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KermMartian


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Joined: 14 Mar 2005
Posts: 55881
Location: Earth, Sol, Milky Way

Posted: 25 Jun 2008 10:31:37 am    Post subject: Envisioning m-game

This idea has been rattling around in my head for a while, thoughts?

Top row: Dumb drone, missile launcher, bouncy block, thwump, mine, gold, gold disappear animation
Second row: Smart drone, inclines and ramps, closed exit, one-way pieces, top jumper
Third row: wall pieces, open exit, one-way pieces, door switch
Fourth row: Walls, door, smart barrier, door, smart barrier, jumper
Fifth row: curved walls, inactive exit switch, active exit switch, wall jumper
Sixth row: Curved walls, jumper
Seventh row (pairs): standing, running
Eighth row (pairs): Skidding to a stop, landing, wall-grinding, jumping up




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Delnar_Ersike


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Joined: 15 Apr 2007
Posts: 101
Location: Somewhere...

Posted: 25 Jun 2008 01:58:10 pm    Post subject:

Seems cool, but then again, there have numerous attempts to recreate NGame for calcs, both in z80 and in 68k versions. I am still curious about gameplay though (animated screenies ftw).

Also, out of curiosity, will this be using any DCS-only libraries?

EDIT: And why don't you have any laser turrets and laser drones?


Last edited by Delnar_Ersike on 25 Jun 2008 01:59:28 pm; edited 1 time in total
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Zaphod Beeblebrox


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Joined: 11 Mar 2007
Posts: 153

Posted: 25 Jun 2008 01:58:36 pm    Post subject:

I assume this is a clone of the N-Game? It looks, cool, it should be interesting to see how you do the physics, seeing as the character can do some really funky stuff. Good luck with this, its a fun game and I hope it works well!
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KermMartian


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Joined: 14 Mar 2005
Posts: 55881
Location: Earth, Sol, Milky Way

Posted: 25 Jun 2008 02:13:06 pm    Post subject:

Whoa whoa whoa, slow down there. I said "envisioning" m-game. I didn't say I was actually making an n-game clone, I was just thinking about what such a game might look like oncalc.
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Mexi1010


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Joined: 06 Mar 2007
Posts: 492
Location: Home

Posted: 25 Jun 2008 02:44:30 pm    Post subject:

Looks pretty cool, maybe you should change envisioning to designing, or maybe creating. Smile
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foamy3


Official Cemetech Fuel Transfer Engineer

Joined: 14 Dec 2005
Posts: 2191
Location: PA

Posted: 25 Jun 2008 09:03:26 pm    Post subject:

Yeah, Kerm, jeez, get on it! You're acting like you're a busy guy with other projects going on or something. Rolling Eyes
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KermMartian


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Joined: 14 Mar 2005
Posts: 55881
Location: Earth, Sol, Milky Way

Posted: 25 Jun 2008 09:30:15 pm    Post subject:

foamy3 wrote:
Yeah, Kerm, jeez, get on it! You're acting like you're a busy guy with other projects going on or something. Rolling Eyes
I'm so sorry, that's terribly selfish of me. I'll get right on it.
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foamy3


Official Cemetech Fuel Transfer Engineer

Joined: 14 Dec 2005
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Posted: 25 Jun 2008 10:28:50 pm    Post subject:

Seriously, though, that's probably the best running sprite I've ever seen for a calculator (considering both quality and size). If you ever do get around to putting that sprite sheet to good use, you'll definitely have a quality product.
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KermMartian


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Joined: 14 Mar 2005
Posts: 55881
Location: Earth, Sol, Milky Way

Posted: 25 Jun 2008 10:32:32 pm    Post subject:

foamy3 wrote:
Seriously, though, that's probably the best running sprite I've ever seen for a calculator (considering both quality and size). If you ever do get around to putting that sprite sheet to good use, you'll definitely have a quality product.
Haha, thanks. I actually wouldn't mind trying this, the only thing that's daunting me is thinking about the physics, specifically, collisions with slopes and such. Everything else feels doable to me.
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Liazon


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Joined: 17 Jan 2006
Posts: 215

Posted: 26 Jun 2008 05:34:22 pm    Post subject:

uh... you could have just asked for my gfx, but I like some of those better 0x5
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KermMartian


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Joined: 14 Mar 2005
Posts: 55881
Location: Earth, Sol, Milky Way

Posted: 27 Jun 2008 10:51:55 am    Post subject:

Liazon wrote:
uh... you could have just asked for my gfx, but I like some of those better 0x5
But the point was to make a spritesheet, not a game, so that would have been silly of me. Very Happy Plus, I wasn't aware that you had made a spritesheet for an N-style game.
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Liazon


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Posts: 215

Posted: 29 Jun 2008 05:34:17 pm    Post subject:

0x5 ya, don't worry. i haven't worked on it in awhile and i probably won't.
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KermMartian


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Joined: 14 Mar 2005
Posts: 55881
Location: Earth, Sol, Milky Way

Posted: 29 Jun 2008 05:52:32 pm    Post subject:

Liazon wrote:
0x5 ya, don't worry. i haven't worked on it in awhile and i probably won't.
While we're on the subject, though, do you have a link to the spritesheet? I'd like purely for the sake of academic interest to see what you came up with.
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Liazon


Advanced Member


Joined: 17 Jan 2006
Posts: 215

Posted: 09 Jul 2008 07:50:00 pm    Post subject:

sorry i keep forgetting to post a linky. i don't remember what the address was cuz i had it in my UTI space w/ no direct link. and the original sprite sheet isn't on this computer Sad

like i said before, basically the same except i went for a smaller head.
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KermMartian


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Joined: 14 Mar 2005
Posts: 55881
Location: Earth, Sol, Milky Way

Posted: 09 Jul 2008 08:41:33 pm    Post subject:

Ah, fair enough. What about the enemies that I'm missing, like the ground sliding ones? I think I would leave out some of the enemies for CPU purposes if I actually make the game, but I would like to put as many in as possible.
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KermMartian


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Joined: 14 Mar 2005
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Posted: 12 Jul 2008 04:34:50 pm    Post subject:

*bumpity bump*

Random title screen idea, because I was bored:

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Harq


Calculator Deity


Joined: 15 May 2006
Posts: 1857
Location: Elsewhere

Posted: 12 Jul 2008 06:01:25 pm    Post subject:

You are going to have a complete game before you know it =P
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KermMartian


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Joined: 14 Mar 2005
Posts: 55881
Location: Earth, Sol, Milky Way

Posted: 13 Jul 2008 09:53:08 am    Post subject:

Harq wrote:
You are going to have a complete game before you know it =P
Dunno, I hope not. Updated the above image to have a better font for the menu items, closer to menu item font in the original.
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Liazon


Advanced Member


Joined: 17 Jan 2006
Posts: 215

Posted: 15 Jul 2008 08:42:09 pm    Post subject:

sorry it took so long. finally found them



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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55881
Location: Earth, Sol, Milky Way

Posted: 15 Jul 2008 09:25:47 pm    Post subject:

Some preliminary work on sprites, wall-grinding, friction, and air-resistance. Nothing spectacular, but it's a start.


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