Hi guys,
I'm working on something 3D-related (again) and I'd like to have scaled sprites, that is sprites that go smaller as they are far away, and bigger as they come closer. I found a 2000-ish routine by Badja on ticalc but it only shrinks sprites, which is half the work I need done.
Does anyone of you know or is ready to attempt to write such code ?
EDIT : hum. http://www.ticalc.org/archives/files/fileinfo/211/21171.html . Although I need a routine that would basically be called sprite_fisc (see readme to understand). So basically, it's just adding clipping (to the screen coordinates) to fisn.asm. I know that's much asking, but as my PC died today I don't have any computer anymore, so my only way to use that routine is to copy it on Mimas, and I'd rather do that with a working routine seeing that I don't rock that much at ASM :/
Also, if someone could compile the included example file(s) and post screenshot(s), that would be helpful in others to notice these routines too, they seem very useful
I'm working on something 3D-related (again) and I'd like to have scaled sprites, that is sprites that go smaller as they are far away, and bigger as they come closer. I found a 2000-ish routine by Badja on ticalc but it only shrinks sprites, which is half the work I need done.
Does anyone of you know or is ready to attempt to write such code ?
EDIT : hum. http://www.ticalc.org/archives/files/fileinfo/211/21171.html . Although I need a routine that would basically be called sprite_fisc (see readme to understand). So basically, it's just adding clipping (to the screen coordinates) to fisn.asm. I know that's much asking, but as my PC died today I don't have any computer anymore, so my only way to use that routine is to copy it on Mimas, and I'd rather do that with a working routine seeing that I don't rock that much at ASM :/
Also, if someone could compile the included example file(s) and post screenshot(s), that would be helpful in others to notice these routines too, they seem very useful