Originally planned for the Thanksgiving break, Cemetech Contest #11 ran from last Friday to Sunday, December 6-8. The contest challenged programmers to create a complete Doors CS/Doors CSE game in less than three days; eight intrepid programmers rose to the challenge. The contest entries were as follows, in alphabetical order. Note that programs listed as "color" were for the TI-84 Plus C Silver Edition, while the "monochrome" games were for the TI-83 Plus/TI-84 Plus calculators.
ArrowGPS by ohernandez, hybrid BASIC, color
BlockDude by Merthsoft, hybrid BASIC, color
CalcWars by ordelore, hybrid BASIC, monochrome
Chute by LuxenD, hybrid BASIC, monochrome
Fireball by 16aroth6, hybrid BASIC, monochrome
GALL by chickendude, assembly, monochrome
Hangman by geekboy1101, assembly, monochrome
PvPCraft by FrozenFire49, hybrid BASIC, color
As you can see, 6 of the 8 entries were hybrid BASIC, and the final two were assembly. Three of the eight entries were for the color-screen TI-84 Plus C Silver Edition, while the rest were monochrome or grayscale for the widely-used TI-83 Plus/TI-84 Plus calculators. Almost all the entries showed a remarkable level of skill, dedication, and programming ability, and tifreak and I had a very difficult job narrowing down the entries to three winners. Congratulations to all the contestants for their effort and perseverance, and we hope to see their considerable talents brought to bear in future Cemetech contests. Without further ado, the winners!
Third place goes to ohernandez for ArrowGPS. Although the concept is a relatively simple one, the game is fun and replayable, with Simon-style gameplay, bright colorful sprites, and clean, bug-free code. ohernandez made good use of the xLIBC libraries in Doors CSE 8.0, and used Shaun "Merthsoft" McFall's TokenIDE tool for his sprites and graphics. chickendude snagged second place for his superb work on GALL, a space shooter for the monochrome calculators. The judges were impressed by his success in creating a thorough and fun assembly game with different types of enemies, different weapons and bullet patterns, and even a grayscale health meter in less than three days of coding. He earned a respectable average of 82.5%, edging out ArrowGPS by half a percent. Finally, in a turn of events that for better or worse is probably not a huge surprise to anyone who was watching his weekend progress topic, Merthsoft earned first place in Cemetech Contest #11. His BlockDude game showed a firm grasp of Doors CSE 8's xLIBC libraries, and he built a fun, fast, complete clone of the famous TI-83 Plus/TI-84 Plus BlockDude game in record time. He even created a computer-side level editor, alternate level packs, and the ability to load level packs in the game. We anticipate that BlockDude will find a home on many a TI-84 Plus C Silver Edition in the years to come.
Congratulations once more to all of our contestants and winners. We will be contacting the winners shortly to assign appropriate prizes (from our Guerrilla samples, calculators, and books). We look forward to everyone participating in Cemetech Contest #12 in the Spring, which we anticipate will require the creation of Lua programs and have TI-Nspire CX calculators as prizes.