This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's Your Projects subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

This forum is locked: you cannot post, reply to, or edit topics. Project Ideas/Start New Projects => Your Projects
Author Message
black-salamander


Newbie


Joined: 07 Apr 2008
Posts: 49

Posted: 22 Jul 2008 04:31:20 am    Post subject:

oooh, another project? That will be interesting... :ninja:
Back to top
Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 22 Jul 2008 03:36:08 pm    Post subject:

nice!
Back to top
cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 23 Jul 2008 02:16:12 am    Post subject:

Gotta build some hype for the level thingy.

Level 0 is slightly highlighted to show it's selected.

'?' = level not completed.


Last edited by Guest on 23 Jul 2008 02:17:11 am; edited 1 time in total
Back to top
Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 23 Jul 2008 05:45:38 pm    Post subject:

o.o you did all that and haven't done the name thing for high scores? lol jk jk
Back to top
cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 25 Jul 2008 02:09:15 am    Post subject:

Thank god for some hardcore music + Pepsi + CSI:Miami,

yes, name input allowed, cool level selection screen. Yes, levels are now actually supported. In the bottom right corner, it tells you what level you are.

"?" = not beaten



KUDOS to Sigma's text input routine (used in both greyscale tetris and this) from 28 days.


ALL used routines and help will be properly cited in the documentation when this game is released sometime next week.


No updates tomorrow, going 2 be busy playing Gears of war.


Last edited by Guest on 25 Jul 2008 02:25:30 am; edited 1 time in total
Back to top
vanchagreen


Member


Joined: 20 Feb 2008
Posts: 136

Posted: 25 Jul 2008 11:26:20 am    Post subject:

It looks good, but what's with the HI that pops up when you beat the level. Is it meant to indicate that you got the hi-score?
Back to top
cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 25 Jul 2008 12:54:53 pm    Post subject:

Nah, lol, I just randomly put that in. It could say anything i wanted, won't be in game anyway.
Back to top
bfr


Member


Joined: 13 Feb 2006
Posts: 108

Posted: 25 Jul 2008 01:29:29 pm    Post subject:

That looks really good, and the level selection is pretty nice. Cool Blaster Ball is already looking pretty sweet too.
Back to top
vanchagreen


Member


Joined: 20 Feb 2008
Posts: 136

Posted: 25 Jul 2008 02:09:08 pm    Post subject:

Oh ok. :biggrin:
Back to top
cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 25 Jul 2008 06:12:03 pm    Post subject:

Take a break from gears, added happy face trophies for levels you beat <3

Teacher key to quickly end game so you can continue it later


Last edited by Guest on 25 Jul 2008 06:13:43 pm; edited 1 time in total
Back to top
cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 28 Jul 2008 04:38:52 pm    Post subject:

random firing, they shoot a bit to much i think. lol


release date = this week


Last edited by Guest on 28 Jul 2008 04:40:48 pm; edited 1 time in total
Back to top
Harrierfalcon
The Raptor of Calcs


Super Elite (Last Title)


Joined: 25 Oct 2006
Posts: 2535

Posted: 28 Jul 2008 05:18:45 pm    Post subject:

I must say, I think the introduction of this to the calc community makes Phoenix ones of those old-school classic games which people still play but only because of nostalgia. 'Nuff said.

I like the title screen Very Happy. But yeah, I think the enemies fire a tad too much.

[quote name='cjgone's sig']*Trying* to Learn z80 assembly...[/quote]I think you need to fix that Razz.
Back to top
Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 28 Jul 2008 08:31:22 pm    Post subject:

at least it's random now. nice!
Back to top
Delnar_Ersike
Lazy H4xx0r


Active Member


Joined: 24 Dec 2006
Posts: 578

Posted: 29 Jul 2008 01:58:51 am    Post subject:

Here's another thing you might want to consider if you have random firing: if you decrease the frequency at which the checks happen for does the ship fire or not (or decrease the odds that it will fire), you can decrease the number of shots on the screen. Effectively, you can implement a slider-based difficulty system, in which each slider tick mark represents an increment, with the hardest setting filling the screen with bullets, and the easiest having only about one or two enemy bullets flying around the screen. You can also increase/decrease the enemy ships' speed based on the slider, but that really is optional... Rolling Eyes

Anyway, great work (since I have never checked it out before). My only complaint would be that the background scrolling of the planets might obscure my vision of the enemy ships (and even my own). Once again, great work and I look forward to seeing this on my calc (that is gathering dust right now).
Back to top
cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 29 Jul 2008 03:13:34 pm    Post subject:

Sounds good delnar, i'll see what I can do because atm it shoots that much at a 1\64 chance times. 1\4 chance. (i use ion random so only whens it's 0 of 63 and it only can create a bullet every 4 loops)....

I'm not sure why the bullets are so frequent noting the chance of the bullet is really low... =( Probably a broken routine, but i'll fix it sometime Very Happy
Back to top
Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 29 Jul 2008 03:56:01 pm    Post subject:

you could always use 2 bytes and generate them independently w/ 2 calls to irandom
Back to top
cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 29 Jul 2008 05:13:18 pm    Post subject:

I did decrease bullets to 1\8 * 1\64

Anyway, I added Digitan's suggestion of slight side scrolling of the background via left and right (4 pixels).

Oh and look black and white looool


Last edited by Guest on 29 Jul 2008 05:15:26 pm; edited 1 time in total
Back to top
Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 29 Jul 2008 06:07:43 pm    Post subject:

nice, does this mean you're going give the option to turn gs on/off?

even in black and white, the sprites look so much better than phoenix.
Back to top
bananaman
Indestructible


Calc Guru


Joined: 12 Sep 2005
Posts: 1124

Posted: 29 Jul 2008 10:43:55 pm    Post subject:

I notice that when a new wave of attackers enters the screen all the bullets currently on the screen disappear. I like it better when it is possible to have a lot of bullets already slung up against your enemies by the time you enter. Are you going to keep it this way or make it possible to have shots in advance?
Back to top
cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 30 Jul 2008 02:10:51 pm    Post subject:

I thought people wouldn't want shots in advance, so i'll change that if you want it Very Happy.
Back to top
Display posts from previous:   
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
    » Goto page Previous  1, 2, 3, 4, 5, 6, 7  Next
» View previous topic :: View next topic  
Page 4 of 7 » All times are UTC - 5 Hours

 

Advertisement