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smarcus6


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Joined: 30 Dec 2009
Posts: 101
Location: australia

Posted: 19 Mar 2010 01:48:33 am    Post subject: a few thoughts on extra TBG idea's [maybe be old]

I saw something that gave me a few epic idea's for TBG.

But Retail already beat us to them sort of...

My idea's were:

security camera's: some thing like... using the spy mode thing/free camera thing and mounting it to a camera brick or something in the corner of the room... or having a display of the camera's view on a brick or in the corner of your screen.

Levers: retail sort of style switches... you aim at the switch and click as though firing at it... so you don't have to run through the switch.

EDIT: also you know how we have decal bricks? would it be possible to import videos onto them some how and have a sound brick built in?
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Last edited by smarcus6 on 19 Mar 2010 03:58:34 pm; edited 1 time in total
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SpaceNinja


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Joined: 28 Dec 2009
Posts: 69
Location: Right behind you.

Posted: 19 Mar 2010 06:37:32 am    Post subject: Re: a few thoughts on extra TBG idea's [maybe be old]

smarcus6 wrote:

security camera's: some thing like... using the spy mode thing/free camera thing and mounting it to a camera brick or something in the corner of the room... or having a display of the camera's view on a brick or in the corner of your screen.


Maybe the camera's view should be displayed on a decal brick?
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smarcus6


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Posted: 19 Mar 2010 03:56:43 pm    Post subject:

that was what i was thinking... Smile
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DShiznit


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Joined: 14 Jan 2007
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Posted: 19 Mar 2010 04:00:10 pm    Post subject:

I think some sort of Picture-In-Picture would be more feasible for that...
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smarcus6


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Location: australia

Posted: 19 Mar 2010 04:00:48 pm    Post subject:

what do you mean by that?
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-Thomas Edison.
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DShiznit


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Posted: 19 Mar 2010 04:02:07 pm    Post subject:

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smarcus6


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Location: australia

Posted: 19 Mar 2010 04:03:39 pm    Post subject:

brocken image.
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-Thomas Edison.
This is a line of text designed purely to waste a few seconds of you life, which you will never get back. Enjoy your day.
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DShiznit


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Posted: 19 Mar 2010 04:09:40 pm    Post subject:

works fine for me, but w/e.

http://en.wikipedia.org/wiki/Picture_in_picture
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smarcus6


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Posted: 19 Mar 2010 04:13:09 pm    Post subject:

are you saying a picture in the corner of the players screen?
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"Many of life's failures are people who did not realise how close they were to sucess when they gave up."
-Thomas Edison.
This is a line of text designed purely to waste a few seconds of you life, which you will never get back. Enjoy your day.
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DShiznit


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Posted: 19 Mar 2010 07:25:03 pm    Post subject:

yes
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KermMartian


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Joined: 14 Mar 2005
Posts: 55874
Location: Earth, Sol, Milky Way

Posted: 20 Mar 2010 01:41:33 am    Post subject:

Maybe when you get close enough to the display brick the PiP window pops up? Don't forget, every extra view would divide your framerate to less than F/V, where F is your original rate and V is the number of views. With the main view and one camera decal, you would get less than half the framerate you had before. With two camera decals, you would get less than 1/3 the framerate you had before. Of course, with some LOD tricks that could be allieviated somewhat.
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DShiznit


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Posted: 20 Mar 2010 03:12:34 am    Post subject:

You wouldn't have real-time decals at all, just a PiP of the feed you have currently selected, and you can only view one of your camera feeds at a time.
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CyberPrime


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Joined: 19 Apr 2009
Posts: 370

Posted: 20 Mar 2010 02:52:59 pm    Post subject:

Interestingly enough RTB has beat TBM to both of these. I believe it was MasterLegoDude who made security cameras where you mount a brick somewhere, and use the wrench to view a camera from it's position.
RTB also had these "levers" as a default. Rather than walking through a non-collisioned brick you press E while looking at the "mover" AKA "switch". It would be very simple to make the fire command do the same thing as E.
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DShiznit


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Posted: 20 Mar 2010 04:21:21 pm    Post subject:

Or just use b, which is used to enter vehicles. It would be incredibly simple to have it check for items, then trigger it if it's a switch.
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elfprince13


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Posted: 22 Mar 2010 11:09:32 am    Post subject:

I've had plans for security cameras for a long time (dating back to some test stuff in CAI), though I have still to decide on the precise implementation. I like the idea of levers too.
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