Login [Register]
Don't have an account? Register now to chat, post, use our tools, and much more.
This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's TI-BASIC subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

This forum is locked: you cannot post, reply to, or edit topics. TI-Basic => TI-BASIC
United-TI Archives -> TI-Basic
 
    » Goto page Previous  1, 2, 3, ... 20, 21, 22  Next
» View previous topic :: View next topic  
Author Message
Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 06 Sep 2003 02:33:37 am    Post subject:

What kind of 16*16 monster sprites do you want?
What kind of 16*16 evil people do you want?

btw, there's already an ice-/fireball spell effect a couple of posts up.
Back to top
Ben Trettel


Member


Joined: 17 Jul 2003
Posts: 153

Posted: 06 Sep 2003 07:46:10 am    Post subject:

Well, I would like some evil people sprites of several different evil wizards, and one really different evil wizard who is their evil leader type thing. If I don't really get what I want there I will make them myself. I can't explain what I want better because it will give away a big part of the story that I would prefer peple learned from playing the game. I would also like some simple monster sprites of stuff like trees, fish, skunks, rats, foxes, weasels, bears or any rodent type thing you would find in a forest.
Back to top
Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 06 Sep 2003 08:25:50 am    Post subject:

Bunch of wizards:
Back to top
Ben Trettel


Member


Joined: 17 Jul 2003
Posts: 153

Posted: 06 Sep 2003 08:37:18 am    Post subject:

Those look good. Could you make one more wizard, but it's smaller and almost like a "apprentice wizard".
Back to top
Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 06 Sep 2003 08:45:20 am    Post subject:



Can't really think of any decent designs where you would actually be able to see the difference between a squirrel, a skunk and a weasel or the difference between a fox, a wolf, and a wild dog.


Last edited by Guest on 06 Sep 2003 08:52:33 am; edited 1 time in total
Back to top
Ben Trettel


Member


Joined: 17 Jul 2003
Posts: 153

Posted: 06 Sep 2003 08:56:50 am    Post subject:

Ok then, I'll make the animals. Thanks!
Back to top
Neostar


Member


Joined: 27 Jun 2003
Posts: 105

Posted: 06 Sep 2003 09:59:21 am    Post subject:

Arcane Wiz. I'm using one of your wizard sprites as a Shaman in a coming prog I'm making: Z-Warriors! They're like Digital Pets, but they kill and they are for TI-83 and 83+. Yeah! Do you have anything else that would look good as digital pet killers?
Back to top
Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 06 Sep 2003 11:06:49 am    Post subject:

I can't really think of anything to draw and I don't know what kind of creatures your looking for, so if you want to give me a short list of what you need I'll try to draw some. I'll post what works out, if it looks crappy or I can't think of a good way to draw sprite x, I just throw it away.

BTW, if you can describe in detail how you want sprite x to look like, please do, that would make it 10,000 times easyer.


Last edited by Guest on 06 Sep 2003 11:09:04 am; edited 1 time in total
Back to top
JesusFreak
JesusFreak


Active Member


Joined: 17 Jun 2003
Posts: 537

Posted: 08 Sep 2003 07:33:27 pm    Post subject:

Zergling: It is a beast, has a rather large head, that has an incline on the top kind like "\" but less steap, it is one that is used to kill people, looks kinda' like a dog\rino beast thingy,

A space dude, with a rifle, don't care about the rest

a space dude, with flame thrower

a space dude with shotgun

A space dude\medic

space tank (there is a theme here)

All would be cool with animations, like flames, bullets, but they need to 8x8 units, and the animations have to fit in side that 8x8 square +2 or so
Back to top
Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 20 Sep 2003 12:25:11 pm    Post subject:



spaceguy_gun, spaceguy_shotgun, spaceguy_flamethrower, spaceguy_medic, tank_1, tank_2, tank_3, anim_frame_1 or machinegun_effect, anim_frame_2 or shotgun_effect, anim_frame_3 or flamethrower_effect, anim_frame_4 or tankfire_effect, zergling.


Last edited by Guest on 20 Sep 2003 12:29:27 pm; edited 1 time in total
Back to top
JesusFreak
JesusFreak


Active Member


Joined: 17 Jun 2003
Posts: 537

Posted: 23 Sep 2003 05:11:37 pm    Post subject:

sweet...
Back to top
Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 31 Oct 2003 10:11:33 am    Post subject:

Any more requests?
Back to top
omni


Member


Joined: 14 Jun 2003
Posts: 115

Posted: 31 Oct 2003 05:47:15 pm    Post subject:

a swordsman from the side view
Back to top
Darth Android
DragonOS Dev Team


Bandwidth Hog


Joined: 31 May 2003
Posts: 2104

Posted: 01 Nov 2003 01:10:18 am    Post subject:

ok, i know you have already posted several sprites, but here is a contest:

come up with sprites for your standard rpg game (8*8, dogs, cats, boys, girls,dwarfs, elves, hobbits, whatever)

i need 54 if you guys are up to the challenge

i would prefer that if you have alreay posted some sprites earlyer, you repost them all together, but if not, thats ok.
Back to top
Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 01 Nov 2003 05:16:12 am    Post subject:

omni wrote:
a swordsman from the side view

8*8?

Quote:
i would prefer that if you have alreay posted some sprites earlyer, you repost them all together, but if not, thats ok.
Don't post any sprites already in this thread though.
Back to top
interwined


Newbie


Joined: 26 Sep 2003
Posts: 39

Posted: 01 Nov 2003 03:59:05 pm    Post subject:

Exactly how do you use sprites in Basic? Do you store them in a string them extract them onto the screen?
Back to top
Darth Android
DragonOS Dev Team


Bandwidth Hog


Joined: 31 May 2003
Posts: 2104

Posted: 01 Nov 2003 05:58:22 pm    Post subject:

i have an asm prgm from admwiggin that converts a 16 char hex string into a 8*8 sprite.


and i found out i only need 42.

edit: i found 24. i only need 18 more! :)

edit2: found some more. only need 11


Last edited by Guest on 02 Nov 2003 01:58:38 am; edited 1 time in total
Back to top
Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 02 Nov 2003 03:04:02 am    Post subject:

interwined wrote:
Exactly how do you use sprites in Basic? Do you store them in a string them extract them onto the screen?

Well, you could hard-code them into your game (line, pton,pxlon, etc.) or store them to a string/list/matrix and use that data to draw the sprite on the screen, but that is very slow.
Back to top
interwined


Newbie


Joined: 26 Sep 2003
Posts: 39

Posted: 02 Nov 2003 12:25:56 pm    Post subject:

Yeah, I've been doing that, so I guess I'll just stick with it.
Back to top
omni


Member


Joined: 14 Jun 2003
Posts: 115

Posted: 02 Nov 2003 02:41:42 pm    Post subject:

8*16 please
Back to top
Display posts from previous:   
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
    » Goto page Previous  1, 2, 3, ... 20, 21, 22  Next
» View previous topic :: View next topic  
Page 2 of 22 » All times are GMT - 5 Hours

 

Advertisement