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This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's General Open Topic subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

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1980 Pong World Champion


Joined: 18 Nov 2003
Posts: 823

Posted: 16 Dec 2003 06:56:50 pm    Post subject:

Exact same thing here. The sprite routine is a little slow. It takes my optomized sprite program (100% BASIC) about 8 seconds to draw a screen (64 sprites), and when I do it with Codex, it takes a little over 10. This is probably the fault of the BASIC that is run to store everything in Ans and then run the asm prog, but it still doesnt solve the problem im having.
Other than that, Codex is awesome. The clear screen command is amazingly fast. I can see that coming in handy in the future.
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ceci n'est pas une |

Super Elite (Last Title)

Joined: 04 Nov 2003
Posts: 8328

Posted: 17 Dec 2003 04:56:48 pm    Post subject:

Justin, I am making an Asm utility for my basic game to draw the pictures. Could I incorporate some of CodeX's functions into it, if I give you credit? I really don't want anyone to have to bother with 2 Asm subroutine programs.

Edit: Never mind, I've decided to make it completely in Asm.

Last edited by Guest on 23 Dec 2003 12:11:05 pm; edited 1 time in total
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