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This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's Your Projects subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

This forum is locked: you cannot post, reply to, or edit topics. Destiny Realm => Your Projects
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leofox
INF student


Super Elite (Last Title)


Joined: 11 Apr 2004
Posts: 3562

Posted: 09 Nov 2004 11:15:22 am    Post subject:

this is where i tell the progress of my RPG

v0.011 9th november 2004
Started making full assembly. Current size: ~2KB.
Features:
-walking
-say something when entering an house
-66 sprites

v0.011 10th november 2004
Added talking engine, talking now uses the small font.
Added conversation with a wizard.

v0.0119 25th november 2004
-save into appvar
-changed the map a bit
-added a concept of the fighting engine
-added some sprites

v0.012 2nd december 2004
-added opening menu
-when you have to press 2nd to unpause, it shows little a flickering arrow
-changed the map again
-added credits
-working on opening screen

I'm probably going to ditch the idea of choosing if your character looks like a boy, girl or monster (just like pokemon crystal had) because it increases the program size and development too much, as i have to make 3 times as much 'warrior from the back', 'character face' and 'walking character' sprites.

to do:
-make a fighting engine
-make an in-house map
-make quests
-make more sprites
-make guy and monster sprites, and something to make it use different sprites depending on your char.
-opening screen
etc etc


Last edited by Guest on 02 Dec 2004 02:21:14 pm; edited 1 time in total
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leofox
INF student


Super Elite (Last Title)


Joined: 11 Apr 2004
Posts: 3562

Posted: 12 Dec 2004 02:55:43 pm    Post subject:

v0.012 12th december
changed the walking part a bit, if you face one direction and walk in the other direction, the character first turns. If you press that key again, it'll walk
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leofox
INF student


Super Elite (Last Title)


Joined: 11 Apr 2004
Posts: 3562

Posted: 17 Dec 2004 10:53:47 am    Post subject:

Goals:
-at least 50 regular enemies, and 5-10 bosses
-at least 50 items (probably more)
-8 dungeons (just like zelda, and mario and other games that like the number Cool
-~5 hours of gameplay for the main quest, and another ~10 hours for the side quests.
-different story depending on your class and your choices in the game (like fable, but simpler)
-100 NPC's, all with their own unique text, and some different pictures (if i can make up enough text and sprites, the engine already SHOULD work with 100+ NPC's).

I don't know if i can actually manage to program or make all that stuff, but i will try Laughing
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leofox
INF student


Super Elite (Last Title)


Joined: 11 Apr 2004
Posts: 3562

Posted: 10 Jan 2005 12:18:04 pm    Post subject:

v 0.1 10 january 2005
Smooth scrolling finished, walking engine complete. I shall now start on the fighting engine and NPC's etc.


Last edited by Guest on 10 Jan 2005 12:18:32 pm; edited 1 time in total
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leofox
INF student


Super Elite (Last Title)


Joined: 11 Apr 2004
Posts: 3562

Posted: 08 Feb 2005 09:57:10 am    Post subject:

v 0.11 8 february 2005
don't worry, i'm still working on this. Did some minor optimizations. I also made the world a lot bigger, the game is now about 8K.

v 0.15 9 february 2005
I converted the game to an app, with exactly the same functionality as v0.11.


Last edited by Guest on 09 Feb 2005 03:25:41 pm; edited 1 time in total
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 16 May 2005 01:34:43 pm    Post subject:

any screenshots?
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koolmansam375


Advanced Member


Joined: 09 Oct 2004
Posts: 254

Posted: 16 May 2005 03:29:35 pm    Post subject:

A better question is is this game even still being worked on
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leofox
INF student


Super Elite (Last Title)


Joined: 11 Apr 2004
Posts: 3562

Posted: 17 May 2005 06:53:13 am    Post subject:

D-oh! did i forget to close this?

About progress: Destiny Realm is currently not being worked on, i'm spending all my programming time on the ASM contest currently.

But i will continue as soon as i have time again.
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leofox
INF student


Super Elite (Last Title)


Joined: 11 Apr 2004
Posts: 3562

Posted: 11 Jul 2005 07:21:54 am    Post subject:

I started programming on Destiny Realm again. I made a font routine, but i'm not sure if i will use it. I also started map design. The area where the game will take place is probably North-west Europe, probably Norway (i even made a fjord sprite Smile ).
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