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This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's Your Projects subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

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Justin W.
Shattered Silence


Advanced Member


Joined: 24 May 2003
Posts: 429

Posted: 14 Jul 2003 12:41:15 am    Post subject:

Just thought I'd give you guys a little bit of an update, as many new things have transpired since the last one. The game no longer uses 8*8 tiles, they have now been converted to 16*16 tiles with the added feature of smooth scrolling. The scrolling will be center focused(on the main character). It will also use a two layer overworld which will allow you to walk behind objects and have your character dissapear out of sight. It will be a while before you get to see an action screen shot as it will be alot of work to make the new graphics display engines.

The game will also feature a female secondary character who will join your quest later in the game.


Last edited by Guest on 14 Jul 2003 12:42:21 am; edited 1 time in total
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JacobdeHaan


Member


Joined: 10 Jul 2003
Posts: 165

Posted: 14 Jul 2003 01:00:57 am    Post subject:

Wow! Looking good! Very Happy Just wondering, when will there be anything for us to download/test?
Don't rush anything though.
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Justin W.
Shattered Silence


Advanced Member


Joined: 24 May 2003
Posts: 429

Posted: 14 Jul 2003 01:23:35 am    Post subject:

If all goes well, you might see a working screen shot in about 2 weeks, don't get your hopes too high though.
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JacobdeHaan


Member


Joined: 10 Jul 2003
Posts: 165

Posted: 14 Jul 2003 01:50:19 am    Post subject:

Good luck then. Hopefully, all will go well.
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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 14 Jul 2003 11:19:47 am    Post subject:

no, not hopefully, all WILL go well... optomism! make him feel like it WILL go well...
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Pascal


Advanced Newbie


Joined: 24 May 2003
Posts: 76

Posted: 14 Jul 2003 05:09:12 pm    Post subject:

Sounds good Justine Smile

Last edited by Guest on 16 Jul 2003 08:08:44 pm; edited 1 time in total
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Tyler


Advanced Member


Joined: 29 May 2003
Posts: 352

Posted: 16 Jul 2003 11:50:20 am    Post subject:

What level freqency greystyle does it support without bumps?
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Justin W.
Shattered Silence


Advanced Member


Joined: 24 May 2003
Posts: 429

Posted: 16 Jul 2003 03:46:17 pm    Post subject:

I'm running the rpg at Interupt frequency 6 but will be able to be modified from within an options menu.
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Pascal


Advanced Newbie


Joined: 24 May 2003
Posts: 76

Posted: 16 Jul 2003 08:09:56 pm    Post subject:

There will be a suggested default though right?
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Justin W.
Shattered Silence


Advanced Member


Joined: 24 May 2003
Posts: 429

Posted: 16 Jul 2003 09:04:08 pm    Post subject:

The default is set to 6 Pascal. Well I set it at that. I had to make a bunch of changes to the gray dev kit. If anyone wishes to change it they will ba able to. The way I have it set right now it goes the fastest possible so I have enough cpu time to do what I want.
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JacobdeHaan


Member


Joined: 10 Jul 2003
Posts: 165

Posted: 17 Jul 2003 01:56:23 am    Post subject:

I don't know anything about greyscale, so what does having a higher and lower interrupt frequency affect? Speed? Graphics?
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Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 17 Jul 2003 08:24:13 am    Post subject:

Both. It controls how much cpu speed is reserved for handling the grayscale, I think. So better grayscale means slower speed.
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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 17 Jul 2003 11:56:47 am    Post subject:

yes, u r exactly right.... better graphix means less speed.....
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Tyler


Advanced Member


Joined: 29 May 2003
Posts: 352

Posted: 17 Jul 2003 12:02:16 pm    Post subject:

I have a small question - For the SE's would it make it faster in the graystyle to add the lines


Code:
 ld a,FFh                       ;Load register for fastest speed possible
 bcall(_setExSpeed)     ;Set the fastest speed possible


Last edited by Guest on 17 Jul 2003 12:02:28 pm; edited 1 time in total
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Tyler


Advanced Member


Joined: 29 May 2003
Posts: 352

Posted: 17 Jul 2003 12:22:55 pm    Post subject:

Also Justin - Are you using MaxCoderz tilemap package? If so could you send it to me, because it's not there anymore! agilityx@rochester.rr.com
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Justin W.
Shattered Silence


Advanced Member


Joined: 24 May 2003
Posts: 429

Posted: 17 Jul 2003 03:02:33 pm    Post subject:

Do not use the high speed in asm on the SE. It causes major problems. Also I am using the Maxcoderz Gray dev kit but my version is heavily modified for my purposes. So it would not be effective for you. You can download the gray dev kit from ticalc.org as Durk uploaded it there as well.
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Pascal


Advanced Newbie


Joined: 24 May 2003
Posts: 76

Posted: 17 Jul 2003 09:38:23 pm    Post subject:

I think Justin created his own tile map routine, but im not sure.
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Justin W.
Shattered Silence


Advanced Member


Joined: 24 May 2003
Posts: 429

Posted: 17 Jul 2003 09:54:46 pm    Post subject:

Of course I made my own tilemapping routine. I only use the gray dev kit. Because durk made it so good.
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Duck


Newbie


Joined: 21 Jul 2003
Posts: 2

Posted: 21 Jul 2003 05:24:36 pm    Post subject:

Justin, why do you have a forum about your game both here and at maxcoderz? Are you a member of both?
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Justin W.
Shattered Silence


Advanced Member


Joined: 24 May 2003
Posts: 429

Posted: 21 Jul 2003 08:22:15 pm    Post subject:

I'm not a member here Diederik. I'm an administrator. I run this site with 4 other admins.
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