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This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's Your Projects subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

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Author Message
leofox
INF student


Super Elite (Last Title)


Joined: 11 Apr 2004
Posts: 3562

Posted: 23 Dec 2004 11:05:12 am    Post subject:

Yes! I finally made smooth scrolling. Well, only vertical, but horizontal should be coming soon. What i did was making a big 960B buffer, the tempbuf, that replaces the gbuf. the tempbuf contains the screen and the tiles just above and just under the screen. When i scroll i just move the tiles on the outside screen areas to the screen area, and then copy the tempbuf to the screen. To make sure the character doesn't get scrolled, i made the routine that i use for the sprite copy to the gbuf.

here's a little screenie:


if it's looks ugly, then that's calc capture again. it looks great oncalc and onvti.

As you can see there is no horizontal scrolling yet, and i don't really know how to do that. Does someone have help, example code and stuff?
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leofox
INF student


Super Elite (Last Title)


Joined: 11 Apr 2004
Posts: 3562

Posted: 10 Jan 2005 12:15:52 pm    Post subject:

The smooth-scrolling is complete! It's not really smooth scrolling, you walk with 8 pixels a time, but the screen scrolls smoothly every time you walk. Like in pokemon blue.
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Toksyuryel
Crimson Dragon Software


Elite


Joined: 14 Jun 2003
Posts: 880

Posted: 10 Jan 2005 06:01:15 pm    Post subject:

Looks awesome Very Happy keep up the good work Laughing
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leofox
INF student


Super Elite (Last Title)


Joined: 11 Apr 2004
Posts: 3562

Posted: 11 Jan 2005 09:24:49 am    Post subject:

The new version looks way better, with the horizontal scrolling too. I'll make a screenshot in a while.
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