- Condor
- 16 Aug 2011 03:35:15 pm
- Last edited by zeldaking on 18 Aug 2011 10:40:11 am; edited 1 time in total
I (zeldaking) have started on my biggest and toughest project ever, called Condor (may be changed with notice). This is written in axe, with no axioms, and will be a app (or a program with crabcake). This will be a 2 player (may make a computer player and a storyline), game, you have to protect your base while trying to destroy your enemy(s), similar to a gameboy game (that i can't remember the name).
There are:
-multiple maps
-unlockable vehicles/weapons
-85 grayscale sprites(at the moment)
-18 unique troops ready to be deployed
-infantry
-artillery
-transport vehicles
-air transports
-vehicle transports
-water transports
-tanks
-light tank
-heavy tank
-neo tank
-helicoptor
-bomber
-jet
-submarine
-cruiser
-battleship
-missiles
-anti air machine guns
So far I have all the sprites done, a nice scrolling tilemap, a info screen; which tells you what terrain/weapon/vehicle/person you are on, and a movement screen; which allows your troops to: walk, capture, attack.
Here is a screenshot of all the above except (walking,capturing,and attacking).
Any question, comments, concerns? Please feel free to comment.
There are:
-multiple maps
-unlockable vehicles/weapons
-85 grayscale sprites(at the moment)
-18 unique troops ready to be deployed
-infantry
-artillery
-transport vehicles
-air transports
-vehicle transports
-water transports
-tanks
-light tank
-heavy tank
-neo tank
-helicoptor
-bomber
-jet
-submarine
-cruiser
-battleship
-missiles
-anti air machine guns
So far I have all the sprites done, a nice scrolling tilemap, a info screen; which tells you what terrain/weapon/vehicle/person you are on, and a movement screen; which allows your troops to: walk, capture, attack.
Here is a screenshot of all the above except (walking,capturing,and attacking).
Any question, comments, concerns? Please feel free to comment.