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This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's Your Projects subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

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SonicBoom95


Member


Joined: 31 Jan 2008
Posts: 237

Posted: 04 Feb 2008 01:37:11 pm    Post subject:

As recent Sonic games have demonstrated, more than pretty graphics and a physics engine are needed to make a game. Good gameplay is needed. Good level design should be a priority at this stage. The best gameplay in the world can die without quality level design. I'm trying not to sound like I know more than everyone else here (and in fact it's probably the opposite) but after seeing so many failures with great concepts, smooth gameplay, but poor execution, it's just so frustrating!

Considering that, at this point, there's a running physics engine and a running bit of scroll code, and some graphics are being worked on, I can't help but notice the lack of focus on the fun factor. I'm not saying it's not fun, I'm just saying that it needs more than a test area. Don't get me wrong, having a physics engine and scroll code are great things, things that I couldn't have accomplished in my wildest dreams, but at the end of the day it will all go to waste if no one plays the game.

I just wanted to say that. Sorry if I've offended.


Last edited by Guest on 04 Feb 2008 01:38:01 pm; edited 1 time in total
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justhereforsonic


Newbie


Joined: 17 Nov 2007
Posts: 7

Posted: 04 Feb 2008 05:07:29 pm    Post subject:

Oh, I will play the game!!!!! Don't worry about that!!!!! :biggrin:
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Areign


Newbie


Joined: 27 Jan 2007
Posts: 31

Posted: 04 Feb 2008 07:23:40 pm    Post subject:

you cant tell if somethings fun without being able to play it first. that can come later if necessary.
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Art_of_camelot


Member


Joined: 05 Jan 2008
Posts: 152

Posted: 04 Feb 2008 11:29:01 pm    Post subject:

SonicBoom95 wrote:
As recent Sonic games have demonstrated, more than pretty graphics and a physics engine are needed to make a game. Good gameplay is needed. Good level design should be a priority at this stage. The best gameplay in the world can die without quality level design. I'm trying not to sound like I know more than everyone else here (and in fact it's probably the opposite) but after seeing so many failures with great concepts, smooth gameplay, but poor execution, it's just so frustrating!

Considering that, at this point, there's a running physics engine and a running bit of scroll code, and some graphics are being worked on, I can't help but notice the lack of focus on the fun factor. I'm not saying it's not fun, I'm just saying that it needs more than a test area. Don't get me wrong, having a physics engine and scroll code are great things, things that I couldn't have accomplished in my wildest dreams, but at the end of the day it will all go to waste if no one plays the game.

I just wanted to say that. Sorry if I've offended.
[post="119914"]<{POST_SNAPBACK}>[/post]

I'd say that you definitley have valid points. The levels are supposed to be based on the original genesis game though, so if you enjoyed it then chances are you will enjoy this too. This is also one of the many reason games are tested before they are released. If the testers don't like the way the game feels they can report this back to the author and changes can be made if necessary. There will be plenty of time to test and tweak things . I don't think you have anything to worry about in this case. =)
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shadowing
Powered by 64


Calc Guru


Joined: 06 Jan 2004
Posts: 1002

Posted: 07 Feb 2008 01:29:10 am    Post subject:

Just to clarify, the initial levels will be based on the original levels.

However, we are also going to later release an external level creator for all of you guys to come up with creative levels.

Our main priorities lie in actually establishing the base before going on.
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SonicBoom95


Member


Joined: 31 Jan 2008
Posts: 237

Posted: 08 Feb 2008 02:56:40 pm    Post subject:

Ah. I get it now. Thanks for snapping me out of my "depressed about lack of quality in video games" state. This one seems to have lasted longer than normal. But I'm good now, thanks for putting up with me.

Wait! *reads above post again* LEVEL EDITOR??? YAY!!!!!!!! THAT MAKES IT FUN AUTOMATICALLY!!!!!! Smile
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alexrudd
pm me if you read this


Bandwidth Hog


Joined: 06 Oct 2004
Posts: 2335

Posted: 08 Feb 2008 10:25:54 pm    Post subject:

However interesting a level editor may be, I've learned that it's very important to ship with a few good levels if you want to go anywhere.
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Art_of_camelot


Member


Joined: 05 Jan 2008
Posts: 152

Posted: 08 Feb 2008 10:58:34 pm    Post subject:

Quote:
Thanks for snapping me out of my "depressed about lack of quality in video games" state.

[offtopic] If you are reffering to the gaming industry in general today I'd have to agree. In short; quality, story, funfactor and difficulty have been sacrificed for graphics and easier games meant to try to appeal more to the general masses.[/offtopic]
I know it is a ways off, but it'll be loads of fun to play with the level editor for this game. Laughing
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