Login [Register]
Don't have an account? Register now to chat, post, use our tools, and much more.
This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's Contests subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

This forum is locked: you cannot post, reply to, or edit topics. Joint Programming Competition (Spring 2011) => Contests
Author Message
Happybobjr


Newbie


Joined: 11 Mar 2011
Posts: 16

Posted: 21 Mar 2011 07:50:47 pm    Post subject:

I figure it is the time to make a topic about my entry.

My plan is to make Pokemon TCG

It will feature
*The original 151 Pokemon.
*Poorly done AI.
*Multi-player.
*Deck construction.
*A shop.
*And probably sound.

Unfortunately because of the huge size of data from the sprites, The Game could be as large as 25k bytes.




Progress:

Data:
Pokemon sprites: 92/151
Pokemon names: 153/151
Energy sprites: 0/?
Attack names: 0/?
Attack damage: 0/?
Max Hp: 0/?


Things progress, but slowly.
[attachment=3453:screenyHBJ.gif]


Last edited by Guest on 11 Apr 2011 12:14:34 pm; edited 1 time in total
Back to top
Sven.Thomas0


Active Member


Joined: 19 May 2009
Posts: 520

Posted: 21 Mar 2011 08:30:23 pm    Post subject:

Oh, cool! Also, I am not sure why you cannot view your attachment... I don't see anything except the picture x.X
Back to top
DJ Omnimaga
http://i-lost-the-ga.me


Calc Guru


Joined: 14 Nov 2003
Posts: 1196

Posted: 21 Mar 2011 10:32:05 pm    Post subject:

Yeah I can't view it either. I thought it was a post count limitation but I got like 1000 posts. I think an UTI staff might have messed up permission settings. :/
Back to top
Sven.Thomas0


Active Member


Joined: 19 May 2009
Posts: 520

Posted: 21 Mar 2011 10:43:53 pm    Post subject:

Wait, can you guys see the pic?
Back to top
Happybobjr


Newbie


Joined: 11 Mar 2011
Posts: 16

Posted: 21 Mar 2011 11:23:03 pm    Post subject:

I can if i click edit my post, then cancel quickly :/
but other than that, no :P


You may notice that the sprites all of a sudden are better looking as i get better at drawing them Very Happy
Back to top
DJ Omnimaga
http://i-lost-the-ga.me


Calc Guru


Joined: 14 Nov 2003
Posts: 1196

Posted: 22 Mar 2011 12:07:33 am    Post subject:

Nope Xeda I can't see it. Sad
Back to top
Sven.Thomas0


Active Member


Joined: 19 May 2009
Posts: 520

Posted: 22 Mar 2011 12:52:41 am    Post subject:

Huh, that is weird. Um, what happens if you try to add it to the post instead of including it as an attachment? Can you see this?
Back to top
Happybobjr


Newbie


Joined: 11 Mar 2011
Posts: 16

Posted: 22 Mar 2011 11:30:57 am    Post subject:

Ya I can see that. How would I post it as an image instead of an attachment?

Edit: how many people have confirmed that they will enter in this comp?


Last edited by Guest on 22 Mar 2011 11:32:53 am; edited 1 time in total
Back to top
Sven.Thomas0


Active Member


Joined: 19 May 2009
Posts: 520

Posted: 22 Mar 2011 02:31:33 pm    Post subject:

You go to "Edit" and then next to where it says save changes, select "Use Full Editor" and then look for your attachment. On the right side of the screen you should see "Add to post"

I would do it myself, but I don't like the idea of editing posts made by others :/
Back to top
Madskillz


Active Member


Joined: 02 Jan 2004
Posts: 608

Posted: 22 Mar 2011 09:39:00 pm    Post subject:

ThunderBolt wrote:

You go to "Edit" and then next to where it says save changes, select "Use Full Editor" and then look for your attachment. On the right side of the screen you should see "Add to post"

I would do it myself, but I don't like the idea of editing posts made by others :/


That should do it. We made it so users could attach files but only judges could see/download them.
Back to top
tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 23 Mar 2011 06:54:00 am    Post subject:

Those are some pretty wicked sprites you've got there. I had contemplated making a BASIC version of this game quite a while back, if I ever get around to finishing Pokemon Purple. Razz Can't wait to see how far this progresses.
Back to top
Happybobjr


Newbie


Joined: 11 Mar 2011
Posts: 16

Posted: 23 Mar 2011 04:36:50 pm    Post subject:

ThunderBolt wrote:

You go to "Edit" and then next to where it says save changes, select "Use Full Editor" and then look for your attachment. On the right side of the screen you should see "Add to post"

I would do it myself, but I don't like the idea of editing posts made by others :/


Nope, it didn't work :/
No big deal though.


I am now at 60 sprites.
Back to top
FinaleTI


Advanced Newbie


Joined: 28 Oct 2009
Posts: 81

Posted: 24 Mar 2011 04:33:46 am    Post subject:

I just noticed this, but fantastic job on the sprites!
Back to top
cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 27 Mar 2011 05:57:51 pm    Post subject:

Sounds interesting, goodluck!
Back to top
Happybobjr


Newbie


Joined: 11 Mar 2011
Posts: 16

Posted: 27 Mar 2011 06:07:20 pm    Post subject:

thanks, I am now 55% done with the PKMN sprites. It is allot more work than I had thought.

i use Gimp 2.6 to scale pictures down, then turn them into 4 level gray. I then manually copy the result into sprite editor (takes over 5 min). Then I use a small program I made to extract the hex into a string inside a program named OPIC. After that I copy the data, after numbering the sprites, into my main data program.
All in all, it takes around 8 min per sprite :P

As this game will be open source, will it be breaking any rules to post the sprites on Omnimaga.org for anyone to use/download?

If not, may I use the screenies in this topic, and use the link to display them as a picture? Such as for my avatar over there.


Last edited by Guest on 27 Mar 2011 06:11:05 pm; edited 1 time in total
Back to top
Madskillz


Active Member


Joined: 02 Jan 2004
Posts: 608

Posted: 28 Mar 2011 06:31:33 pm    Post subject:

Happybobjr wrote:

thanks, I am now 55% done with the PKMN sprites. It is allot more work than I had thought.

i use Gimp 2.6 to scale pictures down, then turn them into 4 level gray. I then manually copy the result into sprite editor (takes over 5 min). Then I use a small program I made to extract the hex into a string inside a program named OPIC. After that I copy the data, after numbering the sprites, into my main data program.
All in all, it takes around 8 min per sprite :P

As this game will be open source, will it be breaking any rules to post the sprites on Omnimaga.org for anyone to use/download?

If not, may I use the screenies in this topic, and use the link to display them as a picture? Such as for my avatar over there.


Unfortunately you cant release anything out side of this contest thread. Sorry Happybobjr, but after June 6th you can release as much info as you want.
Back to top
Happybobjr


Newbie


Joined: 11 Mar 2011
Posts: 16

Posted: 28 Mar 2011 07:40:37 pm    Post subject:

May I show info via webcam?
I know the answer is prob no Razz.

want an update on data?


Last edited by Guest on 28 Mar 2011 07:54:40 pm; edited 1 time in total
Back to top
shmibs


Newbie


Joined: 21 Oct 2008
Posts: 1

Posted: 02 Apr 2011 11:03:13 am    Post subject:

ooh, shiny spriting there, happybob!
yes, updates are always good.
Back to top
Sven.Thomas0


Active Member


Joined: 19 May 2009
Posts: 520

Posted: 02 Apr 2011 11:05:32 am    Post subject:

I just want to say, if you make a Pokémon TCG, there will be a bunch of people in real life on my end that would be pretty interested!
Back to top
Happybobjr


Newbie


Joined: 11 Mar 2011
Posts: 16

Posted: 11 Apr 2011 12:19:18 pm    Post subject:

Small progress update. I have 32 more sprites done than before.
I got the names done. It was the only portable work that could be done :/

I have the reading from archive portion finished and cleaned up. So the amount of Ram used so far is low again Razz.

Unfortunately, the way I have the data structured, I can't work on the game engine without the data completed first.


Just a note:
I am adding some special Pokemon. One of which is a powerful legendary Pokemon by the name of Natham.

another note: the last 50 Pokemon generally have the smallest sprites, so making them will be about 20% faster Very Happy


Last edited by Guest on 11 Apr 2011 12:21:31 pm; edited 1 time in total
Back to top
Display posts from previous:   
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
    » Goto page 1, 2  Next
» View previous topic :: View next topic  
Page 1 of 2 » All times are GMT - 5 Hours

 

Advertisement