Jumping Squares is a project that I finished quite some time ago for the NSpire.
Lately, however, Ive been thinking of updating it.
Most importantly, I want to optimize the script, but if anyone has any suggestions of other things i could implement, that would be appreciated
Features:
10 playable characters
9 levels
Square based currency
Stats Page
Screenshots:
Download:
http://www.ticalc.org/archives/files/fileinfo/455/45532.html
Welcome to Cemetech, ldstudios! It looks like this is a clone of the Impossible Game, correct? And written in Lua? I can think of a few feature selections such as a high score display (is this part of stats?), customizable level colors, and so on, but I'm curious what features you've already thought about adding. And what are the optimizations you'll be doing? Does it scroll, or redraw the screen?
KermMartian wrote:
Welcome to Cemetech, ldstudios! It looks like this is a clone of the Impossible Game, correct? And written in Lua? I can think of a few feature selections such as a high score display (is this part of stats?), customizable level colors, and so on, but I'm curious what features you've already thought about adding. And what are the optimizations you'll be doing? Does it scroll, or redraw the screen?
It is kind of similar to the Impossible Game, yes
As of now it redraws the screen
Highscore display is part of stats (stats includes higschore, last score, amount of squares [squares are currency, used to buy new players, and headstarts], number of headstarts, and number of pts required for the next unlock)
As of now the color changes each level (every 100 pts), but adding customizable colors would actually be a cool idea.
I have thought about adding a multiplayer mode
And as far as optimizations, when I first made the game, I really had no idea what I was doing in lua, so basically, I am going to rewrite the whole thing
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