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This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's Your Projects subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

This forum is locked: you cannot post, reply to, or edit topics. Fate by Fire: The Sword of Neisius => Your Projects
Author Message
Justin W.
Shattered Silence


Advanced Member


Joined: 24 May 2003
Posts: 429

Posted: 25 Jul 2003 09:38:14 pm    Post subject:

Here you go!!

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Justin W.
Shattered Silence


Advanced Member


Joined: 24 May 2003
Posts: 429

Posted: 25 Jul 2003 09:39:44 pm    Post subject:

There's no smooth scrolling yet but that'll come in time. Very Happy
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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 25 Jul 2003 10:14:53 pm    Post subject:

very nice! like it, like it, like it!
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JesusFreak
JesusFreak


Active Member


Joined: 17 Jun 2003
Posts: 537

Posted: 26 Jul 2003 12:26:15 am    Post subject:

that is sooooo sweet, i can't wait for it to come out.

(just thinking at this rate that your going at, how long do you predict it will take to finish, we won't hold you up to and date)
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Justin W.
Shattered Silence


Advanced Member


Joined: 24 May 2003
Posts: 429

Posted: 26 Jul 2003 01:16:23 am    Post subject:

I honestly don't know how long the game will take. The biggest part is getting everything to jive and function properly. Once all the main engines are done the other parts will piece together quickly.
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JesusFreak
JesusFreak


Active Member


Joined: 17 Jun 2003
Posts: 537

Posted: 26 Jul 2003 01:18:13 am    Post subject:

wwwwwooooooooowwwwwwwwwww!!!!!
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SniperOfTheNight


Advanced Member


Joined: 24 May 2003
Posts: 260

Posted: 26 Jul 2003 09:18:17 am    Post subject:

That is sooooooooo awesome!
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yugniht


Member


Joined: 29 May 2003
Posts: 167

Posted: 26 Jul 2003 02:29:11 pm    Post subject:

I think it said it's already 5421 bytes. About how big do you think it will be when it's done, or can you tell right now?
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Justin W.
Shattered Silence


Advanced Member


Joined: 24 May 2003
Posts: 429

Posted: 26 Jul 2003 06:40:13 pm    Post subject:

Each Part could reach up to 60kb and so far there are 5 planned parts.
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yugniht


Member


Joined: 29 May 2003
Posts: 167

Posted: 26 Jul 2003 08:44:11 pm    Post subject:

so I'm assuming this is an SE only program
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Justin W.
Shattered Silence


Advanced Member


Joined: 24 May 2003
Posts: 429

Posted: 26 Jul 2003 08:50:23 pm    Post subject:

No, It will be made so that you can load the different parts onto the calc and only keep your save data for transfer.
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Darth Android
DragonOS Dev Team


Bandwidth Hog


Joined: 31 May 2003
Posts: 2104

Posted: 27 Jul 2003 12:52:32 pm    Post subject:

thats good
i can play it then
is the 60K broken up into smaller pieces cuz the ram is only like a little bit over 23k
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Justin W.
Shattered Silence


Advanced Member


Joined: 24 May 2003
Posts: 429

Posted: 27 Jul 2003 04:29:39 pm    Post subject:

Yes Of course it is. It will likely be broken down into 3 programs. One for tilemap data, one for pictures, and one for the actual game code and sprites/tiles.
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Matt


Member


Joined: 11 Jun 2003
Posts: 169

Posted: 28 Jul 2003 08:36:01 am    Post subject:

How is the Scrolling engine coming along?
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Justin W.
Shattered Silence


Advanced Member


Joined: 24 May 2003
Posts: 429

Posted: 30 Jul 2003 01:02:21 pm    Post subject:

I'm just having a few mods made to the dev kit then smooth scrolling will be implemented.
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Justin W.
Shattered Silence


Advanced Member


Joined: 24 May 2003
Posts: 429

Posted: 30 Jul 2003 01:23:48 pm    Post subject:

New grass texture, what do you think? I didn't make it.
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Matt


Member


Joined: 11 Jun 2003
Posts: 169

Posted: 31 Jul 2003 06:28:36 pm    Post subject:

Not bad at all!
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tr1p1ea


Elite


Joined: 03 Aug 2003
Posts: 870

Posted: 03 Aug 2003 10:29:06 pm    Post subject:

Hey guys this project looks really good.

Its great to see some cool grayscale games coming out Very Happy.
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Calvin#1


Newbie


Joined: 18 Jul 2003
Posts: 17

Posted: 09 Jul 2004 09:39:05 am    Post subject:

Justin, I must say, this RPG looks to be the most graphically advanced RPG I've ever seen on a calc! Very Happy VERY nice, I can't wait for the release!
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kermmartian
Site Admin Kemetech


Calc Guru


Joined: 20 Mar 2004
Posts: 1220

Posted: 09 Jul 2004 02:49:19 pm    Post subject:

That's incredible grayscale. Did you make something new for it, or use existing tools?
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