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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 07 Nov 2009 04:08:37 pm    Post subject:

Looks like you've got the pedal to the metal with this one, calc84. This will be a huge boost to calc gaming.
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tr1p1ea


Elite


Joined: 03 Aug 2003
Posts: 870

Posted: 07 Nov 2009 08:09:56 pm    Post subject:

DigiTan wrote:
Looks like you've got the pedal to the metal with this one, calc84. This will be a huge boost to calc gaming.


Haha nice Smile.

This is getting closer and closer each day calc84!
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Madskillz


Active Member


Joined: 02 Jan 2004
Posts: 608

Posted: 07 Nov 2009 10:51:18 pm    Post subject:

Wow calc as always it looks great. You seem to up the anti every time keep it up mate!
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 07 Nov 2009 11:08:03 pm    Post subject:

This is looking quite good!
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calc84maniac


Elite


Joined: 22 Jan 2007
Posts: 770

Posted: 14 Dec 2009 09:51:24 am    Post subject:

Well, I added 64x64 map support! :biggrin: And I got the rendering engine to run at exactly the same speed as 32x32. Plus, it's way more flexible now about where I can store the tilemap - instead of aligning to the nearest 4KB, now I only have to align to 256 bytes. :)

And of course, here's a screenshot (Firefox recommended)


In case anyone is wondering, I haven't created any AI way-points for this track yet.


Last edited by Guest on 14 Dec 2009 09:51:43 am; edited 1 time in total
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 14 Dec 2009 07:36:38 pm    Post subject:

This game is getting closer and closer. I can almost hear the SNES sound effects!
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Mapar007


Advanced Member


Joined: 04 Oct 2008
Posts: 365

Posted: 18 Dec 2009 11:46:50 am    Post subject:

zzzzzzzzzzzzm....

Speaking of which, could you add some :biggrin:, if it doesn't reduce speed to much. (I've never done sound, actually, so totally no idea)

No, seriously, great progress!
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