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Joined: 24 Dec 2008
Posts: 158

Posted: 15 May 2009 09:00:33 pm    Post subject:

Right now, i want to make the 'Maze'. now to draw this, i know of two options. Either save it onto a Pic 0-9. or use For( Loops and Lists to make it. right now For( loops and Lists isn't working too well... to make that work though i would need to plan it out *and im not much of a planner*.

let me give you guys an example on how i would draw this map.


That is it. now i have two lists in this. L1 and L2. L1 gives the first coordinate. and L2 gives the second one req. by Line.

for an example. type in:


but to make Entrances or.. passages i guess.? i would need more then 1 Line( in a row.. any ideas?
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darkstone knight

Advanced Member

Joined: 07 Sep 2008
Posts: 438

Posted: 16 May 2009 03:07:46 am    Post subject:


try to figure it out Rolling Eyes

it draws full-screen mazes in 13 mins

edit: il try to make one in asm
edit: it uses the recursive-backtrack algorithm, without recursion Wink iets a bit slow because you need to create a stack...
thats one of the basic functions of asm, so it will be blazing fast Surprised

Last edited by Guest on 16 May 2009 04:13:10 pm; edited 1 time in total
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Advanced Newbie

Joined: 26 Feb 2009
Posts: 53

Posted: 16 May 2009 03:37:49 pm    Post subject:

Depends on what you want.

A total random maze:

Darkstone's algoritme is good for random mazes, be-it a bit slow, but I guess ASM will cover that quiet nicely.

For algorithme's visit: Click here!

A premade maze:

Although pre-mades are faster too load, they take up quit some memory for a full screen maze. I suggest going for making a grid in the first place. The smallest possible way to store a pre-made maze, is yet unknown for the TI, so be a hero and create one.
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darkstone knight

Advanced Member

Joined: 07 Sep 2008
Posts: 438

Posted: 16 May 2009 04:19:53 pm    Post subject:

for maze algorithms, check this:

scroll down about halfway until "perfect maze generating algorithms"
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