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This is an archived, read-only copy of the United-TI subforum S.A.D. (Seek and Destroy), including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

Post new topic S.A.D. (Seek and Destroy) =>
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No new posts Sticky: S.A.D. Progress 2010
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20 Hot Dog 6918 30 Dec 2010 02:29:01 pm
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No new posts Sticky: S.A.D. (Seek and Destroy)
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213 Hot Dog 24424 13 Jun 2010 03:29:06 pm
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No new posts Sticky: Team Member's Table
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27 Hot Dog 5598 20 Jan 2010 10:21:21 pm
Eeems View latest post
No new posts S.A.D. is inactive, hope to upload source code
4 Hot Dog 7800 12 Jul 2011 04:02:23 pm
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No new posts An idea for a Turn-Based version of S.A.D.
1 Hot Dog 1257 21 Mar 2010 10:08:35 am
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No new posts New Random Facts Section (May Contain Spoilers)
1 Hot Dog 1412 08 Mar 2010 11:50:44 pm
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No new posts Random Facts about S.A.D.
2 Hot Dog 1699 28 Feb 2010 09:46:56 pm
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No new posts [ Poll ] S.A.D.--Staying alive until the game is officially over
3 Hot Dog 1468 09 Feb 2010 10:42:19 pm
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No new posts Unit Changes
8 Hot Dog 2444 02 Feb 2010 01:45:11 pm
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No new posts [ Poll ] A New Idea for the Resourcing System
7 Hot Dog 2243 26 Dec 2009 12:07:25 pm
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No new posts S.A.D. Structures
14 Hot Dog 3032 25 Dec 2009 12:44:51 pm
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No new posts Campaign Designer
3 Hot Dog 1626 18 Dec 2009 07:13:58 pm
Eeems View latest post
No new posts New positions available for Computer Programmers
13 Hot Dog 2627 18 Dec 2009 11:24:54 am
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No new posts Defensive Buildings
2 Rebma Boss 1482 14 Dec 2009 11:19:42 pm
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No new posts S.A.D. Units
8 Hot Dog 2482 07 Dec 2009 05:02:35 pm
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No new posts S.A.D. Designing Contest
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38 Hot Dog 7605 10 Oct 2009 06:01:48 pm
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Post new topic    United-TI Archives -> S.A.D. (Seek and Destroy) All times are GMT - 5 Hours
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