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This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's Your Projects subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

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United-TI Archives -> Sonic
 
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GloryMXE7
Puzzleman 3000


Active Member


Joined: 02 Nov 2008
Posts: 604

Posted: 27 Oct 2009 06:39:45 pm    Post subject:

this only has an expected 6 levels,what you are saying would probably take more than 6 levels
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Graphmastur


Advanced Member


Joined: 25 Mar 2009
Posts: 360

Posted: 27 Oct 2009 07:34:37 pm    Post subject:

That's not really finnalized.
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GloryMXE7
Puzzleman 3000


Active Member


Joined: 02 Nov 2008
Posts: 604

Posted: 27 Oct 2009 07:41:29 pm    Post subject:

you do know what expected means right? anyway we would need sprites for all of those characters and well we shouldn't bite off more than we can chew
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 29 Oct 2009 04:56:52 pm    Post subject:

Yeah. That's actually a good way to phrase it. We'll have to stick to Sonic only for this release mainly because the project's taken so long so far. And since this is the first ever Sonic for Z80, I'd like to do the project as a "port" of the genesis game. Basically. But I wouldn't be opposed to having a few unlockables were we might expand Sonic's moveset to include bonuses like the spin dash, figure 8 dash, or holming attack (a la: Sonic Megamix). Just as long as the initial play-through resembles the genesis experience.

Last edited by Guest on 29 Oct 2009 04:59:53 pm; edited 1 time in total
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 29 Oct 2009 05:27:01 pm    Post subject:

That's a good idea.
First Ever (calc) is a port of the First Ever. Cool!
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Graphmastur


Advanced Member


Joined: 25 Mar 2009
Posts: 360

Posted: 29 Oct 2009 07:29:41 pm    Post subject:

Okay. Is shadow on there? I have never played the first version.
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GloryMXE7
Puzzleman 3000


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Joined: 02 Nov 2008
Posts: 604

Posted: 29 Oct 2009 07:41:37 pm    Post subject:

no I believe the first version only had sonic but well i should google that
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 29 Oct 2009 08:30:52 pm    Post subject:

Yeah. The first one was just Sonic. It's worth noting that we do have a tails sprite on file for sequels, add-ons, and such.

Looks like I'm gonna be sick another day. I'll keep tooling around with this mapping code and hopefully get something interesting done this week.


Last edited by Guest on 29 Oct 2009 08:32:06 pm; edited 1 time in total
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Graphmastur


Advanced Member


Joined: 25 Mar 2009
Posts: 360

Posted: 29 Oct 2009 09:06:52 pm    Post subject:

If you get the map format finalized, send me a message so I can start working on the computer tile mapper. How do you plan to do physics? Speed versus gravity, etc.
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DigiTan
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Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 29 Oct 2009 11:44:32 pm    Post subject:

Part of the physics is handled using the Robot War physics engine (modded for 2D instead of 3D). That part was also merged with collision detection in 2008, leaving only the slope management system unfinished. I'll try to "port" act 1 of Green Hill as a .gsm map and also send you the gif version, plus all the tiles involved. So far, this act uses 88.
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DigiTan
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Super Elite (Last Title)


Joined: 10 Nov 2003
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Posted: 31 Oct 2009 09:34:46 pm    Post subject:

One quick note for anyone wanting to contribute tiles and tilemaps. The levelmaps of the former SSRG site have been moved to the new Sonic Research Zone at http://www.randomsonicnet.org/srz/index.ph...sonic1/maps.htm. The correct link to Scrap Brain Act 3 is here.

Last edited by Guest on 01 Nov 2009 10:32:03 pm; edited 1 time in total
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Graphmastur


Advanced Member


Joined: 25 Mar 2009
Posts: 360

Posted: 01 Nov 2009 05:15:17 pm    Post subject:

Alright. I will be waiting for the demo. Good luck Digitan!
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Madskillz


Active Member


Joined: 02 Jan 2004
Posts: 608

Posted: 08 Nov 2009 02:09:14 pm    Post subject:

Could I get you guys to vote on this:

Last edited by Guest on 08 Nov 2009 02:09:44 pm; edited 1 time in total
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 08 Nov 2009 02:15:33 pm    Post subject:

I like the right most one best.
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JoeYoung


Advanced Member


Joined: 15 Nov 2008
Posts: 316

Posted: 08 Nov 2009 02:30:18 pm    Post subject:

right seems the most clear and simple
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 08 Nov 2009 07:49:47 pm    Post subject:

I like the one on the right too.


My windows partition seems to be having virus drama this week. All data is safe, but I won't get any coding progress in for a short while.
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Graphmastur


Advanced Member


Joined: 25 Mar 2009
Posts: 360

Posted: 08 Nov 2009 10:15:34 pm    Post subject:

I like the one on the right. Have fun with virus hunting.
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Graphmastur


Advanced Member


Joined: 25 Mar 2009
Posts: 360

Posted: 22 Nov 2009 04:06:40 pm    Post subject:

Sorry to double post, but are you still having computer troubles, Digitan? I am looking forward to a demo, with code. Thanks!
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 22 Nov 2009 07:33:56 pm    Post subject:

Yeah. Luckily the drive was mirrored shortly before as the trouble started and the only file lost was that Comprehensive Sonic Sprites file I sent to Madskillz. It would probably be good practice for another person to hang onto backups in case there's a repeat of this or something. ...Or something.

Pretty soon I want to send out a blur test file to see how fast things can scroll without problems. I don't know how (in)consistant TI screens are from version to version, so this might not even be necessary. It might help decide whether it's worth using 16bit physics vs the current 8 bits.
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Galandros


Active Member


Joined: 29 Aug 2008
Posts: 565

Posted: 18 Apr 2010 04:33:05 am    Post subject:

How is this going? Neutral
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