Author |
Message |
|
Bhaliar
Member
Joined: 16 Nov 2009 Posts: 221
|
Posted: 28 Feb 2010 11:44:42 am Post subject: |
|
|
Mapar007 wrote: Graphics amaze me. I've always sucked at graphics in asm, so, well, this is great!
Well I'm not bragging, but I can make a mean picture on the graph and store it. It looks amazing. Haha. :biggrin: |
|
Back to top |
|
|
DigiTan Unregistered HyperCam 2
Super Elite (Last Title)
Joined: 10 Nov 2003 Posts: 4468
|
Posted: 01 Apr 2010 01:14:39 am Post subject: |
|
|
At roughly 80 proof, this item is available mostly in Oceanside and dungeons where nobody cards. Aside from unlocking the spontaneous vomit skill, broken bottles from this import beverage can be used as a melee weapon. Much like grain, herb, and fruit; this is a consumable you use when you it grab. It's 100% up to gamer whether to finnnish the game witha liver func...functioning. Heh? You wanna say thaaa to ma face, bissshhh? *hic* Ow my achin' head.
Above: A snookered Edgar struggles with a menial task.
Distressed by their city's high air quality and teen population, Pearl Island law requires its visitors to smoke a half carton between inn visits. The cost per pack includes an excise tax to research Oceanside's declining air quality.
Above: Edgar throws caution to the wind outside a convenience store.
Last edited by Guest on 01 Apr 2010 01:20:42 am; edited 1 time in total |
|
Back to top |
|
|
JoeYoung
Advanced Member
Joined: 15 Nov 2008 Posts: 316
|
Posted: 01 Apr 2010 08:03:45 am Post subject: |
|
|
haha brilliant |
|
Back to top |
|
|
Galandros
Active Member
Joined: 29 Aug 2008 Posts: 565
|
Posted: 02 Apr 2010 09:04:51 am Post subject: |
|
|
Haha nice adds and screens. At first I thought it was serious. |
|
Back to top |
|
|
DigiTan Unregistered HyperCam 2
Super Elite (Last Title)
Joined: 10 Nov 2003 Posts: 4468
|
Posted: 02 Apr 2010 11:15:40 pm Post subject: |
|
|
Heh heh. Keeping ticalc's younger visitors in mind, tobacco and booze will not be included. The spinny thing might make a good poison ailment though. |
|
Back to top |
|
|
calc84maniac
Elite
Joined: 22 Jan 2007 Posts: 770
|
Posted: 02 Apr 2010 11:36:50 pm Post subject: |
|
|
Yeah, I thought that might be an April Fool's thing. Still would be funny, though... |
|
Back to top |
|
|
Madskillz
Active Member
Joined: 02 Jan 2004 Posts: 608
|
Posted: 04 Apr 2010 10:44:32 pm Post subject: |
|
|
Ha ha awesome. Snake in Metal Gear Solid anyone. Oh and since when are cigarettes bad for someone? Obviously I'm joking, but I hope you can find a use for some of those sprites/effects. |
|
Back to top |
|
|
DigiTan Unregistered HyperCam 2
Super Elite (Last Title)
Joined: 10 Nov 2003 Posts: 4468
|
Posted: 23 Apr 2010 10:21:58 pm Post subject: |
|
|
Dear Mr. DigiTan,
It has come to our attention that your work entitled Robot War: TI features the Air Jordans item. The item's ability to remove the speed penalties for carrying items is identical to our trademarked shoe. Permission was neither asked nor granted to use an 8-bit representation of our product, and therefore infringes on our rights. We demand that you immediately remove all infringing sprites and notify us in writing that you have done so. |
|
Back to top |
|
|
wesley
Newbie
Joined: 05 May 2009 Posts: 45
|
Posted: 24 Apr 2010 10:30:12 am Post subject: |
|
|
No way!
Who sent that message??? |
|
Back to top |
|
|
Mapar007
Advanced Member
Joined: 04 Oct 2008 Posts: 365
|
Posted: 25 Apr 2010 12:32:27 am Post subject: |
|
|
I don't believe it. The guys at nike have no clue what '8-bit representation' even means. (and btw, it should be 8-byte, so that pretty much sums it up )
Last edited by Guest on 25 Apr 2010 12:33:09 am; edited 1 time in total |
|
Back to top |
|
|
NanoWar
Newbie
Joined: 21 Sep 2008 Posts: 30
|
Posted: 25 Apr 2010 05:30:55 am Post subject: |
|
|
Like your jokes, DigiTan! |
|
Back to top |
|
|
DigiTan Unregistered HyperCam 2
Super Elite (Last Title)
Joined: 10 Nov 2003 Posts: 4468
|
Posted: 25 Apr 2010 07:31:48 pm Post subject: |
|
|
Uh-oh! They're on to me!
While I'm at it, I'm pleased to announced the final maps are being added today. To keep compression worries from delaying the release, only the 83+ and 84+ version will include the 5th area. Also in March, the last equippable item: "TI-nSpire" was added to the system bringing the total to 26. The last enemy isn't far off.
The next video will give a short preview of the mini-games included. |
|
Back to top |
|
|
calc84maniac
Elite
Joined: 22 Jan 2007 Posts: 770
|
Posted: 25 Apr 2010 07:58:21 pm Post subject: |
|
|
DigiTan wrote:
Uh-oh! They're on to me!
While I'm at it, I'm pleased to announced the final maps are being added today. To keep compression worries from delaying the release, only the 83+ and 84+ version will include the 5th area. Also in March, the last equippable item: "TI-nSpire" was added to the system bringing the total to 26. The last enemy isn't far off.
The next video will give a short preview of the mini-games included.
Just so you don't piss off BrandonW and others, spell it as "TI-Nspire" |
|
Back to top |
|
|
Galandros
Active Member
Joined: 29 Aug 2008 Posts: 565
|
Posted: 26 Apr 2010 03:28:48 am Post subject: |
|
|
calc84maniac wrote:
DigiTan wrote:
Uh-oh! They're on to me!
While I'm at it, I'm pleased to announced the final maps are being added today. To keep compression worries from delaying the release, only the 83+ and 84+ version will include the 5th area. Also in March, the last equippable item: "TI-nSpire" was added to the system bringing the total to 26. The last enemy isn't far off.
The next video will give a short preview of the mini-games included.
Just so you don't piss off BrandonW and others, spell it as "TI-Nspire"
I was thinking exactly the same.
The final boss is the hardest to do, so good luck. |
|
Back to top |
|
|
DigiTan Unregistered HyperCam 2
Super Elite (Last Title)
Joined: 10 Nov 2003 Posts: 4468
|
Posted: 26 Apr 2010 10:07:52 pm Post subject: |
|
|
As long as I get to use the slanted "n." |
|
Back to top |
|
|
DigiTan Unregistered HyperCam 2
Super Elite (Last Title)
Joined: 10 Nov 2003 Posts: 4468
|
Posted: 29 May 2010 10:05:08 pm Post subject: |
|
|
Well, things have kind of stagnated again. I think part of the problem is I stopped writing down what needs to be done. To start the summer off right, I'm gonna try what I did with the 83+ port and check this stuff off as I go. Luckily, it's so close to done, there's only 7 major tasks left to do:
Remaining tasks
[ ] All items programmed
[ ] Tile Animator
[ ] Cinematics Code
[ ] Minigame Support Mode
[ ] File management codes done
[ ] Draw order sorting (for sprites)
[ ] Alpha Tested
Bugfixes:
[ ] Object Delete Bug Fixed
Other Stats:
[ ] Levels Mapped: 5 of 5
[ ] Battle Items Coded: 20 of 26
[ ] Bosses Programmed: 0 of 5
[ ] Dialogs written: 19 of ???
The goal is to have all this stuff done by Sept 21--the official end of summer. |
|
Back to top |
|
|
hotdog1234
Advanced Member
Joined: 14 Aug 2009 Posts: 291
|
Posted: 29 May 2010 11:08:36 pm Post subject: |
|
|
Glad to see this is still going! Thanks for keeping us posted! |
|
Back to top |
|
|
Galandros
Active Member
Joined: 29 Aug 2008 Posts: 565
|
Posted: 30 May 2010 08:22:36 am Post subject: |
|
|
Nice. Good to keep us updated.
Have fun coding. For me coding the final parts and see all going well is what amuses me the most in coding.
Last edited by Guest on 30 May 2010 08:43:18 am; edited 1 time in total |
|
Back to top |
|
|
NanoWar
Newbie
Joined: 21 Sep 2008 Posts: 30
|
Posted: 09 Sep 2010 08:55:52 am Post subject: |
|
|
Twelve more days... How is it? |
|
Back to top |
|
|
DigiTan Unregistered HyperCam 2
Super Elite (Last Title)
Joined: 10 Nov 2003 Posts: 4468
|
Posted: 17 Sep 2010 09:09:12 pm Post subject: |
|
|
* Shudder * You don't wanna know. Heh heh.
Eh, just kidding. There could have been more progress this summer, but I'm just about ready to do the video for stage 5. The cinematics and delete bug will still take a little while. |
|
Back to top |
|
|
|