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IAmACalculator In a state of quasi-hiatus
Know-It-All
Joined: 21 Oct 2005 Posts: 1571
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Posted: 03 May 2007 08:02:39 am Post subject: |
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Or, even worse, what if one 1300+ poster disagrees with himself?
TI's a little touchy about their OS. You can't download older ones from their site, and they like to crack down on sites that offer them. And I heard that whole bit about the OS being illegal to download somewhere, not sure where. I never read through that license agreement.
I'm not always right, just MOST of the time. |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 03 May 2007 08:14:16 am Post subject: |
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You are only supposed to download them from the TI site because you have to accept the terms of the license. :P
Anywho, back on tutorials... |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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vuurrobin
Advanced Member
Joined: 09 Aug 2006 Posts: 428
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Posted: 05 Jun 2007 06:27:50 pm Post subject: |
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you forgot to add the title for lists and strings.
Code: :If K=34:Then
:If C=8:Then
:L+1→L
:prgmYLVL
:1→C:End
:If C<8:Then
:If [A](C+1,D)≠1:Then
:Output(C,D," "
:C+1→C:End
:End:End
when K=34 and C=8 C will become 1. after that it will check if C is lower than 8 and move if it is. so if you go down a room you will start at the second row instead of the first row.
chancing End:If C<8:Then into else will fix this
I don't see anything else wrong.
Last edited by Guest on 04 Sep 2010 07:24:52 pm; edited 1 time in total |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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DarkerLine ceci n'est pas une |
Super Elite (Last Title)
Joined: 04 Nov 2003 Posts: 8328
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Posted: 09 Dec 2007 09:42:29 pm Post subject: |
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Erm, the first tutorial is a bit pointless; since both Line and LineHorz have an optional drawMode argument which, if set to -1, will XOR the line to the screen, you can also invert text with several line instructions. This should be approximately equally fast, and doesn't use a picture file. If you *still* want to create a picture file, a better way to do it is:
NewPic seq({int(i/height),mod(i,height)},i,0,width*height-1),blkbar
For the second tutorial, I feel like I have to mention the Σ( command, which could replace the sum(seq( construct the author uses and is also viable for infinite series. Also, it might be worth while to know that factor(f,x) will factor f more thoroughly with respect to x, introducing complex factors which it otherwise would have left alone: e.g. factor(x^2+1) will just return x^2+1, while factor(x^2+1,x) will return (x+i)(x-i)
Last edited by Guest on 04 Sep 2010 07:25:16 pm; edited 1 time in total |
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luby I want to go back to Philmont!!
Calc Guru
Joined: 23 Apr 2006 Posts: 1477
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Posted: 09 Dec 2007 09:48:25 pm Post subject: |
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Hey, would you be interested on a xLIB tutorial? |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 10 Dec 2007 12:02:30 pm Post subject: |
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DarkerLine wrote: Erm, the first tutorial is a bit pointless; since both Line and LineHorz have an optional drawMode argument which, if set to -1, will XOR the line to the screen, you can also invert text with several line instructions. This should be approximately equally fast, and doesn't use a picture file. If you *still* want to create a picture file, a better way to do it is:
NewPic seq({int(i/height),mod(i,height)},i,0,width*height-1),blkbar
For the second tutorial, I feel like I have to mention the Σ( command, which could replace the sum(seq( construct the author uses and is also viable for infinite series. Also, it might be worth while to know that factor(f,x) will factor f more thoroughly with respect to x, introducing complex factors which it otherwise would have left alone: e.g. factor(x^2+1) will just return x^2+1, while factor(x^2+1,x) will return (x+i)(x-i)
[post="117028"]<{POST_SNAPBACK}>[/post]
Well, to a lack of experience with the 68k, and either of those subjects, I simply copied the tutorials as they were, minus grammar problems. :P
Luby: Of course! Lots and lots of room for tutorials.
Last edited by Guest on 04 Sep 2010 07:25:35 pm; edited 1 time in total |
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angel14995
Member
Joined: 13 Oct 2007 Posts: 181
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Posted: 12 Dec 2007 10:10:35 pm Post subject: |
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Do you want a tutorial with my scrolling engine? Like an RPGSK? Would that be a good idea? It wouldn't be hard, I have most of the programming done, but I would need some quick help with switching between areas... |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 12 Dec 2007 10:15:04 pm Post subject: |
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Sure, though I don't know how much help I would be for your engine... :S You can look at rpgsk2 and see if that gives you any insight. |
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angel14995
Member
Joined: 13 Oct 2007 Posts: 181
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Posted: 12 Dec 2007 10:37:28 pm Post subject: |
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I've looked at it, and my code. Nada. I guess I'll have to shy away from using the ever famous F-(A=24)+(A=26)->F for now, and have the map program slightly larger.
And if I do create it, should I go into the math involved with the movement? I mean, I spent a couple of days getting the math down, and should people need to understand it, or just use it?
Last edited by Guest on 04 Sep 2010 07:24:32 pm; edited 1 time in total |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 12 Dec 2007 10:42:07 pm Post subject: |
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understanding it would probably be best. I don't really like using code unless I understand what it is doing. |
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angel14995
Member
Joined: 13 Oct 2007 Posts: 181
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Posted: 12 Dec 2007 10:50:14 pm Post subject: |
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Ok. Then that'll take another week to do, since my mind works weird...
I'm also going to have a requirements section in my tutorial that basically says that you should know how to do this, this, and this to fully understand the code. Because the code is massive, and incorporates really weird math. You've seen the math, haven't you? It's a pain to create, a pain to recreate, a pain to explain and understand, but comes out really looking nice. |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 13 Dec 2007 05:05:23 pm Post subject: |
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I believe I have, and it isn't a problem for them to know how to use the language and understand things before reading your tutorial, there are some out there like that. |
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tifreak8x
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Joined: 27 Aug 2005 Posts: 956
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tifreak8x
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Joined: 27 Aug 2005 Posts: 956
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 07 Jan 2008 12:53:26 pm Post subject: |
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Instead of trying to update that list again (I will eventually) I will just link the calc.org master index page here: http://tifreakware.net/tutorials/calcorgmi.htm
Oh yea, all the tutorials from calc.org are done! Wewt! |
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