Projects of the Month: October 2021
Published by KermMartian 2 months ago (2022-12-02T17:30:10+00:00) | Discuss this article

There was a lot of progress this month so lets get right into it!

  • CEPORT: An on-calc tool for porting TI-BASIC prgms to CE/CSE: One of the most common lay calculator user problems with the TI-84 Plus C[S]E is trying to run TI-83 Plus/TI-84 Plus programs meant for smaller, 96x64-pixel screens. Oxiti8 wrote an automated tool to adjust the coordinates used in Text( and Pt-On/Off/Change( commands so that TI-BASIC programs for the monochrome calculators can run fairly seamlessly on the color-screen calculators. You do need a monochrome calculator to run it (for Celtic III), but the 2022 edition removes this limitation.
  • Cesium: MateoConLechuga has resolved color inversion which mimics a sort of "dark mode" on the TI-84 Plus CE. There's also some smaller bugfixes with icon displaying and USB drives.
  • Darkblasters: A graphical TI-84+ BASIC RPG: DJ Omnimaga has adjusted the scale of his awesome looking RPG! It's easier to find NPCs, and there can now be multiple planned event for every column on the screen.
  • Elimination: An RPG inspired by Earthbound / Pokemon: Sticking with the RPG theme, Hot_Dog has started work on a feature rich game! There's currently 10 levels, 6 enemies, 6 bosses, and several cut scenes. There's lots more planned so go check it out!
  • Fruit Ninja CE [C]: Michael2_3B improved his amazing port of Fruit Ninja by adding pomegranate explosions and several other quality of life changes. If you haven't played this yet, give it a try!
  • HASHLIB - Cryptography Library for the CE: ACagliano is reorganizing the library into a few separate libraries. There's over a dozen options but you can make sense of them with the new documentation website!
  • ICE raycast (paused): Despite great progress, Therad2 has suffered the terrible loss of their source code! However, there was still a compiled version they were able to demonstrate and upload to the Archives.
  • Janus — A quickstart library for games: slimeenergy has improved their library which provides several tools to make developing C programs faster and easier! This month they've added custom timings for sprite animations! This can make the animations feel more alive.
  • Jetpack Joyride for the TI-84 Plus CE: King Dub Dub squeaked in an update just before the end of the month. Dying now works properly! A pre-release has been pushed out so you can give the game a try!
  • Latest News on TI-Trek: ACagliano has added automatic client self-updating for his multiplayer TI-84 Plus CE game! This also applies to graphics in the game. The updates are verified using his own HASHLIB library!
  • Multi-player CE shooter game: Invalid_Jake has started work trying to create a multiplayer game between two calculators! Go show the author some support!
  • Porting Minecraft to PRIZM: New user snowlocko has started porting Minecraft 4k to the Casio PRIZM in C++. Go check the thread for updates!
  • Super Mario 64 Ti nSpire port (Help Needed): Pylon began planning out a port of Super Mario 64. They have the source code in C but they're going to need some help compensating for the lacking hardware in the Nspire!
  • Terminal CE: commandblockguy optimized cursor placement, created a new keymap, and fixed USB drive bugs! You can also fit 80 lines of text on screen with the new font.
  • [C] CEdit editor for the TI 84 plus CE: Michael0x18 has published the first release of their text editor! You can create and edit text files to store notes and search through notes with regex! There’s a wide variety of color customization you can do as well!
  • [On Hold] VYSION 2 CE: the ultimate CE shell: epsilon5 keeps making steady progress with their windows-like shell for the TI-84 Plus CE. This month they ‘ve reworked the input system and added a battery indicator. There’s dozens of other changes so go check them out!

There you go, tons of amazing work being done! Since CEdit was the only project released this month, it will automatically move on to PotY. See you next time!

Additional article contributor: KermMartian



Permalink

Advertisement