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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
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Posted: 25 Jun 2008 10:31:37 am Post subject: Envisioning m-game |
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This idea has been rattling around in my head for a while, thoughts?
Top row: Dumb drone, missile launcher, bouncy block, thwump, mine, gold, gold disappear animation
Second row: Smart drone, inclines and ramps, closed exit, one-way pieces, top jumper
Third row: wall pieces, open exit, one-way pieces, door switch
Fourth row: Walls, door, smart barrier, door, smart barrier, jumper
Fifth row: curved walls, inactive exit switch, active exit switch, wall jumper
Sixth row: Curved walls, jumper
Seventh row (pairs): standing, running
Eighth row (pairs): Skidding to a stop, landing, wall-grinding, jumping up
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Delnar_Ersike

Member

Joined: 15 Apr 2007 Posts: 101 Location: Somewhere...
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Posted: 25 Jun 2008 01:58:10 pm Post subject: |
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Seems cool, but then again, there have numerous attempts to recreate NGame for calcs, both in z80 and in 68k versions. I am still curious about gameplay though (animated screenies ftw).
Also, out of curiosity, will this be using any DCS-only libraries?
EDIT: And why don't you have any laser turrets and laser drones?
Last edited by Delnar_Ersike on 25 Jun 2008 01:59:28 pm; edited 1 time in total |
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Zaphod Beeblebrox

Member

Joined: 11 Mar 2007 Posts: 153
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Posted: 25 Jun 2008 01:58:36 pm Post subject: |
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I assume this is a clone of the N-Game? It looks, cool, it should be interesting to see how you do the physics, seeing as the character can do some really funky stuff. Good luck with this, its a fun game and I hope it works well! _________________ Project Status:
- Lunar IDE 1 - 100% | Done
- Lunar IDE 2 - 60% | Finishing unfinished bits |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
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Posted: 25 Jun 2008 02:13:06 pm Post subject: |
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Whoa whoa whoa, slow down there. I said "envisioning" m-game. I didn't say I was actually making an n-game clone, I was just thinking about what such a game might look like oncalc. _________________
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Mexi1010
Power User

Joined: 06 Mar 2007 Posts: 492 Location: Home
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Posted: 25 Jun 2008 02:44:30 pm Post subject: |
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Looks pretty cool, maybe you should change envisioning to designing, or maybe creating.  _________________
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foamy3

Official Cemetech Fuel Transfer Engineer
Joined: 14 Dec 2005 Posts: 2191 Location: PA
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Posted: 25 Jun 2008 09:03:26 pm Post subject: |
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Yeah, Kerm, jeez, get on it! You're acting like you're a busy guy with other projects going on or something.  _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
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Posted: 25 Jun 2008 09:30:15 pm Post subject: |
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| foamy3 wrote: | Yeah, Kerm, jeez, get on it! You're acting like you're a busy guy with other projects going on or something.  | I'm so sorry, that's terribly selfish of me. I'll get right on it. _________________
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foamy3

Official Cemetech Fuel Transfer Engineer
Joined: 14 Dec 2005 Posts: 2191 Location: PA
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Posted: 25 Jun 2008 10:28:50 pm Post subject: |
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Seriously, though, that's probably the best running sprite I've ever seen for a calculator (considering both quality and size). If you ever do get around to putting that sprite sheet to good use, you'll definitely have a quality product. _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
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Posted: 25 Jun 2008 10:32:32 pm Post subject: |
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| foamy3 wrote: | | Seriously, though, that's probably the best running sprite I've ever seen for a calculator (considering both quality and size). If you ever do get around to putting that sprite sheet to good use, you'll definitely have a quality product. | Haha, thanks. I actually wouldn't mind trying this, the only thing that's daunting me is thinking about the physics, specifically, collisions with slopes and such. Everything else feels doable to me. _________________
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Liazon
Advanced Member

Joined: 17 Jan 2006 Posts: 215
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Posted: 26 Jun 2008 05:34:22 pm Post subject: |
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| uh... you could have just asked for my gfx, but I like some of those better 0x5 |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
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Posted: 27 Jun 2008 10:51:55 am Post subject: |
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| Liazon wrote: | | uh... you could have just asked for my gfx, but I like some of those better 0x5 | But the point was to make a spritesheet, not a game, so that would have been silly of me. Plus, I wasn't aware that you had made a spritesheet for an N-style game. _________________
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Liazon
Advanced Member

Joined: 17 Jan 2006 Posts: 215
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Posted: 29 Jun 2008 05:34:17 pm Post subject: |
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| 0x5 ya, don't worry. i haven't worked on it in awhile and i probably won't. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
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Posted: 29 Jun 2008 05:52:32 pm Post subject: |
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| Liazon wrote: | | 0x5 ya, don't worry. i haven't worked on it in awhile and i probably won't. | While we're on the subject, though, do you have a link to the spritesheet? I'd like purely for the sake of academic interest to see what you came up with. _________________
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Liazon
Advanced Member

Joined: 17 Jan 2006 Posts: 215
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Posted: 09 Jul 2008 07:50:00 pm Post subject: |
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sorry i keep forgetting to post a linky. i don't remember what the address was cuz i had it in my UTI space w/ no direct link. and the original sprite sheet isn't on this computer
like i said before, basically the same except i went for a smaller head. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
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Posted: 09 Jul 2008 08:41:33 pm Post subject: |
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Ah, fair enough. What about the enemies that I'm missing, like the ground sliding ones? I think I would leave out some of the enemies for CPU purposes if I actually make the game, but I would like to put as many in as possible. _________________
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
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Posted: 12 Jul 2008 04:34:50 pm Post subject: |
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*bumpity bump*
Random title screen idea, because I was bored:
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Harq
Calculator Deity

Joined: 15 May 2006 Posts: 1857 Location: Elsewhere
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Posted: 12 Jul 2008 06:01:25 pm Post subject: |
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You are going to have a complete game before you know it =P _________________ Any fool can use a computer. Many do.
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
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Posted: 13 Jul 2008 09:53:08 am Post subject: |
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| Harq wrote: | | You are going to have a complete game before you know it =P | Dunno, I hope not. Updated the above image to have a better font for the menu items, closer to menu item font in the original. _________________
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Liazon
Advanced Member

Joined: 17 Jan 2006 Posts: 215
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Posted: 15 Jul 2008 08:42:09 pm Post subject: |
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sorry it took so long. finally found them
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 55881 Location: Earth, Sol, Milky Way
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Posted: 15 Jul 2008 09:25:47 pm Post subject: |
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Some preliminary work on sprites, wall-grinding, friction, and air-resistance. Nothing spectacular, but it's a start.
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