted: 23 Jul 2010 11:14:56 pm Post subject: Any Knot Researchers Around These Parts? |
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So Denison (the college I recently graduated from) has a professor who's pretty big into Knot Theory (he's got multiple papers published in the field, and has held the UnKnot Conference at Denison). He had this neat way of representing knots with mosaics. Well, they (he and his students) were using real tiles and everything for this, and so I made a little program to make it so that they didn't have to. I'm going to release it here in case anyone is interested at all about Knot Mosaics and Knot Theory. I know it's a stretch, but, what the hell, might as well.
http://merthsoft.calcg.org/Knot.zip
You could also use this program to design your own Celtic knots, if you're so inclined. Or just mess around, I like doing that.
Oh, and because everyone loves a screen shot, here's a trefoil in a trefoil (this program supports multiple tilesets, this is one I made called "Free Hand", so it's supposed to look like that. There's a more consistent looking one called "Standard"):
 _________________ Shaun |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55763 Location: Earth, Sol, Milky Way
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Posted: 24 Jul 2010 11:03:15 pm Post subject: |
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Hey, that's actually quite fun! I really like using it on my Tablet PC, in particular, as it's trivial to tap a tile then tap around the map. I could see this being expandable to be a great tool for designing maps, even for TI ASM games or something. _________________
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10234 Location: A galaxy far far away......
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merthsoft
File Archiver

Joined: 09 May 2010 Posts: 2735
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Posted: 25 Jul 2010 12:40:20 am Post subject: |
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Extending it to a map editor shouldn't be too hard.
As for calculations, it doesn't right now, I just build around the specifications. I don't think I'll be the one maintaining it for knots, since I sent it to a CS department, but if they need any help I'll be willing. I had some ideas, but I just wanted to get what they wanted done. Well, almost. The changing tilesets on the fly was my own doing. _________________ Shaun |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55763 Location: Earth, Sol, Milky Way
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Posted: 25 Jul 2010 06:46:27 am Post subject: |
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I enjoyed the Random option, Merth; it gave me a few ideas for knots to build myself. It would be nifty if that could alternatively generate random legal variants on a knot, as elfprince13 said. _________________
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merthsoft
File Archiver

Joined: 09 May 2010 Posts: 2735
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Posted: 24 Aug 2010 07:40:07 pm Post subject: |
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*Bump* Moved to the "Your Projects" section. _________________ Shaun |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55763 Location: Earth, Sol, Milky Way
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Posted: 24 Aug 2010 07:59:14 pm Post subject: |
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Any thoughts on the generating-random-valid-knots idea that was tossed around here, Merth? _________________
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10234 Location: A galaxy far far away......
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merthsoft
File Archiver

Joined: 09 May 2010 Posts: 2735
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Posted: 11 Sep 2012 05:00:47 pm Post subject: |
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KnotPlot is definitely more powerful. The tool I made was because the researches I was dealing with were specifically dealing with knot tilings, and so the 3D stuff wasn't quite what they wanted. _________________ Shaun |
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10234 Location: A galaxy far far away......
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merthsoft
File Archiver

Joined: 09 May 2010 Posts: 2735
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Posted: 12 Sep 2012 07:00:24 am Post subject: |
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Do you know if you will talk about them (they're also called know mosaics). Just in case, here's some slides about them:
http://personal.denison.edu/~ludwigl/UnKnot2012/Slides_files/Ludwig.pdf
If it's something you're interested in and you don't get to talk about them, or want to learn more, you can contact Lew Ludwig at Denison, he can tell you stuff about knots, man.
And, yes, KnotPlot is pretty fantastic. _________________ Shaun |
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