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leofox INF student
Super Elite (Last Title)

Joined: 11 Apr 2004 Posts: 3562
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Posted: 26 Oct 2005 03:32:38 am Post subject: |
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Heh, this is far from dead kalan_vod. I have coded a lot in Latin Class, made a lot for the fighting engine, the shops and the new map system.
I am working on another basic project too though.. you will hear from that after the contest ends. |
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Rezek Better Than You
Calc Guru

Joined: 24 Apr 2005 Posts: 1229
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Posted: 26 Oct 2005 03:59:34 pm Post subject: |
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Wait... this is basic? *jaw drops* |
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0oruneo0
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Joined: 01 May 2005 Posts: 112
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Posted: 26 Oct 2005 05:24:08 pm Post subject: |
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Rezek wrote: Wait... this is basic? *jaw drops* [post="59680"]<{POST_SNAPBACK}>[/post]
WHOA. Smooth-scrolling in BASIC. :ninja:
Last edited by Guest on 26 Oct 2005 06:54:42 pm; edited 1 time in total |
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alexrudd pm me if you read this
Bandwidth Hog

Joined: 06 Oct 2004 Posts: 2335
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Posted: 26 Oct 2005 06:56:00 pm Post subject: |
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0oruneo0 wrote: Rezek wrote: Wait... this is basic? *jaw drops* [post="59680"]<{POST_SNAPBACK}>[/post]
WHOA. Smooth-scrolling in BASIC. :ninja: [post="59684"]<{POST_SNAPBACK}>[/post] No, the basic program he was talking about was the contest entry. The 'secret RPG' was in BASIC though... |
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Rezek Better Than You
Calc Guru

Joined: 24 Apr 2005 Posts: 1229
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Posted: 26 Oct 2005 07:46:51 pm Post subject: |
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Quote: I have coded a lot in Latin Class
Quote: No, the basic program he was talking about was the contest entry.
No, unless he has access to a computer in Latin / knows the menemonics by heart... I think this is BASIC. |
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Brazucs I have no idea what my avatar is.
Super Elite (Last Title)

Joined: 31 Mar 2004 Posts: 3349
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Posted: 26 Oct 2005 10:04:08 pm Post subject: |
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leofox wrote: It is programmed in TI BASIC, with some ASM utilities (CODEX!!)[post="30713"]<{POST_SNAPBACK}>[/post] |
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leofox INF student
Super Elite (Last Title)

Joined: 11 Apr 2004 Posts: 3562
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Posted: 27 Oct 2005 05:27:12 am Post subject: |
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Rezek wrote: Quote: I have coded a lot in Latin Class
Quote: No, the basic program he was talking about was the contest entry.
No, unless he has access to a computer in Latin / knows the menemonics by heart... I think this is BASIC.
[post="59692"]<{POST_SNAPBACK}>[/post]
If you were actually paying attention.. It's all over the place that it's z80 application assembly. I write the code on a piece of paper in Latin class, and then copy it over on to the compy. Most of the code is untested though...
Quote: No, the basic program he was talking about was the contest entry. The 'secret RPG' was in BASIC though... Yes, you will be hearing about that later..
Secret RPG? You mean that joke with Drak? haha , i've never had a secret RPG :)
Brazucs: It was Basic+Codex more than a year ago, when it still took 30 seconds to load a screen. |
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bananaman Indestructible
Calc Guru

Joined: 12 Sep 2005 Posts: 1124
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Posted: 10 Nov 2005 12:15:32 pm Post subject: |
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hey leofox, have you got any new screenies to show us to keep us awed at your project? |
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elfprince13 Retired
Super Elite (Last Title)

Joined: 11 Apr 2005 Posts: 3500
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Posted: 10 Nov 2005 02:53:30 pm Post subject: |
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leofox wrote: Rezek wrote: Quote: I have coded a lot in Latin Class
Quote: No, the basic program he was talking about was the contest entry.
No, unless he has access to a computer in Latin / knows the menemonics by heart... I think this is BASIC. [post="59692"]<{POST_SNAPBACK}>[/post] If you were actually paying attention.. It's all over the place that it's z80 application assembly. I write the code on a piece of paper in Latin class, and then copy it over on to the compy. Most of the code is untested though...
Quote: No, the basic program he was talking about was the contest entry. The 'secret RPG' was in BASIC though... Yes, you will be hearing about that later..
Secret RPG? You mean that joke with Drak? haha , i've never had a secret RPG :)
Brazucs: It was Basic+Codex more than a year ago, when it still took 30 seconds to load a screen. [post="59713"]<{POST_SNAPBACK}>[/post]
wierd, I do some much programming right pn the computer during latin class...technically thats where I am right now, but our teacher gives about 50 minutes of work for an 80 minute class 
Last edited by Guest on 10 Nov 2005 03:11:34 pm; edited 1 time in total |
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leofox INF student
Super Elite (Last Title)

Joined: 11 Apr 2004 Posts: 3562
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Posted: 11 Nov 2005 05:14:38 am Post subject: |
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bananaman wrote: hey leofox, have you got any new screenies to show us to keep us awed at your project?
[post="61141"]<{POST_SNAPBACK}>[/post]
Oh, i have something REALLY cool up my sleeve.. just you wait. Hint: it's a mini game  |
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DJ Omnimaga http://i-lost-the-ga.me
Calc Guru

Joined: 14 Nov 2003 Posts: 1196
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Posted: 11 Nov 2005 09:59:20 am Post subject: |
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leofox wrote: bananaman wrote: hey leofox, have you got any new screenies to show us to keep us awed at your project?
[post="61141"]<{POST_SNAPBACK}>[/post]
Oh, i have something REALLY cool up my sleeve.. just you wait. Hint: it's a mini game
[post="61178"]<{POST_SNAPBACK}>[/post]
let me guess:
...
[font="Impact"]DANCE DANCE REVOLUTION
Last edited by Guest on 11 Nov 2005 09:59:33 am; edited 1 time in total |
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bananaman Indestructible
Calc Guru

Joined: 12 Sep 2005 Posts: 1124
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Posted: 11 Nov 2005 02:20:16 pm Post subject: |
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Probably.
Is it the new fad or something to have your RPG have a minigame? |
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Justin W. Shattered Silence
Advanced Member

Joined: 24 May 2003 Posts: 429
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Posted: 11 Nov 2005 03:52:48 pm Post subject: |
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It is very common for rpg's across all platforms to have some sort of minigame as it breaks up the main game as to prevent it from becoming monotonous, thus causing the player to lose interest. |
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Liazon title goes here
Bandwidth Hog

Joined: 01 Nov 2005 Posts: 2007
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Posted: 12 Nov 2005 12:45:47 am Post subject: |
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true, but perhaps future RPGs should involve really really tiny changes in gameplay throughout the game, just to turn the tables. Twists are always good; they make things more difficult. They'd also change the pace a bit, forcing the player to kind of rethink strategy. Then again, that's why you create so many different types of enemies.
although many good RPGs do include minigames, i fail to find a minigame that is less monotonous than the game itself. they either get really boring really quickly, or they are just really dumb. maybe one day a minigame will actually distract you from the rest of the game.
Last edited by Guest on 12 Nov 2005 12:47:19 am; edited 1 time in total |
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leofox INF student
Super Elite (Last Title)

Joined: 11 Apr 2004 Posts: 3562
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Posted: 12 Nov 2005 04:19:43 am Post subject: |
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Kevin wrote: leofox wrote: bananaman wrote: hey leofox, have you got any new screenies to show us to keep us awed at your project?
[post="61141"]<{POST_SNAPBACK}>[/post]
Oh, i have something REALLY cool up my sleeve.. just you wait. Hint: it's a mini game
[post="61178"]<{POST_SNAPBACK}>[/post]
let me guess:
...
[font="Impact"]DANCE DANCE REVOLUTION
[post="61186"]<{POST_SNAPBACK}>[/post]
lol, you're close:
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kalan_vod
Advanced Member

Joined: 04 Sep 2005 Posts: 446
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Posted: 12 Nov 2005 01:54:08 pm Post subject: |
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That is one of the best looking arrows I have ever seen! . |
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DJ Omnimaga http://i-lost-the-ga.me
Calc Guru

Joined: 14 Nov 2003 Posts: 1196
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Posted: 12 Nov 2005 03:06:07 pm Post subject: |
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wooohoo!
ROL3 had minigames |
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bananaman Indestructible
Calc Guru

Joined: 12 Sep 2005 Posts: 1124
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Posted: 12 Nov 2005 05:04:07 pm Post subject: |
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Thats funny. I didn't think It was an arrow. I thought maybe an "R" or a "?"
I guess I'm stupid. |
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katmaster
Newbie

Joined: 21 Sep 2005 Posts: 24
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Posted: 13 Nov 2005 01:15:41 am Post subject: |
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friggen' AWESOME!!!! |
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leofox INF student
Super Elite (Last Title)

Joined: 11 Apr 2004 Posts: 3562
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Posted: 13 Nov 2005 04:02:32 am Post subject: |
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kalan_vod wrote: That is one of the best looking arrows I have ever seen!  .
[post="61261"]<{POST_SNAPBACK}>[/post] That's probably because i didn't make it
i had to remake the text though, and i made some ITG style arrows for the game. It will be quite different from Kevins DDR, both in graphics and in style.
A reason why i like minigames is that if i dont finish the game, at least i have some good minigames that might look good as a stand-alone game.
Last edited by Guest on 13 Nov 2005 04:03:38 am; edited 1 time in total |
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