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leofox INF student
Super Elite (Last Title)
Joined: 11 Apr 2004 Posts: 3562
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Posted: 07 Jun 2004 11:32:37 am Post subject: |
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I'm working on an RPG which is going to be pretty kewl if i can finish it. Short description:
The idea and levels and such work the same as a simplified Morrowind, and the fighting thing shall be a bit like Pokemon Red and Blue. There are magic attacks and sword attacks. Magic Attacks are Pokemon like Attacks, you can have 4, and they have different effects. They are learned at different levels, or (maybe) someone will teach it to you in the game. All magic attacks cost Magic points, one will take more than another. Because of this, they are mostly stronger than sword attacks.
Sword attacks are different, you can have only one sword attack at a time, and you can buy them at a shop, or you will get one as reward for finishing a quest. There will also be enchanted weapons, with damaging effects, like poison. Using them will cost Magicka too. Note that sword attacks are not always swords, they can also be bows or axes, or any weapon (i can put in an easter egg that gives you a thermonuclear device or something )
Quests: quests can be things like reaching a level or killing some enemies to item collecting. If you finish a quest you get an item and you can go to the next level.
That are the things i want to put in it. This is what i have already:
-simple fighting engine with 1 magic and 1 sword attack
-walking engine with 3 (!) different sprites and a map creator. Maps are created from matrixes, a matrix cell represents an 8x8 pixel piece of the graph screen.
-4 different classes
-simple quests (only the stat/level reaching part)
It is programmed in TI BASIC, with some ASM utilities (CODEX!!)
EDIT: can someone come up with a good name
Last edited by Guest on 24 Jun 2004 10:43:27 am; edited 1 time in total |
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leofox INF student
Super Elite (Last Title)
Joined: 11 Apr 2004 Posts: 3562
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Posted: 24 Jun 2004 10:34:09 am Post subject: |
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Well, since no one replied, i'll post a screenie:
It's a river with a little house. I know the character sprite looks crappy, but it's just temporary.
the name will be Legend of Leofox: Destiny Realm (pretty kewl huh?)
Last edited by Guest on 24 Jun 2004 10:34:21 am; edited 1 time in total |
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wrigley
Advanced Member
Joined: 19 May 2004 Posts: 399
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Posted: 24 Jun 2004 10:52:03 am Post subject: |
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looks good, looking forward to the first relese |
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JesusFreak JesusFreak
Active Member
Joined: 17 Jun 2003 Posts: 537
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Posted: 24 Jun 2004 11:12:16 pm Post subject: |
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how fast does it run? |
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leofox INF student
Super Elite (Last Title)
Joined: 11 Apr 2004 Posts: 3562
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Posted: 25 Jun 2004 04:36:26 am Post subject: |
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pretty slow
It uses codex sprites, and the walking routine only works good on a Silver Edition: drawing a map takes 27 seconds, and 1 step takes over 1 second :|
So not very fast, but the fighting routine works OK.
Last edited by Guest on 25 Jun 2004 04:36:49 am; edited 1 time in total |
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Intell Officer J
Newbie
Joined: 10 May 2004 Posts: 7
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Posted: 27 Jun 2004 08:43:50 am Post subject: |
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Why don't you buy a 84+ SE? Cuzz.... It's way faster and YOU are gonna need all the extra mem. you can get so.............. |
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agility Calc Spammer
Calc Guru
Joined: 16 May 2004 Posts: 1266
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Posted: 27 Jun 2004 08:52:21 am Post subject: |
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Quote: The idea and levels and such work the same as a simplified Morrowind, and the fighting thing shall be a bit like Pokemon Red and Blue.
What, for the gameboy or the calculator? I never got the one for the calculator to work and I was going to give it to my brother... |
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DarkerLine ceci n'est pas une |
Super Elite (Last Title)
Joined: 04 Nov 2003 Posts: 8328
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Posted: 27 Jun 2004 04:37:47 pm Post subject: |
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Intell Officer J wrote: Why don't you buy a 84+ SE? Cuzz.... It's way faster and YOU are gonna need all the extra mem. you can get so..............
The 84+ SE and 83+ SE have exactly the same amount of memory and run at the same speed. |
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leofox INF student
Super Elite (Last Title)
Joined: 11 Apr 2004 Posts: 3562
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Posted: 28 Jun 2004 05:24:38 am Post subject: |
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agility wrote: Quote: The idea and levels and such work the same as a simplified Morrowind, and the fighting thing shall be a bit like Pokemon Red and Blue.
What, for the gameboy or the calculator? I never got the one for the calculator to work and I was going to give it to my brother...
This game is for the calculator, to be exact, the 83 family, except the 83(it uses different ASM commands and doesn't have CODEX).
well, i want to do that, but note that i've only just begon with this game. The battle engine now has your stats right-below, your character drawing left-below, the enemy's stats left-above, and the enemy drawing right up. That's what i meant.
Sir Robin wrote: Intell Officer J wrote:
Why don't you buy a 84+ SE? Cuzz.... It's way faster and YOU are gonna need all the extra mem. you can get so..............
The 84+ SE and 83+ SE have exactly the same amount of memory and run at the same speed.
Yes, but i don't have a Silver Edition.
Also, the walking demo will be released soon. The engine is 100% done, i only have to add 1 map, add a cheat and add a bonus (cheat) map. The demo will have 8 maps then (5 outside maps, 1 inside map, 1 map-that-will-be-drawn-if-the-map-you're-walking-to-does-not-exist, and a bonus map).
And, Arcane, i found a character sprite in your UTI file map, can i use it?
Last edited by Guest on 28 Jun 2004 05:27:26 am; edited 1 time in total |
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Arcane Wizard `semi-hippie`
Super Elite (Last Title)
Joined: 02 Jun 2003 Posts: 8993
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Posted: 28 Jun 2004 09:09:57 am Post subject: |
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leofox wrote: And, Arcane, i found a character sprite in your UTI file map, can i use it?
Which one? |
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leofox INF student
Super Elite (Last Title)
Joined: 11 Apr 2004 Posts: 3562
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Posted: 28 Jun 2004 02:26:20 pm Post subject: |
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Arcane Wizard wrote: leofox wrote: And, Arcane, i found a character sprite in your UTI file map, can i use it?
Which one?
This one |
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Arcane Wizard `semi-hippie`
Super Elite (Last Title)
Joined: 02 Jun 2003 Posts: 8993
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Posted: 28 Jun 2004 03:10:08 pm Post subject: |
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Yeah sure. |
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leofox INF student
Super Elite (Last Title)
Joined: 11 Apr 2004 Posts: 3562
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Posted: 29 Jun 2004 05:02:06 am Post subject: |
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The first demo is done!
clickity(i can't direct link, i have to do this from my own domain)
The Legend of Leofox DESTINY REALM
This is the first demo, more will come soon. The only thing you can do here is walk.
Files included:
*This readme - explains the demo
*CODEX - ASM utility by Justin W.
*MAP - draps the map from matrix [B]
*MAPCTRL - contains the 8 map matrixes and controls them. also the main program
*SPRITE - the walking routine
*Y - creates matrix [B] and list MAP
*Pic0 - contains the sprites
System requirements:
minimum:
TI-83+ or VTI with 83+ ROM
CODEX (included in package)
FREE RAM: CODEX 846 bytes
MAP 276 bytes
MAPCTRL 2171 bytes
SPRITE 512 bytes
Y 269 bytes
Pic0 767 bytes
lMAP 23 bytes
[B] 875 bytes
Ans 875 bytes
Real 486 bytes
TOTAL: 7.1K
recommended:
TI 83+SE or TI 84+(SE)
CODEX
23K empty RAM
HOW TO USE:
run the program Y (make sure you run it every time if matrix [B], list Map or variables R and C are changed by another program than Destiny Realm Demo)
run the program MAPCTRL
wait a while
walk a bit
CONTROLS:
Arrow keys: move (walk into doors to open them)
??? - ??? (cheat)
REMEMBER: Don't cheat, it's one of the 8 SINs
yes that was a cryptical message. It should not be too difficult.
Have fun!
(this is in the readme too) |
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agility Calc Spammer
Calc Guru
Joined: 16 May 2004 Posts: 1266
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Posted: 29 Jun 2004 07:13:12 am Post subject: |
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That site is full of pop-ups... :|
Yeah! I'm an 'Advanced Member' now!
Last edited by Guest on 29 Jun 2004 07:13:44 am; edited 1 time in total |
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leofox INF student
Super Elite (Last Title)
Joined: 11 Apr 2004 Posts: 3562
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Posted: 29 Jun 2004 07:22:50 am Post subject: |
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yes, it's a free site. What did you think of the demo? |
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agility Calc Spammer
Calc Guru
Joined: 16 May 2004 Posts: 1266
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Posted: 29 Jun 2004 07:25:34 am Post subject: |
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Haven't tried it out yet.
Okay, I tried it out, and I like the graphics, although a little long to display them.
Your RPG is in BASIC?!?
Last edited by Guest on 29 Jun 2004 07:36:16 am; edited 1 time in total |
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Arcane Wizard `semi-hippie`
Super Elite (Last Title)
Joined: 02 Jun 2003 Posts: 8993
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Posted: 29 Jun 2004 07:39:14 am Post subject: |
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If you payed attention, basic and assembly. |
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agility Calc Spammer
Calc Guru
Joined: 16 May 2004 Posts: 1266
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Posted: 29 Jun 2004 07:40:27 am Post subject: |
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Well, what parts are in ASM? |
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leofox INF student
Super Elite (Last Title)
Joined: 11 Apr 2004 Posts: 3562
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Posted: 29 Jun 2004 07:44:22 am Post subject: |
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I use CODEX, which can be downloaded here, on www.unitedti.org. It displays the sprites, and clears the screen. The rest is all BASIC. You can check the code for more detail on how i did it.
By the way, is there an ASM utility that can draw whole maps a little faster? |
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Arcane Wizard `semi-hippie`
Super Elite (Last Title)
Joined: 02 Jun 2003 Posts: 8993
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Posted: 29 Jun 2004 07:47:14 am Post subject: |
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How fast does it draw the map now? |
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