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This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's Your Projects subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

This forum is locked: you cannot post, reply to, or edit topics. Contra 83 => Your Projects
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Bryan Thomas
Outer Limit Software


Advanced Member


Joined: 20 May 2003
Posts: 298

Posted: 21 Dec 2003 12:58:07 pm    Post subject:

Ok the other day I was just messing around and drew little water sprites on the graph screen. I then realized that It looked very cool, and it also could be incorporated to fit within the contra grid. Its basically carrot key symbols repeated but it adds alot of graphics to the level. I could make separate list data for the water so it would not be very hard to add. What to ya think?

Ex. ^^^^^^^^^^^^^

Also, I could code like a unified boss that would get stronger after each level so he would be harder to kill as you get farther into the level. And I could just waste code and make an awesome last bad guy that would look awesome. So what do ya think?

*****Got enemies to patrol cliffs and know if you are within range while saving alot of speed WOOOOOHOOOOO********* Very Happy Very Happy Very Happy
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62 52 53 53
Formerly known as 62 52 53 53


Active Member


Joined: 30 May 2003
Posts: 607

Posted: 21 Dec 2003 08:53:58 pm    Post subject:

What would the water do functionally?
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Darth Android
DragonOS Dev Team


Bandwidth Hog


Joined: 31 May 2003
Posts: 2104

Posted: 21 Dec 2003 10:02:39 pm    Post subject:

kill you i assume...
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Jedd
1980 Pong World Champion


Elite


Joined: 18 Nov 2003
Posts: 823

Posted: 22 Dec 2003 12:19:31 am    Post subject:

Would the water be moving? That would be pretty sweet, but not worth it if the game runs slower. I think the water is a good idea if it's not moving.
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 22 Dec 2003 12:51:59 pm    Post subject:

You could try ~ symbols, you can't type them in but there are some programs that will store weird symbols to Str1. ~~~~~ looks much better on a calculator.
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62 52 53 53
Formerly known as 62 52 53 53


Active Member


Joined: 30 May 2003
Posts: 607

Posted: 22 Dec 2003 06:49:27 pm    Post subject:

Or would you swim and have that accomplish something? Maybe you'd swim over a waterfall and die if you were stupid.
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Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 22 Dec 2003 07:33:23 pm    Post subject:

Underwater Caves Bonus Areas (with weapon upgrades or somesuch extras?).
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 22 Dec 2003 08:53:06 pm    Post subject:

Underwater monsters.
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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 23 Dec 2003 12:59:03 pm    Post subject:

water and bosses...

both would REALLY improve gameplay dude!! go for it! Very Happy
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 31 Dec 2003 08:30:47 pm    Post subject:

Could you post a new screenshot once you make these features?
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