Hello I'm new to Cemetech. I am a BASIC programmer but then I found Axe. While the main syntax is the same there are some changes. i have seen many impressive projects with well-drawn sprites. Unfortunately, sprite making is different in Axe than in BASIC. Can anyone point out some good spriting techniques? Such as how to edit, grayscale, tile mapping, and animation? Thanks
Enigma
Welcome to Cemetech, Enigma! I believe that Axe employs three-level or four-level grayscale sprites, which require composing each sprite in two layers. However, I'll ask some of our Axe experts to provide more specific details. My main motive here is to ask you to
Introduce Yourself in that topic and to ask if you noticed the SAX chat widget at the left side of the page.
Most, if not all of your questions, have been asked and answered
here, so I suggest reading that and expressing any additional questions you have here, or there
For spriting I would recommend you use xLib, it is probably one of the best programs for spiriting and I think it integrates with Axe (Tell me if I am wrong here) It has the basics of spriting, I'm not sure about greyscale, however it is a good place to start
here is a beginning tutorial
http://tifreakware.net/tutorials/83p/b/xlib/beginxlib.htm
qazz42 wrote:
For spriting I would recommend you use xLib, it is probably one of the best programs for spiriting and I think it integrates with Axe (Tell me if I am wrong here) It has the basics of spriting, I'm not sure about greyscale, however it is a good place to start
here is a beginning tutorial
http://tifreakware.net/tutorials/83p/b/xlib/beginxlib.htm
Axe most definitely cannot interface with xLib/Celtic/Omnicalc/etc. efficiently (if really at all), and even if it could, it would be counterproductive (going through some sort of hook, pass tokens as parameters for the routines, instead of just calling a self-contained graphical routine), so don't go through that strife.
What Ashbad said.
It would actually be more efficient to try to call into Doors CS routines than to try to integrate Hybrid BASIC calls.
Ashbad wrote:
qazz42 wrote:
For spriting I would recommend you use xLib, it is probably one of the best programs for spiriting and I think it integrates with Axe (Tell me if I am wrong here) It has the basics of spriting, I'm not sure about greyscale, however it is a good place to start
here is a beginning tutorial
http://tifreakware.net/tutorials/83p/b/xlib/beginxlib.htm
Axe most definitely cannot interface with xLib/Celtic/Omnicalc/etc. efficiently (if really at all), and even if it could, it would be counterproductive (going through some sort of hook, pass tokens as parameters for the routines, instead of just calling a self-contained graphical routine), so don't go through that strife.
Ah, never mind then. I would not know this as I have never really gotten into programming Axe
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