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This forum is locked: you cannot post, reply to, or edit topics. Celtic III => Your Projects
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Iambian


Advanced Member


Joined: 13 Mar 2004
Posts: 423

Posted: 25 Mar 2009 06:34:23 pm    Post subject:

I'm unsure as to how well these ungrouping commands are known to Celtic III users. For those that know about them, are they just too hard to use? Can you suggest any ways to improve them? Perhaps ways to increase the range of variables that is extracted? (that's what the hex string idea tries to accomplish) Would you consider ideas for renaming these variables if they're program types?

Feedback would be appreciated.

For those that don't know...
det(11...) gets information about the group needed to extract items from it.
det(12...) performs the extraction
det(13...) gets filesize information about the grouped item
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 25 Mar 2009 06:36:27 pm    Post subject:

can it create groups too? and even better, can it extract from archived groups? It would be really useful to be able to store different tilesets and map data in different groups. and have the game engine be able to use the same variable names for each map + tileset.

Last edited by Guest on 25 Mar 2009 06:37:47 pm; edited 1 time in total
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simplethinker
snjwffl


Active Member


Joined: 25 Jul 2006
Posts: 700

Posted: 25 Mar 2009 07:13:09 pm    Post subject:

I'm thinking det(11,"groupName" could return a space-delimited string of the type/name for all files (like option 3), and det(11,"groupName",n return the hex string with name/type of that particular file. det(12,"groupName","hexstring" could extract the file specified by "hexstring".
And I have no opinions on det(13.

Quote:
can it extract from archived groups

Groups can't be unarchived. They always occupy a location in flash ROM.
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Iambian


Advanced Member


Joined: 13 Mar 2004
Posts: 423

Posted: 25 Mar 2009 07:16:20 pm    Post subject:

elfprince13 wrote:
can it create groups too? and even better, can it extract from archived groups? It would be really useful to be able to store different tilesets and map data in different groups. and have the game engine be able to use the same variable names for each map + tileset.

(1) The application will not create group files. The developer can do that him/herself. The grouping commands are made for, say, self-installing program files to hide some of the complexities of loading large BASIC games to the calculator.

(1.5) Groups, are by definition, archived.

(2) You can already specify different groups. Why do you think you have to specify the name for a group?

For the poll, I was looking more for how the commands should be specifically implemented.
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