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Lucas W

Expert

Joined: 07 Sep 2009 Posts: 577 Location: Australia
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Posted: 26 May 2010 06:34:09 am Post subject: GUI Problems |
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I don't know how to say it, but, the GUI is terrible. The chat box is too thin.
The Blue bar is pointless, which leaves the health bar which could go Vertical and have a number above.
The brick selection is............ TBM had it right, but it looked ugly, you could say. |
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10232 Location: A galaxy far far away......
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Posted: 26 May 2010 10:55:02 am Post subject: |
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Believe it or not, the energy meter does have a purpose If you have better chat box designs, I'm happy to see them, and the inventory will probably see a little more revamping once we switch brick libraries, but will probably keep that general design. _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
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Lucas W

Expert

Joined: 07 Sep 2009 Posts: 577 Location: Australia
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Posted: 27 May 2010 12:47:54 am Post subject: |
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| Quote: | | will probably keep that general design. |
No. |
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DShiznit

Guru-in-Training

Joined: 14 Jan 2007 Posts: 3682 Location: The 24th Century
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Posted: 27 May 2010 04:15:29 am Post subject: |
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| The general design is the same as TBM and Blockland, if you didn't notice. It just has some artistic ginger thrown on top. |
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Lucas W

Expert

Joined: 07 Sep 2009 Posts: 577 Location: Australia
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Posted: 27 May 2010 05:08:08 am Post subject: |
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| Then what's the pointless box in the middle? |
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10232 Location: A galaxy far far away......
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Lucas W

Expert

Joined: 07 Sep 2009 Posts: 577 Location: Australia
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Posted: 27 May 2010 06:49:43 am Post subject: |
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| but it's in the way of my brick selection. |
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10232 Location: A galaxy far far away......
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Lucas W

Expert

Joined: 07 Sep 2009 Posts: 577 Location: Australia
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Posted: 27 May 2010 07:21:53 am Post subject: |
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| and that makes it horrible |
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elfprince13

OVER NINE THOUSAND!

Joined: 23 May 2005 Posts: 10232 Location: A galaxy far far away......
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Posted: 27 May 2010 07:33:28 am Post subject: |
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| Lucas W wrote: | | and that makes it horrible |
Feel free to make whatever inventory mod you want. You'll need a hook to PlayGui::onWake and PlayGui::onSleep to remove the existing inventory, and you'll need to override the callbacks for inventory switching. _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
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DShiznit

Guru-in-Training

Joined: 14 Jan 2007 Posts: 3682 Location: The 24th Century
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Posted: 29 May 2010 03:13:55 pm Post subject: |
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| try putting the brick preview to the right of the inventory, with the option of using it as a PIP for cameras, like in any RTS game. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55742 Location: Earth, Sol, Milky Way
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