Hey whats up, TI community?? Everybody busy learning ez80?
OR IS ASM STILL A THING? I hope so...

Because whatever you do, you might want to have a look at this:



Funk compiler converts the left code to the right one!

Is this amazing or just shit, pls let me know Smile
Looks like I don't have to learn ASM after all!
Interesting, but it looks like all variable bindings must refer directly to registers, which would imply it tends to be more of a lexical substitution than really useful compiler. Given that, it seems like proper high-level thinking would be pretty difficult.

Maybe I'm missing something though. Technical details would certainly be interesting to pore over.
Although a screenshot is worth a thousand posts, to some people lazier than I, a webpage isn't worth a single Google search.
To these lazy people, here you go:
https://github.com/NanoWar/FunkCompiler
Ha, well it is mostly register replacement and parameter usage, but there could be more, until total register hiding. But I wanted to support manual register handling, too. The code is a bit funky and for now compiles with VisualStudio2012 as I havent tested it on other platforms, but it is C++.

Since I'm a library-on-top guy, I'd really like to integrate with FunkLibrary and SPASM more. The features of the compiler (it's not really a compiler, is it?) are:
- definition of nestable modules
- definition and calling of functions, auto naming to "module.module.(...).function"
- definition of register aliases in function parameters "name: register" or on the fly "name = register"
- usage of aliases without no further checks (for now!)
- implicit definition of strings
- addition, indirection
- simple if condition with register a (for now)

To be added:
- register scoping, saving, magic
- loops
- flags
- more operators: minus, multiply, bit shifting
- instruction set check (can't do "ld d, (de)")
- you name it
Alright this looks awesome. I think this is more of a transpiler then a compiler.
I'd love to see some more documentation of the language syntax, but that can wait until you feel it's closer to a point where people can start using it.
Adding return values Smile .


Code:
fn mul2(value: a) -> result: c
{
   result = a + a
}

fn testMul2()
{
   val: a = mul2(5)
}

outputs:

Code:
mul2
;Inputs:
;  a = value
;Outputs:
;  c = result
   add   a, a
   ld   c, a
   ret

testMul2
   ld   a, 5
   call   mul2
   ld   a, c
   ret
  
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