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blm22


Advanced Newbie


Joined: 04 Mar 2007
Posts: 48

Posted: 20 Mar 2007 05:15:51 pm    Post subject: Source code 2 problem.

Optimized from 14 bytes to 15 bytes, saving -1 bytes or -7.1% of the original size.
You might wanna fix this.
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PROJECTS:Greencini OSX 4.0/ 25% , Interconnect1.0/ 89%, Chat 3/ 45%.
Versascript 2.0/ 5%
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foamy3


Official Cemetech Fuel Transfer Engineer

Joined: 14 Dec 2005
Posts: 2191
Location: PA

Posted: 20 Mar 2007 05:27:23 pm    Post subject:

Yes, this is well known. You can easily find other references to it with a search.
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Super Speler


Advanced Member


Joined: 12 Dec 2006
Posts: 248

Posted: 20 Mar 2007 08:15:37 pm    Post subject:

This topic reminds me, I need to make that list of things the optimizer did wrong for Kerm. I'll do that later this week.

EDIT: Apperently any word with l-o-l in it is replaced by 0x5 (not just the word l-o-l).
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55742
Location: Earth, Sol, Milky Way

Posted: 20 Mar 2007 08:32:15 pm    Post subject: Re: Source code 2 problem.

blm22 wrote:
Optimized from 14 bytes to 15 bytes, saving -1 bytes or -7.1% of the original size.
You might wanna fix this.
It's just a miscount; it doesn't actually make the program larger.
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blm22


Advanced Newbie


Joined: 04 Mar 2007
Posts: 48

Posted: 26 Mar 2007 06:02:45 pm    Post subject:

Also I can't run your version of .83xp on my calc so IDK maybe you should work on how it compiles the script.
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blm22


Advanced Newbie


Joined: 04 Mar 2007
Posts: 48

Posted: 26 Mar 2007 06:03:27 pm    Post subject:

by the way when is the new version going to be realesed.
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allynfolksjr


Minor Calculator Deity


Joined: 20 Apr 2005
Posts: 1273

Posted: 26 Mar 2007 06:03:53 pm    Post subject:

Ever hear of the edit button?
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blm22


Advanced Newbie


Joined: 04 Mar 2007
Posts: 48

Posted: 26 Mar 2007 06:05:12 pm    Post subject:

yeah but when I add the program it does not show up on my calc, so WTF.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55742
Location: Earth, Sol, Milky Way

Posted: 26 Mar 2007 06:55:58 pm    Post subject:

blm22 wrote:
Also I can't run your version of .83xp on my calc so IDK maybe you should work on how it compiles the script.
What the heck is a .83xp? And it doesn't compile anything, and a program is not a script, and it's already flawless, and there's no new version planned at this point.
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rivereye


Future Admin


Joined: 16 Mar 2005
Posts: 5450
Location: Out Fishing

Posted: 26 Mar 2007 08:23:53 pm    Post subject:

allynfolksjr wrote:
Ever hear of the edit button?

actually, I agree here, getting a tad bit annoyed with the double posting stuff.
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55742
Location: Earth, Sol, Milky Way

Posted: 26 Mar 2007 08:36:17 pm    Post subject:

rivereye wrote:
allynfolksjr wrote:
Ever hear of the edit button?

actually, I agree here, getting a tad bit annoyed with the double posting stuff.
As do I. When even Clementop and J... (what was his name? That insanely noobly kid? Jake? Whatever. )'s first posts look professional compared to your inane, unformatted ramblings, it's time to revise your style.
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clementop


Power User


Joined: 29 Mar 2006
Posts: 401
Location: San Luis Obispo

Posted: 26 Mar 2007 08:53:30 pm    Post subject:

I am beginning to re-form my style a bit. I shall take your previous statement as a compliment, Kerm. If you leave Clementop and professional and cut out the rest, it makes me feel a whole lot better. Shock
I'm glad i didn't go into the triple posting spectrum...only the double posting(twice i think).
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Kllrnohj


/=\ PH34R |\/|3


Joined: 24 May 2005
Posts: 8189

Posted: 27 Mar 2007 05:06:01 pm    Post subject:

blm22 wrote:
Also I can't run your version of .83xp on my calc so IDK maybe you should work on how it compiles the script.


That would be your code not working, not SC2 Rolling Eyes
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55742
Location: Earth, Sol, Milky Way

Posted: 27 Mar 2007 09:13:45 pm    Post subject:

Kllrnohj wrote:
blm22 wrote:
Also I can't run your version of .83xp on my calc so IDK maybe you should work on how it compiles the script.


That would be your code not working, not SC2 Rolling Eyes
Yup, exactly. PEBKAC.
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Insanity


Power User


Joined: 11 Jul 2006
Posts: 324
Location: In my head.

Posted: 03 Apr 2007 09:16:54 pm    Post subject:

Is there another option on sourcecoder to output even non-UTF8 ASCII that can be pasted on PasteCode? PasteCode dosen't like the STO and serveral other characters...
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55742
Location: Earth, Sol, Milky Way

Posted: 03 Apr 2007 09:29:41 pm    Post subject:

There's no -> in ASCII, even extended ASCII. I had to jump to Unicode for that. You know that SC has it's own PasteCode-ish feature, right?
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TheStorm


NOU!


Joined: 26 Mar 2007
Posts: 2375

Posted: 22 Apr 2007 03:42:58 pm    Post subject:

Yeah SC2 keeps finding hundreds of "errors" in my code but i go their and see none WTF.
Edit: I found the problem if you select the indent function it makes all the indents as errors. Kerm please fix this.
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"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

"Have a nice day, or not, the choice is yours." Tom Steiner

<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
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