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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 18 Apr 2007 10:01:38 am    Post subject:

Oh right! Blur was another reason for the levitating. Originally, when his leg kept moving, his legs and arms would become gray blurs. And I felt he should probably take longer strides at that speed (the running images were originally sprites for walking).


I could draw up some new run sprites and make it a 2-frame animation (right now, running is a 3-frame animation that's much more prone to blur). Or I could keep the levitation and add a shadow or dust/debris trail. At one point, he also left a short trail of energy bursts.
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Delnar_Ersike
Lazy H4xx0r


Active Member


Joined: 24 Dec 2006
Posts: 578

Posted: 18 Apr 2007 12:16:31 pm    Post subject:

Maybe have him float up and down while he is levitating? Or leave some kind of gray trail for a second or two.

Personally, I like the levitation, but it looks like he is sliding rather than levitating.
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 18 Apr 2007 07:37:50 pm    Post subject:

I guess I could add in some code that says if you're moving that fast, his altitude has to be non-zero. It would complicate jumping a little, but the shadow would appear automatically.
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 18 Apr 2007 07:45:17 pm    Post subject:

I think that his legs shoul be running. Otherwise, it looks kind of goofy.
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 19 Apr 2007 10:27:00 am    Post subject:

A single stride covers a longer distance? That might help the blur a bit
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 17 May 2007 09:22:09 pm    Post subject:

Well, it's been a month since the poll and it looks like I'm sticking with the current animation. It is a bit of a relief because the game is getting quite large and modding the animation would require adding new code & artwork.


..............................

Whoo-hoo! It's time for eye candy again. Here are a few title screen concepts. The one on the left is a remnant of the Poquemon TI title from 2001. I'm going to use this one in the TI-82 version and have it scroll constantly a la Robot War 1. Some trees and foreground objects might be thrown in to add a parallax effect.

The second title is pretty much finished, provided I keep the title of "Psychopath: RWII." I'm renaming it to reflect the game's emphasis on psi-based combat versus robot battles. It features the city of oceanside. Due to grayscale, this will only appear on TI-83+/84+.

The next title is still in progress. Kind of a tribute to the floating island of the Sonic the Hedgehog comics. I'm still messing with the clouds to try and get a subtle 'fisheye' effect and I'm trying to decide where to position a sun in it. TI-83+/84+ version only.

Finally, the picture on the right is an old concept pic, featuring your antagonist! Originally, your final boss's strength would grow in real time (he would gain about a dozen levels for every hour of gameplay). The face is from the Batman Beyond animated series.


So anyways, summer is here. RW and Sonic are still underway due to extra free time. :biggrin:


Last edited by Guest on 17 May 2007 09:31:21 pm; edited 1 time in total
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baorder54
Elite


Active Member


Joined: 25 Nov 2006
Posts: 748

Posted: 17 May 2007 11:40:26 pm    Post subject:

I really like the screenshots, especially the 2nd one. Smile But can you clear something up? Is the ti 83+ series version called psychopath or Robot war?
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Delnar_Ersike
Lazy H4xx0r


Active Member


Joined: 24 Dec 2006
Posts: 578

Posted: 18 May 2007 07:46:08 pm    Post subject:

Neutral nice pics!
I like the third pic the best, though I like the text and the line-thing on the left of the second pic, too. Could you somehow combine the two, just to see what it would be like?
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Xphoenix


Elite


Joined: 04 Apr 2007
Posts: 756

Posted: 18 May 2007 07:54:24 pm    Post subject:

The 2nd and 3rd are awesome...
2nd:
Cool text and line on left, but not really anything else

3rd:
(floating) Island very realistic, clouds very good, but kind of plain
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 19 May 2007 03:14:18 am    Post subject:

@baorder: Yeah, I'm probably going to get them all the "Psychopath: Robot War II" or "Psychopath: RWII" mantle for all versions. Experimenting with various fonts and pixel work with the text right now.

@Delnar_Ersike: Nice have pic #3 with the pic #2 lettering? I could try that. I'm kind of stuck on pic 3 because I'm not sure where to put the sun. The clouds are still a little plain too as Xphoenix mentioned.
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frenchcalc1
جان ألعريم


Active Member


Joined: 14 Mar 2007
Posts: 648

Posted: 20 May 2007 01:21:00 pm    Post subject:

Nice pics! How complicated is the greyscale for the second and third one? They looks awesome, btw Laughing
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tr1p1ea


Elite


Joined: 03 Aug 2003
Posts: 870

Posted: 21 May 2007 03:06:47 am    Post subject:

That 2nd screenshot is fantastic! I love calc eye-candies and this game has got a whole load of it.
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 21 May 2007 03:41:12 pm    Post subject:

Have you considered "Robot War II: Psychopath"?
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baorder54
Elite


Active Member


Joined: 25 Nov 2006
Posts: 748

Posted: 21 May 2007 05:01:12 pm    Post subject:

DarkerLine wrote:
Have you considered "Robot War II: Psychopath"?
[post="104873"]<{POST_SNAPBACK}>[/post]

I prefer this, because with the name psychopath it seems like it is a totally different game.
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 21 May 2007 05:21:45 pm    Post subject:

amazingness, I love 2 leftmost ones, the 3rd from left is pretty good too.
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TheStorm


Calc Guru


Joined: 17 Apr 2007
Posts: 1233

Posted: 21 May 2007 05:26:19 pm    Post subject:

Wow! That is some of the best gray scale I've seen hope this turns out good.
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 22 May 2007 02:54:42 pm    Post subject:

Agreed. And that face sprite is insanely good too!
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 23 May 2007 07:38:35 pm    Post subject:

@ Sir Robin: That name could work too. Luckily I also have a version of pic #2 that has this title instead.

The greyscale was pretty tricky. Pic #2 is ~roughly a version of Boston Harbor. Got some ideas from looking at old SNES screenshots and started from there. Spellshaper does some cool grey work at omnimaga so that gave me some lettering ideas too.


Some history about the face. It's from the Batman Beyond episode "Lost Soul." If you have fast internet, I recommend checking it out on youtube - it being one of my favorite episodes. :biggrin: The Cowboy Bebop session "Brain Scratch" is rumored to be a tribute to that episode.
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 22 Jun 2007 01:32:26 am    Post subject:

New food poll today, so grab a spoon and dish out your opinion.

poll:
If offered equal amounts of apples, bread, milk and fish: which would make you most energetic or fill you up the most? This isn't a question of which is your favorite, but which food would leave you filling less hungry and ready to take on the day.

This is purely opinion-based, so don't worry about calories or anything like that.


Last edited by Guest on 22 Jun 2007 01:37:35 am; edited 1 time in total
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spandiv
-- Retired --


Active Member


Joined: 25 May 2003
Posts: 650

Posted: 22 Jun 2007 01:41:15 am    Post subject:

What kind of apples, bread, milk and fish are we talking about? Are we supposed to just pretend these are abstract things, or should we be thinking of a particular kind of apple, bread, milk, and fish? I don't mean to be technical, but I don't think the poll makes sense without more information.

Last edited by Guest on 22 Jun 2007 02:49:46 am; edited 1 time in total
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