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Arcane Wizard
`semi-hippie`

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Joined: 02 Jun 2003
Posts: 8993

 Posted: 04 May 2004 08:35:07 am    Post subject: How do you measure the amount of FPS?
X1011
10100111001

Active Member

Joined: 14 Nov 2003
Posts: 657

 Posted: 04 May 2004 07:35:33 pm    Post subject: Quote:I like the percent thing more than the 34/999 thing. But it is faster Quote:You forgot the 999->dim(L1 part, without that, it will never work. Yes it will Quote:How do you measure the amount of FPS? What I did was replace the "Repeat whatever" with a for loop to make it draw 100 frames. Then I timed it and divided 100 by the time I got.
Arcane Wizard
`semi-hippie`

Super Elite (Last Title)

Joined: 02 Jun 2003
Posts: 8993

 Posted: 05 May 2004 04:32:51 am    Post subject: For is slower than repeat.
leofox
INF student

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Joined: 11 Apr 2004
Posts: 3562

 Posted: 05 May 2004 10:47:29 am    Post subject: How do you measure the amount of FPS? I let the game run for 30 seconds, and then check the amount of A, X or S (depending on what variable is used) My game does 195 frames in 30 seconds, and kevins game does 212. That means mine does about 6.5 fps, and kevind's game 6.7 (approximately). I think this method makes the framerate slower, cuz kevin says he had 8 fps, and when guessing my speed, i thought it was 7.5 fps (cuz it is a bit slower). The game i measured is a bit different from the game i posted, cuz my RAM was cleared once again.
DarkerLine
ceci n'est pas une |

Super Elite (Last Title)

Joined: 04 Nov 2003
Posts: 8328

 Posted: 05 May 2004 05:09:19 pm    Post subject: Just put in an A+1->A inside the loop, Delvar A before the beginning, and divide A by 60 after running for a minute.
X1011
10100111001

Active Member

Joined: 14 Nov 2003
Posts: 657

 Posted: 05 May 2004 06:34:38 pm    Post subject: I think a for loop is faster then an A+1->A
leofox
INF student

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Joined: 11 Apr 2004
Posts: 3562

 Posted: 06 May 2004 03:40:54 am    Post subject: Sir Robin wrote:Just put in an A+1->A inside the loop, Delvar A before the beginning, and divide A by 60 after running for a minute. kevin's game already has A+1->A in the loop, so i just used that A. My game uses X in the For loop, so i used the X to check for the framerate. I had to modify the games so i was invincible, because i can't possible survive for 30 seconds , so it's not that accurate.
Arcane Wizard
`semi-hippie`

Super Elite (Last Title)

Joined: 02 Jun 2003
Posts: 8993

 Posted: 06 May 2004 08:21:45 am    Post subject: X1011 wrote:I think a for loop is faster then an A+1->A For(A,0,3000 End Took 6 seconds. Delvar A Repeat A=3000 A+1->A End Took 34 seconds. Delvar A While A-3000 A+1->A End Took 32 seconds.
DarkerLine
ceci n'est pas une |

Super Elite (Last Title)

Joined: 04 Nov 2003
Posts: 8328

 Posted: 06 May 2004 05:18:20 pm    Post subject: What about 0->A Repeat 0 IS>(A,2999 End ?
Arcane Wizard
`semi-hippie`

Super Elite (Last Title)

Joined: 02 Jun 2003
Posts: 8993

 Posted: 06 May 2004 06:27:02 pm    Post subject: Takes about 28 seconds.
DarkerLine
ceci n'est pas une |

Super Elite (Last Title)

Joined: 04 Nov 2003
Posts: 8328

 Posted: 07 May 2004 04:42:14 pm    Post subject: Go IS>( !!!!!
aka Tianon

Know-It-All

Joined: 02 Jun 2003
Posts: 1874

 Posted: 07 May 2004 06:18:39 pm    Post subject: Actually, Go For(!!!!
sgm

Calc Guru

Joined: 04 Sep 2003
Posts: 1265

 Posted: 07 May 2004 06:25:59 pm    Post subject: Go Repeat! -- Microsoft WindowsLast edited by Guest on 07 May 2004 06:26:31 pm; edited 1 time in total
aka Tianon

Know-It-All

Joined: 02 Jun 2003
Posts: 1874

 Posted: 07 May 2004 06:35:41 pm    Post subject: For Windows, it is prolly more like "Go Shoot Yourself!"
Arcane Wizard
`semi-hippie`

Super Elite (Last Title)

Joined: 02 Jun 2003
Posts: 8993

 Posted: 07 May 2004 06:45:15 pm    Post subject: "Go learn how to actually use your computer properly without messing it up and blaming it on the OS because you actually have no idea what you're doing!"
sgm

Calc Guru

Joined: 04 Sep 2003
Posts: 1265

 Posted: 07 May 2004 06:49:52 pm    Post subject: Holy Christ it was a joke. I haven't had Windows crash since I wrote an asm prog that accidentally poked to 0A00:0000. Now apologize.
Arcane Wizard
`semi-hippie`

Super Elite (Last Title)

Joined: 02 Jun 2003
Posts: 8993

 Posted: 08 May 2004 06:33:39 am    Post subject: Apologize for what? I was just going with 'let's make funny microsoft comments' flow.
DarkerLine
ceci n'est pas une |

Super Elite (Last Title)

Joined: 04 Nov 2003
Posts: 8328

 Posted: 08 May 2004 09:57:25 am    Post subject: Adm.Wiggin wrote:Actually, Go For(!!!! Well, yes, but the IS>( loop is more versatile.
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