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TI-BASIC
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crazymao
Newbie

Joined: 22 Apr 2009 Posts: 6
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Posted: 23 Apr 2009 05:15:23 pm Post subject: |
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This thread is for all the users who have TI-89s and want to program on it. I myself own a TI-89 and am still in the process of learning but I will try to help and I encourage you 89 owners to help out as well.
To start things off here is a basic number guessing game:
Code: :guessing()
:Prgm
:Loop
:ClrI0
:Disp "welcome to the guessing game"
:Disp "please select the range"
:Input "0 to",b
:ClrI0
:Disp "guess a number"
:rand(b)->n
:While g≠n
:Input "guess:",g
:If g>n Then
:ClrI0
:Disp "lower"
:Else
:ClrI0
:Disp "higher"
:EndIf
:EndWhile
:ClrI0
:Disp "you win"
:Disp "the number was"
:Disp n
:Disp "press enter to continue"
:Pause
:ClrI0
:Disp "play again? (y,n)"
:Input "",pa
:If pa=y Then
:
:Else
:Exit
:EndIf
:EndLoop
:EndPrgm
This is a 100% working program for TI-89, I tested it on mine.
Please post your programs and/or questions.
Last edited by Guest on 24 Apr 2009 12:46:00 pm; edited 1 time in total |
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cjgone Aw3s0m3
Active Member

Joined: 24 May 2006 Posts: 693
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Posted: 23 Apr 2009 05:22:43 pm Post subject: |
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Ooh, good ol' days of the guessing number game.  |
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TI-newb
Member

Joined: 24 Dec 2008 Posts: 158
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Posted: 23 Apr 2009 09:17:04 pm Post subject: |
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LOL, i'm a Ti-84+ programmer, but my freind also has a 89 and just yeseterday he was complaining about NO TI-89 Programming! He's just started and ive helped him out. you two can be Ti-89 buddys XD.
Just today, we made a Guessing game. it definetly was different then Ti-84. |
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crazymao
Newbie

Joined: 22 Apr 2009 Posts: 6
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Posted: 24 Apr 2009 10:14:18 am Post subject: |
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right now i am trying to create a script that will move a certain object on the X axis. i will post my progress but any ideas will be appreciated
ps: TI-89 is very very different then 83 or 84
here is what i have, it moves a dot both y and x axis and has boundaries
Code: movement()
Prgm
70 -> x
30 -> y
Loop
getkey() - > k
If k=337 Then
x-5 -> x
EndIf
If k=340 Then
x+5 -> x
End If
If k=338 Then
y-5 -> y
EndIf
If k=344 Then
y+5 -> y
EndIf
If y=0 Then
5 -> y
EndIf
If x=0 Then
5 -> x
EndIf
If y=60 Then
55 -> y
EndIf
If x=150 Then
145 -> x
EndIf
ClrI0
OutPut y,x,"."
EndLoop
EndPrgm
Last edited by Guest on 24 Apr 2009 12:48:35 pm; edited 1 time in total |
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tifreak8x
Elite

Joined: 27 Aug 2005 Posts: 956
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IAmACalculator In a state of quasi-hiatus
Know-It-All

Joined: 21 Oct 2005 Posts: 1571
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Posted: 27 Apr 2009 08:19:19 pm Post subject: |
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My advice is to go to education.ti.com and download the manual, which is vastly useful in learning how to program.
Your code can be made much smaller with the when( function. The syntax goes like this: when(condition,return if true,return if false, return if indeterminate). This can dramatically cut down on extraneous If statements. For what you're doing, you could do nested when( statements:
movement()
Prgm
70 -> x
30 -> y
Loop
getkey() - > k
when(k=337,-5,when(k=340,5,0))+x -> x
when(k=338,-5,when(k=344,5,0))+x -> x
when(x=0,5,when(x=150,145,y)) -> x
when(y=0,5,when(y=60,55,y)) -> y
ClrI0
OutPut y,x,"."
EndLoop
EndPrgm
Last edited by Guest on 11 Jul 2010 05:44:43 pm; edited 1 time in total |
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