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This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's Your Projects subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

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United-TI Archives -> Robot War
 
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 02 Mar 2007 12:01:11 am    Post subject:

Introducing!... The sprite cast! Some have already appeared in the video and some haven't. :ninja: Powerup objects and projectiles will of course make appearances in multiple areas of the game.

Each enemy will have a 100% unique way of moving and attacking. The slurm -for example- sticks to you to prevent you from fleeting while nearby enemies pounce you. Barrels can be levitated by your character and explode after time delay. And the shrapnel simply explodes if you approach. Each level will include at least 1 unique enemy.

The cast of Oceanside:


The cast of Grand Grove:


Puzzles for Caldera are underway. The caverns in this level are so hot, you lose 1 HP per second (so in effect, all puzzles are timed). If you require more time or have bad luck, you can backtrack to a cooler cave to automatically get that lost HP back, or use your HP-up items to extend your "time limit." The puzzles are preliminary, but will involve levitating stone tablets onto special markers. Cool


Last edited by Guest on 02 Mar 2007 12:08:18 am; edited 1 time in total
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 02 Mar 2007 03:25:57 pm    Post subject:

beateous sprites!!
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 02 Mar 2007 04:43:48 pm    Post subject:

I concurr!!!
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Delnar_Ersike
Lazy H4xx0r


Active Member


Joined: 24 Dec 2006
Posts: 578

Posted: 02 Mar 2007 06:55:54 pm    Post subject:

*Applause*

Sigh, I just can't imagine I can't get an 82 for this game Sad . I hope it's also going to have an 83+ port so more people can play it (including me)!
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 02 Mar 2007 08:41:36 pm    Post subject:

Oh, those are so nice.

And it is SO nice to have most of the calcs... Laughing
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Harrierfalcon
The Raptor of Calcs


Super Elite (Last Title)


Joined: 25 Oct 2006
Posts: 2535

Posted: 02 Mar 2007 10:45:09 pm    Post subject:

I was under the impression that there WAS going to be a 83+ port...
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tr1p1ea


Elite


Joined: 03 Aug 2003
Posts: 870

Posted: 03 Mar 2007 01:10:35 am    Post subject:

Those sprites are awesome, and the way things attack etc sound great! Smile.
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 03 Mar 2007 01:38:19 am    Post subject:

Yeah, I'm also trying to learn enough TI-83+ programming to make it a multipage flash app but having trouble with it. The source should make porting to other Z80 models possible too.
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IAmACalculator
In a state of quasi-hiatus


Know-It-All


Joined: 21 Oct 2005
Posts: 1571

Posted: 03 Mar 2007 08:35:50 am    Post subject:

Love the truck. :D

Are you going to do the 83+ port of the first Robot War after this? Pretty please?
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 03 Mar 2007 02:46:16 pm    Post subject:

heh heh. Subtle UTI reference with the truck. :biggrin:

I'm going to port the original first to get a little practice dealing with flash apps. Then I can code the new installment with it's 82 and 83+ versions at the same time. The graphics and gameplay will be identical between 82/83 version. The 83+ version gets a grayscale titlescreen and a more elaborate storyline. The 82 version get special unlockables.


Last edited by Guest on 03 Mar 2007 02:47:10 pm; edited 1 time in total
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 18 Mar 2007 10:29:28 pm    Post subject:

Robot War gets Youtube-ized!

* Trailer #1
* Trailer #2

Trailer 3 and possibly Sonic content still in progress.


Last edited by Guest on 18 Mar 2007 10:29:40 pm; edited 1 time in total
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 19 Mar 2007 02:47:24 pm    Post subject:

nice!

and as a result I've found other vids of people playing calc games XD
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Delnar_Ersike
Lazy H4xx0r


Active Member


Joined: 24 Dec 2006
Posts: 578

Posted: 14 Jun 2007 10:26:52 pm    Post subject:

couldn't wait 5 more days to make it so that my post is exactly one month after the last post. Oh well, but anyways...

Has there been any progress?
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 15 Jun 2007 02:06:15 am    Post subject:

A little progress. (I kind of got side-tracked with Tribes Vengeance and Sony Vegas lately Cool )

The musical score has been chosen for Trailer #3. Some puzzles are filmed already and there's a new fire enemy lined up for the volcano areas. It's definitely the toughest regular enemy in the game so far. Despite it being the smallest level, area #3 takes a lot of practice to get through the stone pillar puzzles in time.
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tr1p1ea


Elite


Joined: 03 Aug 2003
Posts: 870

Posted: 15 Jun 2007 04:10:50 am    Post subject:

Ohooo trailer #3, awesome! Smile.

Man this is shaping up to be one of the sweetest games ever!
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 15 Jun 2007 10:19:57 am    Post subject:

sweet, can't wait to see the new trailer?
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 24 Jun 2007 10:23:11 pm    Post subject:



Well, I won't give away too many details here. After reading up on the Classical Elements, I finally found a way to manage elemental attacks in a way most people would agree with.

The inner arrows here describe the battle system. IE: water quenches flame, flame melts metal, metal cuts down wood, etc. Depending on which color you chose at the start, one of your elemental attacks will come with a special bonus effect.

The outer arrows govern item trade. IE: Certain items collected in Grand Grove (green) will be worth large sums if sold to Oceanside (blue), going opposite the arrows. Most of this has already been coded in.
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Delnar_Ersike
Lazy H4xx0r


Active Member


Joined: 24 Dec 2006
Posts: 578

Posted: 24 Jun 2007 11:12:51 pm    Post subject:

Sweet! So what will be the Metal Area? A huge robot factory? And will you be able to travel between the areas freely? Each enemies are assigned to an element, right? Like the mosquito is assigned to water, the tank is assigned to metal, etc.
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 26 Jun 2007 01:18:26 am    Post subject:

The metal and remaining areas will be secret until they have more progress. I think everyone will be in for some surprises though.

Most enemies are assigned 1 element. To make things interesting, others will use combinations of dissimilar elements. For example, the the mine is metal, however it explodes with fire. To main idea is to get everybody to level-up in at least two...maybe three...elements. So going into Caldera with water equipped won't necessarily mean easy times. Some enemies there will excel against water. Cool
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 26 Jun 2007 08:11:07 am    Post subject:

cool!
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