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geekboy1011
Advanced Newbie

Joined: 13 May 2009 Posts: 99
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Posted: 25 May 2009 10:17:10 pm Post subject: |
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yes it seems like it will that is like what i am doing just with
calling the prog cmenu with a number stored in a var to decide what it should do
to simple thinker (look below)
yea had that problem it would not let me turn my calc off after that lol that was horrible
Last edited by Guest on 25 May 2009 10:21:06 pm; edited 1 time in total |
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simplethinker snjwffl
Active Member

Joined: 25 Jul 2006 Posts: 700
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Posted: 25 May 2009 10:18:29 pm Post subject: |
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geekboy1011 wrote: to simple thinker
by problems i ment i left no way out of the proggram except on and well u get the picture
Ah. But there still is that problem with the interrupt table being at an unstable location (though if you make sure to disable OnBlock before exiting the program, there shouldn't be any crashes). |
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TI-newb
Member

Joined: 24 Dec 2008 Posts: 158
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Posted: 25 May 2009 10:23:11 pm Post subject: |
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LOL I WAS WAITING FOR A REPLY. on page 3... .. i didn't notice it went to page 4 yet XD lols. anyways Good night... or goodmorning to some people.. ima go sleep now |
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geekboy1011
Advanced Newbie

Joined: 13 May 2009 Posts: 99
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Posted: 25 May 2009 10:28:35 pm Post subject: |
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once agian i forgot to ask how the sprites title sheets etc are comming
i would like to see what you guys can come up with |
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Eeems
Advanced Member

Joined: 25 Jan 2009 Posts: 277
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Posted: 25 May 2009 10:30:54 pm Post subject: |
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just to point out a small optimization here instead of storing 0 to a var you could Delvar it...hold on I'm going to find a link that you may find helpful...
EDIT: ok here they are: link and link
the first on is a guide to the basic optimizations that you can make and the second on is just a guide to basic in general
Last edited by Guest on 25 May 2009 10:33:45 pm; edited 1 time in total |
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geekboy1011
Advanced Newbie

Joined: 13 May 2009 Posts: 99
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Posted: 25 May 2009 10:35:45 pm Post subject: |
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thanks for the tip
question do you know why fdcs6 would keep locking up and clearing my ram? sorry it is generic but it is the best description i can do |
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Eeems
Advanced Member

Joined: 25 Jan 2009 Posts: 277
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Posted: 25 May 2009 10:41:12 pm Post subject: |
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fdcs6??? don't you mean DCS6? I have no idea, maybe you should talk to Kerm about it, or if you gave me more details I could for you. |
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geekboy1011
Advanced Newbie

Joined: 13 May 2009 Posts: 99
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Posted: 25 May 2009 10:43:31 pm Post subject: |
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yea sorry for the typo late and f is close to d whatever
oh just checked and it might be that i have like 8000 ram free oops better archive stuff |
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Eeems
Advanced Member

Joined: 25 Jan 2009 Posts: 277
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Posted: 25 May 2009 10:51:50 pm Post subject: |
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lol, probably. If you ever have problems with it just go to Cemetech and post it there, Kerm will usually help |
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geekboy1011
Advanced Newbie

Joined: 13 May 2009 Posts: 99
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Posted: 25 May 2009 10:53:57 pm Post subject: |
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how are the sprite sheets coming what should i scrap of mine |
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Eeems
Advanced Member

Joined: 25 Jan 2009 Posts: 277
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Posted: 25 May 2009 11:14:20 pm Post subject: |
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sorry I haven't gotten to them yet...I'm having some girl troubles and I was working on a contest entry for Omnimaga's platformer contest....
(BTW take a look and tell me what you think...link) |
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geekboy1011
Advanced Newbie

Joined: 13 May 2009 Posts: 99
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Posted: 25 May 2009 11:23:04 pm Post subject: |
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looks good i would ask what the game is but i read the rules and i now you cant say and good luck with the contest and the girl troubles
when do u think u will get to the pics?
what do you think of the other title screen
Last edited by Guest on 25 May 2009 11:45:05 pm; edited 1 time in total |
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Eeems
Advanced Member

Joined: 25 Jan 2009 Posts: 277
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Posted: 26 May 2009 09:55:30 am Post subject: |
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I haven't tested the title screen yet, but I will and thanks. I'll tell you about the game as soon as I can, but until then you can just keep an eye on that thread to see what I've done |
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ztrumpet
Active Member

Joined: 06 May 2009 Posts: 555
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Posted: 26 May 2009 03:33:29 pm Post subject: |
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[quote name='TI-newb' post='133534' date='May 25 2009, 09:39 PM']*hehe. i just printed out the whole Readme LOLS![/quote]
Ha, I've done that too. :biggrin: |
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geekboy1011
Advanced Newbie

Joined: 13 May 2009 Posts: 99
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Posted: 26 May 2009 03:53:43 pm Post subject: |
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i updated the first post with progres info and junk for those who care
on a side note i did not i just print out the commands
still looking for sprites not to be a nudge
and the choice for splash screen and those flames i asked for really looking for those
oh and ive looked over my battle screen and do think it should be scraped for somthing else
for the battle itself i think we should have dying animations and send the people down a one of three rows
and the plains on top does that sound good ? |
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TI-newb
Member

Joined: 24 Dec 2008 Posts: 158
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Posted: 26 May 2009 07:06:39 pm Post subject: |
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im not a very good sprite maker. but so far ive made.. asoldier? 8x8..on Celtic. the Hex Code thingy is "6070627F6C606070" It's supposed to be a guy holding a gun.. .. i know.. i suk.
But the Buildings/Barracks are going to be 16x16 Sprites right?.. |
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Eeems
Advanced Member

Joined: 25 Jan 2009 Posts: 277
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Posted: 26 May 2009 07:27:03 pm Post subject: |
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interesting.... |
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TI-newb
Member

Joined: 24 Dec 2008 Posts: 158
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Posted: 26 May 2009 07:41:35 pm Post subject: |
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Hey Geekboy. are you and your freinds goingto be the ones who make the Battle Screen thing..? *just wondering, no im not fighting over who gets to makeit*
I just want to know when someones gonna post something up XD... and if you want. u can ask me to make sprites.. or parts of codes.. or optimizing.. whatever, as long as i know whats going on and im not looking at Weregoose's codes (Wow his codes are amazing... and complicated). |
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ztrumpet
Active Member

Joined: 06 May 2009 Posts: 555
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Posted: 27 May 2009 06:36:28 am Post subject: |
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Here are some flames...
Last edited by Guest on 27 May 2009 06:40:42 am; edited 1 time in total |
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geekboy1011
Advanced Newbie

Joined: 13 May 2009 Posts: 99
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Posted: 27 May 2009 08:15:50 am Post subject: |
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1 any one can make any thing i figure the more input the better they get (that means go a head and make them and in the end we will pick the best one
2 sadly the buildings are 8x8 for size limitations (just enough room for building bar underneath ) if you run the new crim1 prog you will see were the black boxes are is were the buildings go :)
ztrumpet love the flames will be using them |
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