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Joined: 09 Jan 2010
Posts: 12

Posted: 09 Jan 2010 09:48:12 am    Post subject:

Hi everyone!

My own introduction:
I'll let this post act as my introduction post too, haha. The name's MrXuj.
I've been roaming the UTI fora for a while now, looking around, adapting my code, learning several optimization methods, and more!

Anyway I've seen loads of RPG ideas, so I thought it might be a nice challenge to try and code one myself.

I read - a minute or so prior to posting this thread - metagross111's thread Complicated RPG. His idea is really similar to mine, although he has several stats in his list that I haven't incorporated in my game.

So let's get my list here too!

Player data:

  1. Name
  2. Gender
  3. Class
  4. Specialty
  5. Gold

Player stats:

  1. Health points
  2. Magic points
  3. Attack
  4. Defense
  5. Magic Attack
  6. Magic Defense
  7. Speed
  8. Experience

Elements that effect those stats:

  1. Vitality
  2. Strength
  3. Intelligence
  4. Wisdom
  5. Agility

Weapon data:

  1. Weapon mastery
  2. Weapon level
  3. Damage range
  4. Element


  1. HPotion (small, medium, large)
  2. MPotion (small, medium, large)

- This will be coded in BASIC, as I have no knowledge of ASM whatsoever.

Last edited by Guest on 09 Jan 2010 04:27:36 pm; edited 1 time in total
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Puzzleman 3000

Active Member

Joined: 02 Nov 2008
Posts: 604

Posted: 09 Jan 2010 03:36:47 pm    Post subject:

welcome to UTI, but you didn't have to hide your introduction. anyway good luck on your RPG
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Joined: 09 Jan 2010
Posts: 12

Posted: 09 Jan 2010 04:05:56 pm    Post subject:

Thanks for the welcome, I edited the spoiler part out.
Added an items section, albeit quite small.
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Active Member

Joined: 06 May 2009
Posts: 555

Posted: 09 Jan 2010 05:10:11 pm    Post subject:

Wow, sounds really nice! Welcome to UTI.
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Joined: 09 Jan 2010
Posts: 12

Posted: 09 Jan 2010 05:38:40 pm    Post subject:


I'm currently thinking of incorporating quests, but I'm not really sure whether that wouldn't bloat the size of the game up too much.

What should the maximum size of a game be? 10Kb?

I had the game finished, but I'm currently rebuilding the entire thing. I found out a lot could've been done better. And it was entirely made in the home screen, and I'd like it in the graph screen.
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Active Member

Joined: 06 May 2009
Posts: 555

Posted: 09 Jan 2010 10:40:49 pm    Post subject:

Maximum size is really anything. There are games that are so large they don't fit on an 83+, but provide over 20 hours of highly graphical gameplay and small games that are under 100 bytes. It's mostly based on how long you want your game. For example I am working on a huge RPG that will take all the Mem on an 83+ to play. It's personal preference. :)

Is this your first game, or do you have a lot of experience. It sounds like you're doing a pretty good job on it. Smile
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Joined: 09 Jan 2010
Posts: 12

Posted: 10 Jan 2010 05:39:02 am    Post subject:

My goal is to make this game small enough so anyone with a 83+ could play it. Including those who have thrown nothing off.

This is my first game using BASIC. I've made some for the PC, but this really is a lot of fun.

Well projects go relatively smooth if you plan the entire thing out first, and then start building it. I remember the first game I made. I was just coding and making up stuff up along the way. That's usually not the way to go.

Anyway, the previous size was 9Kb, but that was a total letdown. The new size will be somewhere along the lines of 5Kb or higher. Higher if you include extra maps.
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